Difference between revisions of "MRPG Checklist"
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*Revisit Rules on [[MRPG Dual-Wielding]] | *Revisit Rules on [[MRPG Dual-Wielding]] | ||
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*Weapons need to have all the nitty-gritty work done. | *Weapons need to have all the nitty-gritty work done. | ||
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*Add rules for Transcription to magic. Used in writing down spells. | *Add rules for Transcription to magic. Used in writing down spells. | ||
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+ | ==Class Overhaul== | ||
+ | The overhaul to the classes drops each class down to just 3 base proficiencies. At character creation, they will choose 2 more. There will be limits and rules. | ||
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+ | For example: A warrior MUST choose a weapon proficiency. | ||
+ | |||
+ | Mages will begin with their three magic proficiency. | ||
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+ | As part of the class overhaul, I need to work on the Lore, Transcription, and Blugeon proficiency. I might eliminate blugeon and make it work like Inherent Dodge. | ||
==Notes== | ==Notes== |
Revision as of 18:40, 20 September 2017
- Units unit list needs to be completed, but the basic concept is done
- Playable Races -workable concept complete, details required.
- Separate Lore and Transcription back into two separate skills.
- Spell lists need revision
- Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it.
- When re-writting spell list, add rules that draw on the Strength stat for Physical spells.
- Mystical spells should have a higher star-rating, but deal less damage if they have a damage component.
- MRPG Scrolls needs help. Scroll list will be put together with spell list overhaul, certain spells will get a "has scroll" tick.
- Revisit Rules on MRPG Dual-Wielding
- Weapons need to have all the nitty-gritty work done.
- MPNP Improvised Weapons needs work.
- Add rules for Transcription to magic. Used in writing down spells.
Class Overhaul
The overhaul to the classes drops each class down to just 3 base proficiencies. At character creation, they will choose 2 more. There will be limits and rules.
For example: A warrior MUST choose a weapon proficiency.
Mages will begin with their three magic proficiency.
As part of the class overhaul, I need to work on the Lore, Transcription, and Blugeon proficiency. I might eliminate blugeon and make it work like Inherent Dodge.
Notes
This is a scratch-space for ideas:
- Give weapons special effects on crit!
- Invent a system for spells to crit.
- modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".
- WRITE RULES FOR STEALTH!