Mage Wars RPG
For the time-period, click here. See Also: Mage Wars PnP.
Mage Wars RPG is a massively-multiplayer online role playing game based on Course Books IP and set during the late Dynastic Period of the Mage Wars mentioned in the books.
The basic design of the game will follow the precepts of the Mage Wars. That is: steel against steel, magic against magic, and power is the only thing that matters.
Contents
Canon
Within the Course Books storyworld, the game is set sometime between B.G.A. 305 and 301. The Marcon Alliance is fracturing, but the Gudersnipe Army has not yet emerged. Magic still dominates the land, sword and sorcery.
Setting
The game is set initially on the massive Agras Plain, but will later include many regions and continents in the dimension of Arindell. Later expansions might give the players access to other dimensions; but the world of Arindell is large enough to enclose the entire massive adventure.
Regions
The game will begin primarily with the Agras and Lowland Plains areas, including the High Mountains and Sun's Beacon. Other areas may be added later.
Travel
Players will be able to travel around the game world through a series of portals. If at all possible, these portals should not require a loading screen; if they do we should make some sort of mystical "portal hub" from which players can reach every portal.
There should also be "into danger" portals which deposit the player into a random, appropriately-leveled area, thus allowing them to fight their way out. Players in parties will be transported to the same place.
Story
The game will not have a set dynamic story line and will basically remain static. New areas and expansion packs will be added, but it will be assumed that no time passes within the game unless a major event such as the arrival of the Gudersnipe Army occurs.
The primary enemy will be the Marcon Alliance, whose reach extends to the eastern-most edge of the Barrier Range. Most end-game content will be based on raids into Marconian territory.
Expansions
The game will launch initially with eight classes but a few new ones will be added later through two expansions: Rise of the Raw Forms and Twilight of the Necromancer. Both should be released within a few years of the initial game.
One planned expansion will be to introduce the Gudersnipe Army on schedule. This might enrage the fanbase however since the Gudersnipers use high-technology. However, some players might be interested in the addition of guns and other equipment. The army is never explicitly stated to have used only technology and is often magic-tech. It would not be an enormous challenge to make everyone happy through some well-placed questions.
Game Information
Game Locations
Cities
Characters
Character Information
- Mage Wars RPG Classes
- MRPG Level System
- MRPG Proficiency List
- MRPG Stats
- MRPG Skills
- MRPG HP and MP
- MRPG Buffs and Modifiers
Combat/Magic
Lists
Equipment
Gear in MRPG will be based very heavily around crafting, which will allow players to make more specialized and customized equipment. To that end, everyone will have to be a crafter to some extent.
- MRPG Crafting
- MRPG Crafted Effects
- MRPG Items
- MRPG Weapons
- MRPG Weapons and Armor
- MRPG Inventory
- MRPG Loot Generation