Difference between revisions of "MRPG Weapons"
Jump to navigation
Jump to search
Line 4: | Line 4: | ||
*'''Sub-type:''' A weapon of a particular sub-type is always that sub-type, and everything falls into a sub-type. | *'''Sub-type:''' A weapon of a particular sub-type is always that sub-type, and everything falls into a sub-type. | ||
**'''Stat:''' what stat the weapon uses when calculating AV. | **'''Stat:''' what stat the weapon uses when calculating AV. | ||
− | **'''Proficiency Minimum:''' the mimimum Proficiency Score required to use the weapon. | + | **'''Proficiency Minimum:''' the mimimum Proficiency Score required to use the weapon. Every weapon has a minimum proficiency requirement of 1 + 1 per quality level and 1 additional for being Very Fine. |
*'''1 or 2 handed:''' Whether the weapon is 1-handed or 2-handed. | *'''1 or 2 handed:''' Whether the weapon is 1-handed or 2-handed. | ||
*'''Damage Dice:''' A weapon of a given sub-type is always going to have the same damage die. [[MRPG Weapons and Armor#Plus-Properties|+ values]] are also covered under damage. | *'''Damage Dice:''' A weapon of a given sub-type is always going to have the same damage die. [[MRPG Weapons and Armor#Plus-Properties|+ values]] are also covered under damage. | ||
Line 12: | Line 12: | ||
*'''Weight:''' Will remain constant, even if different materials are used, just to make things easier. | *'''Weight:''' Will remain constant, even if different materials are used, just to make things easier. | ||
*'''Special:''' Found on some weapons, "special" denotes some [[MRPG Weapon Upgrades|addon]] or [[MRPG Exotic Properties|property]] that weapon naturally has. | *'''Special:''' Found on some weapons, "special" denotes some [[MRPG Weapon Upgrades|addon]] or [[MRPG Exotic Properties|property]] that weapon naturally has. | ||
+ | *'''Base Value:''' How much is the basic(or "blank") item worth. | ||
[[MRPG Items#Item Rarities|Rarity]] will be determined by a number of factors, as will [[MRPG Item Prices|value]]. | [[MRPG Items#Item Rarities|Rarity]] will be determined by a number of factors, as will [[MRPG Item Prices|value]]. | ||
<!-- | <!-- | ||
*'''Sample''' | *'''Sample''' | ||
+ | **'''Stat:''' | ||
+ | **'''Proficiency Minimum:''' | ||
**1 handed | **1 handed | ||
**Damage: | **Damage: | ||
Line 162: | Line 165: | ||
====Swords==== | ====Swords==== | ||
*'''Longsword''' | *'''Longsword''' | ||
+ | **'''Stat:''' Strength | ||
+ | **'''Proficiency Minimum:''' 1 | ||
**1 handed | **1 handed | ||
**Damage: 1d6 | **Damage: 1d6 |
Revision as of 21:09, 9 January 2013
Each weapon has a supertype, type, and subtype. Supertype is the proficiency it uses, type is the sort of weapon, and subtype is the exact type. Example: a longsword is supertype: bladed, type: swords, subtype: longsword. For the purposes of sanity, previty, and page-width, tables will be created at the type-level.
Qualities that cannot change:
- Sub-type: A weapon of a particular sub-type is always that sub-type, and everything falls into a sub-type.
- Stat: what stat the weapon uses when calculating AV.
- Proficiency Minimum: the mimimum Proficiency Score required to use the weapon. Every weapon has a minimum proficiency requirement of 1 + 1 per quality level and 1 additional for being Very Fine.
- 1 or 2 handed: Whether the weapon is 1-handed or 2-handed.
- Damage Dice: A weapon of a given sub-type is always going to have the same damage die. + values are also covered under damage.
- Critical +: The number modifying the weapons critical chance. This number increases by 1 point for each quality level above Poor and 1 additional point for being Very Fine.
- Size: Any weapon of a given type is going to have a consistent size. Size determines the Strength Requirement to use the item, which is separate from the stat used in combat.
- Quality: Or more accurately quality-range, as some weapons can only be found or made in certain quality ranges.
- Weight: Will remain constant, even if different materials are used, just to make things easier.
- Special: Found on some weapons, "special" denotes some addon or property that weapon naturally has.
- Base Value: How much is the basic(or "blank") item worth.
Rarity will be determined by a number of factors, as will value.
