MRPG SkyShips

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In the Mage Wars RPG, players can purchase, find, or build SkyShips and AirShips for travel and combat.

Large SkyShips will be primarily intended for player-created guilds, although not exclusively reserved. For the right price, anyone can buy a ship of any size, but the cost-constraints will limit the bigger ships to guilds only.

Ships can be customized with purchased items or by completing quests. Players can also go on quests to obtain the ship in the first place, with special, more powerful ships available in this way.

Contents

Types of Ships

All ships can either be privately owned or owned by guilds. However, players in guilds might not be able to own certain ships.

The Skiff

Skiffs are the smallest, cheapest Skyship. They can hold as many players as can stand on them, and are not very fast or very maneuverable, but can dock with larger ships. They can be used by individuals or by guilds. There may be different varieties of skiffs available.

Ownership: multiple, private, and guild (individuals within a guild may own this ship).

  • Information:
    • Length: 18'
    • Wingspan: 12'
    • Top Speed: 40mph
    • Max Crew: 1 pilot, room for 8-10, standing room only
    • Max Takeoff Weight: 2500lb

The Explorer

A small, fast ship able to carry 5 individuals. It is the fastest and most maneuverable ship, and designed for single-player or small-guild use. It has some permanent storage space that can be accessed only by the owner. It cannot carry weapons and is useless in combat. The Explorer cannot dock with large ships, although players may be able to transfer to or from.

Ownership: single, private, and guild.

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The Mercenary

The Mercenary is a small, highly-maneuverable, fast skyship. It can hold up to five players but has very limited storage space. Unlike the Explorer, the Mercenary can be equipped with offensive weapons, and, while small, is effective in a fight.

Ownership: single, players in guild may not own or board The Mercenary, and a player who owns one may not join a guild without first selling or destroying the ship. Players in guilds may ride aboard this ship but not operate any of the equipment.

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The Corvette

The smallest guild skyship, the Corvette is one of three basic tiers of purchasable guild skyships. It is the smallest, cannot dock a skiff, can fit weapons, and has space for a small variety of other amenities. It is the fastest guild ship and has some maneuverability.

Ownership: A guild may own this ship, or a single player; but single players within a guild may not own the ship if the guild collectively owns a ship.

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The Cutter

Upgrade from the Corvette, obtained via quest. Larger, with room for more weapons, including weapons unavailable to the Corvette; faster, and more maneuverable.

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The Frigate

The medium guild ship, destroyers are larger and can support many weapons as well as dock a skiff. Portals on the outside allow players to take off on flying mounts or using personal flight spells or items. The ship is roomy and can be fitted with individual state-rooms for players.

Ownership: single OR guild

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The Destroyer

Upgrade from the Frigate, obtained via quest. Larger, adds more weapons and ameneties, is more powerful with stronger armor.

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The Cruiser

Upgrade from Destroyer.

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The Carrier

The largest purchasable guild ship

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The Battle Cruiser

Can be upgraded from Carrier or cruiser, but will have different characteristics depending on which ship it came from.

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The Dreadnaught

Upgrade from Battle Cruiser: the largest, most powerful ship in the game.

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Operation

Operating a skyship requires 3 people:

  • Pilot: the pilot actually flies the ship: controlling acceleration, guiding around obstacles, etc.
  • Co-Pilot: the co-pilot acts as a back-up to the pilot: assisting as neccessary and taking over if the pilot is unable to pilot.
  • Navigator: the navigator is responsible for helping the pilots keep track of obstacles, other skyships, etc.

Obviously only the pilot is truly vital, but given how expensive these ships are to maintain, it's wise not to take chances.

Controls

The pilot will control the ship using a keyboard and mouse. Pitch and Yaw will be handled with the mouse, while the A and D keys controll roll. W and S control acceleration and deceleration. Skyships fly just like an airplane, only larger and slower. In addition, the pilot can control certain weapons directly from his station.

Speed can also be controlled from the engine room. The ships will have a fuel source, and engineers can channel additional fuel into the engines to net additional speed.

Armaments

Skyships can be upgraded with a variety of weapons, including improved spell-cannons, additional guns, seeking weapons, and even small fighter-like vehicles launched to attack other ships.

Cannons

The generic spell cannon that comes stock with ship fires a simple type of magic that, while not terribly effective, cannot be resisted. These cannons can be upgraded through various tears and are the best all-around weapon.

Different types of cannons, including specific magic sub-types can be also purchases and added to your ship. Since all skiyships are wooden, fire-cannons are the obvious winners for ship-to-ship combat.

However, if fighting different mobs and bosses, you may want more specific weapons, and sub-types that mob will be weak against.

Seeker Weapons

Basically magical missiles, seeker weapons will follow their target until they hit it. These can come in a variety of forms and might require reagents bought from vendors or gathered through quests.

Defensive Weapons

Fill this in later. Some feasible ideas might be shields, or defensive vanes, kept alongside or below decks and raised to deflect hostile fire; spikes extended from the hull; flash-pots, to dazzle the would-be boarding-party; or smoke-screen generators.

Amenities

Every skyship will have storage lockers and containers, some communal and some that can be used by individual guild members. Larger ships will also have room for crafting equipment and may even have vendors.

The largest ships will even include staterooms for high-ranking guild members. These can be customized and outfitted with decorations and items. They will also include lots of private storage space.

Skyship Combat

The SkyShips are combat vessels designed for battle. In PvE combat the shipship can be "damaged" and even crippled, but ultimately no destroyed. In PvP, ships can actually be destroyed, along with any items stored onboard. A "seed" from the ship has to be taken on a special quest that will allow the guild to restore the original, un-upgraded version of the ship. Upgrade quests must be repeated in order to restore the original ship.

PvE Combat

Various guild-level quests and PvE events will exist. For example, raids that involve attacking a Mage Tower, in which the ship first has to surpass the defenses before the raiding party gets to enter the tower and fight their way to the Arch Magus. Or guild-battles against NPC-comanded skyships, or even dragons.

Massive PvE battles will also be organized in which multiple guilds can go up against NPC-comanded ships.

PvP Combat

Players can enter into massive skyship battles against other players or guilds (See MRPG PvP). The game has no opposing factions however there will be rules in place governing these battles. Occasionally, massive battles will be scheduled in which multiple guilds take sides or enter into giant free-for-all competitions.

As established, skyships in PvP-mode can be destroyed. That means they can also be crashed. A skyship can even be deliberately rammed into a city, in which case it will kill all the players and NPCs within a given area. NPCs will regenerate after a short while.

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