Difference between revisions of "Mage Wars RPG"

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For the time-period, click [[Mage Wars|here]]
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'''Status Upgrade:''' The overhaul is mostly done. Visit the [[MRPG Checklist|Checklist]] for an idea of what's still broken.
See Also: [[Mage Wars PnP]]
 
  
Mage Wars RPG is a massively-multiplayer online role playing game based on [[Course Books]] IP and set during the late [[Mage Wars#The Dynastic Period|Dynastic Period]] of the [[Mage Wars]] mentioned in the books.
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The Mage Wars RPG System has now been officially titled Year of Fire, various games using it will use the Year of Fire title and that will be the name of the PnP core rule book.
 +
 
 +
For the time-period, click [[Mage Wars|here]].
 +
See Also: [[Mage Wars PnP]].
 +
See Also Also: [[Mage Wars CCG]]
 +
 
 +
What you're looking at is part design doc for a computer game and part rough draft of a tabletop role playing book. If its confusing its because this is still a work in progress. The role playing game is based on [[Course Books]] IP and set during the late [[Mage Wars#The Dynastic Period|Dynastic Period]] of the [[Mage Wars]] mentioned in the books.
  
 
The basic design of the game will follow the precepts of the Mage Wars. That is: steel against steel, magic against magic, and power is the only thing that matters.
 
The basic design of the game will follow the precepts of the Mage Wars. That is: steel against steel, magic against magic, and power is the only thing that matters.
  
 
==Canon==
 
==Canon==
Within the [[Course Books]] storyworld, the game is set sometime between [[B.G.A.]] 305 and 301. The [[Marcon Alliance]] is fracturing, but the [[Gudersnipe Army]] has not yet emerged. Magic still dominates the land, sword and sorcery.
+
Within the [[Course Books]] storyworld, the MMO game will set sometime between [[B.G.A.]] 305 and 301. The [[Marcon Alliance]] is fracturing, but the [[Gudersnipe Army]] has not yet emerged. [[Tower Magic]] still dominates the land, sword and sorcery. There are city-states, and some larger nations; but the real power lies with the archmages, whose various factions divide the lands.
 +
 
 +
Players engaging in the Pen and Paper version have access to a much wider [[MPNP Settings|range]].
  
 
==Setting==
 
==Setting==
The game is set initially on the massive [[Agras Plain]], but will later grow to include many regions and continents in the [[Arindell#The Dimension|dimension of Arindell]]. Later expansions might give the players access to other dimensions, but the world of Arindell is large enough to enclose the entire massive adventure.
+
The game is set initially on the massive [[Agras Plain]], but will later include many regions and continents in the [[Arindell#The Dimension|dimension of Arindell]]. Later expansions might give the players access to other dimensions; but the world of Arindell is large enough to enclose the entire massive adventure.
  
 
===Regions===
 
===Regions===
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===Travel===
 
===Travel===
Players will be able to travel around the game world through a series of portals. If at all possible, these portals should not require a loading screen, however if they do we should make some sort of mystical "portal hub" from which players can reach every point in which there is a portal.
+
Players will be able to travel around the game world through a series of portals. If at all possible, these portals should not require a loading screen; if they do we should make some sort of mystical "portal hub" from which players can reach every portal.
  
 
There should also be "into danger" portals which deposit the player into a random, appropriately-leveled area, thus allowing them to fight their way out. Players in parties will be transported to the same place.
 
There should also be "into danger" portals which deposit the player into a random, appropriately-leveled area, thus allowing them to fight their way out. Players in parties will be transported to the same place.
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The game will not have a set dynamic story line and will basically remain static. New areas and expansion packs will be added, but it will be assumed that no time passes within the game unless a major event such as the arrival of the [[Gudersnipe Army]] occurs.
 
The game will not have a set dynamic story line and will basically remain static. New areas and expansion packs will be added, but it will be assumed that no time passes within the game unless a major event such as the arrival of the [[Gudersnipe Army]] occurs.
  
The primary enemy will be the [[Marcon Alliance]], who's reach extends to the eastern-most edge of the [[Barrier Range]]. Most end-game content will be based around raids into Marconian territory.
+
The primary enemy will be the [[Marcon Alliance]], whose reach extends to the eastern-most edge of the [[Barrier Range]]. Most end-game content will be based on raids into Marconian territory.
  
 
===Expansions===
 
===Expansions===
 
The game will launch initially with eight [[Mage Wars RPG Classes|classes]] but a few new ones will be added later through two expansions: [[MRPG Rise of the Raw Forms|Rise of the Raw Forms]] and [[MRPG Twilight of the Necromancer|Twilight of the Necromancer]]. Both should be released within a few years of the initial game.
 
The game will launch initially with eight [[Mage Wars RPG Classes|classes]] but a few new ones will be added later through two expansions: [[MRPG Rise of the Raw Forms|Rise of the Raw Forms]] and [[MRPG Twilight of the Necromancer|Twilight of the Necromancer]]. Both should be released within a few years of the initial game.
  