Contents
Basic List
Bladed
Swords
|
Knives
|
Axes
|
Pole-Arms
|
Blunt
Hammers
|
Maces
|
Cudgels
|
Ranged
Bows
|
Crossbows
|
Slings
|
Martial
Strike
|
Cut
|
Exotic
|
Detailed List List
Names will be determined by the loot generator, subtype is whatever subtype category its in. Hence, this table need only include hand, quality, size, and weight.
Bladed
Swords
- Longsword
- Stat: Strength
- Proficiency Minimum: 1
- 1 handed
- Damage: 1d6
- Critical +2
- Size: medium
- Quality: Poor to Very Fine
- Weight: 3.5
- Base Value: 36
- Shortsword
- 1 handed
- Damage: 1d6
- Critical +2
- Size: medium
- Quality: Poor to Very Fine
- Weight: 2.5
- Base Value: 26
- Greatsword
- 2 handed
- Damage: 1d12
- Critical +5
- Size: large
- Quality: Poor to Very Fine
- Weight: 5.5
- Base Value: 81
- Bastard Sword
- 1 handed
- Damage: 1d10
- Critical +4
- Size: large
- Quality: Poor to Very Fine
- Weight: 4.5
- Base Value: 56
- Broadsword
- 1 handed
- Damage: 1d8
- Critical +2
- Size: medium
- Quality: Poor to Very Fine
- Weight: 3
- Special: Counter-Balance
- Base Value: 46
- Rapier
- 1 handed
- Damage: 1d4
- Critical +4
- Size: small
- Quality: Simple to Very Fine
- Weight: 1.5
- Base Value: 26
- Khopesh
- 1 handed
- Damage: 1d6
- Critical +4
- Size: medium
- Quality: Simple to Very Fine
- Weight: 2.5
- Special: Hooked
- Base Value: 36
Knives
- Dagger
- 1 handed
- Damage: 1d4
- Critical +0
- Size: small
- Quality: Poor to Very Fine
- Weight: 1
- Base Value: 16
- Cutlass
- 1 handed
- Damage: 1d4
- Critical +1
- Size: small
- Quality: Poor to Very Fine
- Weight: 1.5
- Base Value: 21
Axes
- Axe
- 1 handed
- Damage: 2d4
- Critical +2
- Size: medium
- Quality: Poor to Very Fine
- Weight: 3
- Base Value: 51
- Great Axe
- 2 handed
- Damage: 1d10
- Critical +3
- Size: Large
- Quality: Poor to Very Fine
- Weight: 8
- Base Value: 134
- Battle Axe
- 1 handed
- Damage: 1d10
- Critical +5
- Size: Large
- Quality: Poor to Very Fine
- Weight: 7
- Base Value: 97
Pole-Arms
- Lance
- 1 handed
- Damage: 1d6
- Critical +0
- Size: Very Large
- Quality: Poor to Very Fine
- Weight: 8
- Base Value: 87
- Double-bladed Lance
- 2 handed
- Damage: 1d6
- Critical +2
- Size: Very Large
- Quality: Poor to Very Fine
- Weight: 14
- Base Value: 137
- Scythe
- 2 handed
- Damage:1d6
- Critical +0
- Size: large
- Quality: Poor to Very Fine
- Weight: 2
- Special: Hooked
- Base Value: 41
- Glaive
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 51
- Halberd
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 61
Blunt
Hammers
- Greathammer
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 157
- Pick
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 51
- Warhammer
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 293
Maces
- Mace
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 97
- Morningstar
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 87
- Flail
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 101
Cudgels
- Quarterstaff
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value:
- Club
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 47
- Rod
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 16
- Orb
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 40
- Spellbook
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 25
- Runewheel
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 20000
Ranged
Bows
- Shortbow
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 33
- Longbow
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 48
- Composite Bow
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 58
Crossbows
- Hand Crossbow
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 42
- Heavy Crossbow
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 72
- Repeating Crossbow
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 97
Slings
- Slingshot
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 0.8
- Tension Sling
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 17
Martial
Strike
- Tonfu
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 58
- Knuckler
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 31
- Hand Wrap
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 4
Cut
- Kukhri
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 42
- Katana
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special: Edged
- Base Value: 62
- Sakaboto
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special: Hooked
- Base Value: 62
- Kama
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special: Hooked
- Base Value: 32
- Dōtanuki
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special: Edged, Heavy
- Base Value: 77
- Wakisashi
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 41
- Tanto
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 21
- Jian
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 56
Exotic
- Claw and Chain
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 92
- Blade and Chain
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 103
- Nunchaku
- 1 handed
- Damage:
- Critical +
- Size:
- Quality:
- Weight:
- Special:
- Base Value: 103