Mage Wars RPG Classes old
Contents
Core Proficiencies
Each class begins with 5 Core Proficiencies and gains 1 at each rank. At some point, I will develop a system for deciding who can take what proficiencies.
Warrior
- Special Proficiency, Melee
- Weapon Proficiency, Bladed
- Weapon Proficiency, Blunt
- Shield Proficiency
- Armor Proficiency, Plate
See: MRPG Warrior
Rogue
- Weapon Proficiency, Bladed
- Armor Proficiency, Leather
- Special Proficiency, Stealth
- Armor Proficiency, Chain
- Special Proficiency, Dodge
See: MRPG Rogue
Ranger
- Special Proficiency, Ranged
- Weapon Proficiency, Bladed
- Weapon Proficiency, Ranged
- Special Proficiency, Evade
- Special Proficiency, Dodge
See: MRPG Ranger
Exo-Mage
- Magic Proficiency, Physical
- Magic Proficiency, Effect
- Magic Proficiency, Elemental
- Bludgeon
- Lore and Transcription
See: MRPG Exo-Mage
Endo-Mage
- Magic Proficiency, Physical
- Magic Proficiency, Mystical
- Magic Proficiency, Effect
- Bludgeon
- Lore and Transcription
See: MRPG Endo-Mage
Auramancer
- Magic Proficiency, Life
- Special Proficiency, Aura
- Special Proficiency, Enchantment
- Special Proficiency, Evade
- Lore Proficiency
See: MRPG Auramancer
Paladin
- Armor Proficiency, Plate
- Weapon Proficiency, Bladed
- Shield Proficiency
- Magic Proficiency, Holy
- Magic Proficiency, Light
See: MRPG Paladin
Battling Sorcerer
- Magic Proficiency, Dark
- Magic Proficiency, Change
- Armor Proficiency, Leather
- Weapon Proficiency, Bladed
- Special Proficiency, Evade