One planned expansion will be to introduce the [[Gudersnipe Army]] on schedule. This might enrage the fanbase however since the Gudersnipers use high-technology. However, some players might be interested in the addition of guns and other equipment. The army is never explicitly stated to have used entirely technology and is often eluded to being magic-tech. It would not be an enormous challenge to make everyone happy through some well-placed questions.
+
One planned expansion will be to introduce the [[Gudersnipe Army]] on schedule. This might enrage the fanbase however since the Gudersnipers use high-technology. However, some players might be interested in the addition of guns and other equipment. The army is never explicitly stated to have used only technology and is often magic-tech. It would not be an enormous challenge to make everyone happy through some well-placed questions.
  
 
==Game Information==
 
==Game Information==
===General===
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*[[MRPG Checklist]]
*[[MRPG Servers and Accounts]]
 
*[[MRPG Web Integration]]
 
*[[MRPG Incomparables]]
 
*[[MRPG Equations Cheat Sheet]]
 
*[[MRPG Limited]]
 
  
 
===Game Locations===
 
===Game Locations===
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*[[MRPG Stats]]
 
*[[MRPG Stats]]
 
*[[MRPG Skills]]
 
*[[MRPG Skills]]
*[[MRPG HP and MP]]
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*[[MRPG Hit Points]]
 
*[[MRPG Buffs and Modifiers]]
 
*[[MRPG Buffs and Modifiers]]
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*[[MRPG Triangle]]
  
 
====Combat/Magic====
 
====Combat/Magic====
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====Equipment====
 
====Equipment====
Gear in MRPG will be based very heavily around crafting, which will allow players to make more specialized and customized equipment. To that end, everyone will have to be a crafter to some extent.
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*[[MRPG Mobiru]]
 
 
 
*[[MRPG Crafting]]
 
*[[MRPG Crafting]]
 
*[[MRPG Crafted Effects]]
 
*[[MRPG Crafted Effects]]
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===NPCs===
 
===NPCs===
*[[MRPG mob types]]
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*[[MRPG Mobs]]
  
 
===Travel and Regions===
 
===Travel and Regions===
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===End Game===
 
===End Game===
 
*[[MRPG End-Game]]
 
*[[MRPG End-Game]]
 +
 +
===Computery Stuff===
 +
*[[MRPG Servers and Accounts]]
 +
*[[MRPG Web Integration]]
 +
*[[MRPG Incomparables]]
 +
*[[MRPG Equations Cheat Sheet]]
 +
*[[MRPG Limited]]
 +
*[[MRPG User Generated Content]]
  
 
[[Category:Mage Wars RPG]]
 
[[Category:Mage Wars RPG]]

Revision as of 16:48, 11 August 2018

Status Upgrade: The overhaul is mostly done. Visit the Checklist for an idea of what's still broken.

The Mage Wars RPG System has now been officially titled Year of Fire, various games using it will use the Year of Fire title and that will be the name of the PnP core rule book.

For the time-period, click here. See Also: Mage Wars PnP. See Also Also: Mage Wars CCG

What you're looking at is part design doc for a computer game and part rough draft of a tabletop role playing book. If its confusing its because this is still a work in progress. The role playing game is based on Course Books IP and set during the late Dynastic Period of the Mage Wars mentioned in the books.

The basic design of the game will follow the precepts of the Mage Wars. That is: steel against steel, magic against magic, and power is the only thing that matters.

Canon

Within the Course Books storyworld, the MMO game will set sometime between B.G.A. 305 and 301. The Marcon Alliance is fracturing, but the Gudersnipe Army has not yet emerged. Tower Magic still dominates the land, sword and sorcery. There are city-states, and some larger nations; but the real power lies with the archmages, whose various factions divide the lands.

Players engaging in the Pen and Paper version have access to a much wider range.

Setting

The game is set initially on the massive Agras Plain, but will later include many regions and continents in the dimension of Arindell. Later expansions might give the players access to other dimensions; but the world of Arindell is large enough to enclose the entire massive adventure.

Regions

The game will begin primarily with the Agras and Lowland Plains areas, including the High Mountains and Sun's Beacon. Other areas may be added later.

Travel

Players will be able to travel around the game world through a series of portals. If at all possible, these portals should not require a loading screen; if they do we should make some sort of mystical "portal hub" from which players can reach every portal.

There should also be "into danger" portals which deposit the player into a random, appropriately-leveled area, thus allowing them to fight their way out. Players in parties will be transported to the same place.

Story

The game will not have a set dynamic story line and will basically remain static. New areas and expansion packs will be added, but it will be assumed that no time passes within the game unless a major event such as the arrival of the Gudersnipe Army occurs.

The primary enemy will be the Marcon Alliance, whose reach extends to the eastern-most edge of the Barrier Range. Most end-game content will be based on raids into Marconian territory.

Expansions

The game will launch initially with eight classes but a few new ones will be added later through two expansions: Rise of the Raw Forms and Twilight of the Necromancer. Both should be released within a few years of the initial game.

One planned expansion will be to introduce the Gudersnipe Army on schedule. This might enrage the fanbase however since the Gudersnipers use high-technology. However, some players might be interested in the addition of guns and other equipment. The army is never explicitly stated to have used only technology and is often magic-tech. It would not be an enormous challenge to make everyone happy through some well-placed questions.

Game Information

Game Locations

Cities

Characters

Character Information

Combat/Magic

Lists

Equipment

Gameplay

NPCs

Travel and Regions

Players

End Game

Computery Stuff