Difference between revisions of "MRPG Checklist"

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*Spell lists need revision
 
*Spell lists need revision
 
**Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it.
 
**Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it.
 +
**When re-writting spell list, add rules that draw on the Strength stat for Physical spells.
 +
**Mystical spells should have a higher star-rating, but deal less damage if they have a damage component.
  
 
*Revisit Rules on [[MRPG Dual-Wielding]]
 
*Revisit Rules on [[MRPG Dual-Wielding]]
  
 
*Classes need a revisit. Evade and Dodge are now functionally identical, so Rangers do not need both.  
 
*Classes need a revisit. Evade and Dodge are now functionally identical, so Rangers do not need both.  
 
*[[MRPG Combat and Magic]] needs a once-over to come inline with the changes to AV
 
  
 
*Weapons need to have all the nitty-gritty work done.
 
*Weapons need to have all the nitty-gritty work done.

Revision as of 23:29, 18 September 2017

  • Units unit list needs to be completed, but the basic concept is done
  • Spell lists need revision
    • Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it.
    • When re-writting spell list, add rules that draw on the Strength stat for Physical spells.
    • Mystical spells should have a higher star-rating, but deal less damage if they have a damage component.
  • Classes need a revisit. Evade and Dodge are now functionally identical, so Rangers do not need both.
  • Weapons need to have all the nitty-gritty work done.

Notes

This is a scratch-space for ideas:

  • Give weapons special effects on crit!
  • Invent a system for spells to crit.
  • modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".
  • WRITE RULES FOR STEALTH!

See Also: