Difference between revisions of "MRPG Effects"

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(Effects In-Depth)
(Disarm)
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Disarm is an ability players can learn as an [[MRPG Facet List|active facet]]. The Disarm chain is buffed Strength Modifier + 1d20. If the result is 20 or higher, the disarm attempt succeeds and lasts for 1d12 seconds.
 
Disarm is an ability players can learn as an [[MRPG Facet List|active facet]]. The Disarm chain is buffed Strength Modifier + 1d20. If the result is 20 or higher, the disarm attempt succeeds and lasts for 1d12 seconds.
  
Certain [[MRPG Weapons|weapons]] such as Khopeshes, Halbreds, Picks, Sakabotos, and Kamas have the "Hooked" property and give a +5 to Disarm.
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Certain [[MRPG Weapons|weapons]] such as Khopeshes, Halberds, Picks, Sakabotos, and Kamas have the "Hooked" property and give a +5 to Disarm.
  
 
===Inept===
 
===Inept===

Revision as of 17:27, 25 March 2017

Though I loathe each and every one of these effects from the bottom of my very soul, they are necessary in order to provide a well-balanced and rounded gameplay experience. Each effect is temporary and can be overcome with the use of a MRPG Flourish. The other goodnews is each and every effect has a potential immunity available!

Effects:

  • Blindness
  • Knockdown
  • Disarm
  • Injured
  • Immobile
  • Inept
  • Blithesome
  • Poisoned
  • Quieted
  • Silenced

Effects In-Depth

Blindness

You are blind and unable to see. Characters cannot make ranged attacks or cast ranged spells, they may still attempt to make mellee attacks but take a 75% penalty to base-AV. They can cast AOE-spells that emanate from the mage(not from target). On the player's screen blindness will manifest as a dark shroud over the character's head. The duration of blindness depends on the cause, all sorts of items can trigger a blindness effect as well as numerous spells.

While under the Blind effect, you cannot actively block and loose 50% of your base DV. Every time you are the target of an attack, you loose an additional 10%(on top of the standard 10%). Any special attacks become an automatic critical hit.

Knockdown

You are knocked down and cannot attack, move, or cast spells. Knockdown can be caused by spells or activated abilities characters can learn through facets. Knockdown lasts for 5-7 seconds.

Disarm

Your weapon has been knocked from your hand, until it is retrieved you will attack bare-handed. Mages who have their spellbook knocked out of their hand cannot cast spells except from memory.

Disarm is an ability players can learn as an active facet. The Disarm chain is buffed Strength Modifier + 1d20. If the result is 20 or higher, the disarm attempt succeeds and lasts for 1d12 seconds.

Certain weapons such as Khopeshes, Halberds, Picks, Sakabotos, and Kamas have the "Hooked" property and give a +5 to Disarm.

Inept

Your character becomes an idiot. Movement speed is slowed by 50% for 9 seconds and all stats take a -4 per rank(this does not effect total HP). The stat bonuses last for 5 minutes or until cleansed.

Blithesome

Your character becomes inexplicably cheerful, merry, and strangely attracted to just about everything that moves. You can attack, but due to you sudden infatuation, you loose 20%AV per rank. Your character is prone to wander off from the group, unable to focus. Move speed is reduced by 20%. This effect lasts until cleansed.

Dazed

You are temporarily confused by your surroundings and forget any purpose you may have had. While under this effect you loose 30% of your DV and any special attack is an automatic hit. When the effect fades, you can no longer remember your target and will be have to decide on a new on.

Poisoned

Poison causes severe stat damage. There is effectively only one type of poison, though the character's chances of becoming poisoned vary from situation to situation. Having the "poisoned" effect causes the character to take 3-11 points of stat damage to all stats. These penalties cannot be removed with ordinary seals, only a cure poison effect can remove it. The Poisoned condition persists until removed.

Quieted

The Quieted effect only impacts mages. A character who is Quieted is unable to cast spells or use magic of any time. Magical effects derived from potions, wands, or other items may still be used, but not scrolls, spellbooks, or memorized spells.

Silenced

Silenced effects alld characters, and leaves them unable to cast spells or use activated abilities of any kind. This includes harmonies, Exigent Moirai, or any regular activated abilities. Potions and wands may still be used, but anything else is right out.

Stat Penalties

Any Stat, Skill, or Proficiency can have a negative penalty applied to it. These penalties effect the buffed value, and only when making checks. A characters Weapon Proficiency: Bladed, for example, cannot be reduced until the character is unable to equip a weapon.

See Also: