Exploding Sniper Flamethrower Golf Chess

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Exploding Sniper Flamethrower Golf Chess (ESFGC) is a game invented by Hunter Jusenkyou, Cindy Kyte, and Jason Bur'I intended to be played by sniper-teams under the vaguest guise of 'practice'.

The games rules are complex and highly varied, but generally follow those of Exploding Laser Chess, which itself has a long and storied history amongst the students of Gudersnipe School.

Board

The game involves laying out a game board, typically on a golf course, but in a pinch any open space will do ("open" here being a sliding scale that depends largely on the flammability of whatever materials may challenge its status as 'open'). A flamethrower is then used to burn the area roughly into game squares roughly 300 feet along an edge, giving the entire board an area of around four million square feet. The tiles are then mined at random intervals using one of seventeen established layout patterns.

Gameplay

The game is intended to be played by a pair of two-person teams, each consisting of a sniper and a spotter. One or both team mates must also be certified in EOD, though a third member can be added to fulfill this role. Standard-sized chess pieces are used, and laid out in their proper orientations on a chess board.

When making a play, the team taking the turn are required to call out their move, the opposing team then has twenty minutes to get into position. The playing team calls and then takes the shot, using a golf club to attempt to propel the chess piece towards the desired square. The opposing team must then shoot the piece out of the air in mid flight. If they fail, then have up two three shots to hit it on the ground, but must do this without changing position.

If the piece is successfully struck by the sniper-fire, the play is considered "failed" and the piece removed from play. Further, if the piece strikes and detonates a mine, this is considered an "instant win" for the player. At every step of the game, teams must clear mines in order to proceed safely.

Variants

Two unofficial variants exist, the first inspired by the second. The first variant involves playing the game on a live artillery range during exercises, all of the rules behave the same, but players must work around the omnipresent artillery fire.

The second variant involves playing the game on a live battlefield and typically involves several additional team mates to take flanking positions and provide cover fire.