Difference between revisions of "MRPG Checklist"

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*[[MRPG Mobs|Units]] unit list needs to be completed, but the basic concept is done
 
*[[MRPG Mobs|Units]] unit list needs to be completed, but the basic concept is done
  
*[[MRPG Races|Playable Races]] -workable concept complete, details required.
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*[[MRPG Races|Playable Races]] -workable concept complete, details required. - maybe focus more on Skills than stats.profs ? Would give distinction in PVE without effecting combat system as much. Would be a way to make the races different without pigeonholing them in to combat roles.  
  
 
*Separate Lore and Transcription back into two separate skills.  
 
*Separate Lore and Transcription back into two separate skills.  
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*Need to finish Focus Items
  
 
*Spell lists need revision
 
*Spell lists need revision

Revision as of 18:42, 20 September 2017

  • Units unit list needs to be completed, but the basic concept is done
  • Playable Races -workable concept complete, details required. - maybe focus more on Skills than stats.profs ? Would give distinction in PVE without effecting combat system as much. Would be a way to make the races different without pigeonholing them in to combat roles.
  • Separate Lore and Transcription back into two separate skills.
  • Need to finish Focus Items
  • Spell lists need revision
    • Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it.
    • When re-writting spell list, add rules that draw on the Strength stat for Physical spells.
    • Mystical spells should have a higher star-rating, but deal less damage if they have a damage component.
  • MRPG Scrolls needs help. Scroll list will be put together with spell list overhaul, certain spells will get a "has scroll" tick.
  • Weapons need to have all the nitty-gritty work done.
  • Add rules for Transcription to magic. Used in writing down spells.

Class Overhaul

The overhaul to the classes drops each class down to just 3 base proficiencies. At character creation, they will choose 2 more. There will be limits and rules.

For example: A warrior MUST choose a weapon proficiency.

Mages will begin with their three magic proficiency.

As part of the class overhaul, I need to work on the Lore, Transcription, and Blugeon proficiency. I might eliminate blugeon and make it work like Inherent Dodge.

Notes

This is a scratch-space for ideas:

  • Give weapons special effects on crit!
  • Invent a system for spells to crit.
  • modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".
  • WRITE RULES FOR STEALTH!

See Also: