Difference between revisions of "MRPG Weapons"

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(Detailed List List)
(Detailed List List)
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**Weight: 2.5
 
**Weight: 2.5
 
**Damage: 1d6
 
**Damage: 1d6
**Base Value:
+
**Base Value: 26
  
 
*'''Greatsword'''
 
*'''Greatsword'''
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**Weight:
 
**Weight:
 
**Damage:
 
**Damage:
**Base Value: 26
+
**Base Value: 81
  
 
*'''Bastard Sword'''
 
*'''Bastard Sword'''
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**Weight: 4.5
 
**Weight: 4.5
 
**Damage: 1d10
 
**Damage: 1d10
**Base Value:
+
**Base Value: 56
  
 
*'''Broadsword'''
 
*'''Broadsword'''
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**Weight: 4
 
**Weight: 4
 
**Damage: 1d8
 
**Damage: 1d8
**Base Value:
+
**Base Value: 46
  
 
*'''Rapier'''
 
*'''Rapier'''
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**Weight: 1.5
 
**Weight: 1.5
 
**Damage: 1d4
 
**Damage: 1d4
**Base Value:
+
**Base Value: 26
  
 
*'''Khopesh'''
 
*'''Khopesh'''
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**Damage: 1d6
 
**Damage: 1d6
 
**Special: Hooked
 
**Special: Hooked
**Base Value:
+
**Base Value: 36
  
  

Revision as of 17:28, 29 November 2012

Each weapon has a supertype, type, and subtype. Supertype is the proficiency it uses, type is the sort of weapon, and subtype is the exact type. Example: a longsword is supertype: bladed, type: swords, subtype: longsword. For the purposes of sanity, previty, and page-width, tables will be created at the type-level.

Qualities that cannot change:

  • Sub-type: A weapon of a particular sub-type is always that sub-type, and everything falls into a sub-type.
  • 1 or 2 handed: If a lonsword is 1-handed and the weapon is a longsword, it will always bee 1-handed(see[[MRPG Dual Wielding|dual wielding for when this does not apply).
  • Damage Dice: A weapon of a given sub-type is always going to have the same damage die. + values are also covered under damage.
  • Critical +: The number modifying the weapons critical chance. This number increases by 1 point for each quality level above Poor and 1 additional point for being Very Fine.
  • Size: Any weapon of a given type is going to have a consistant size.
  • Quality: Or more accurately quality-range, as some weapons can only be found or made in certain quality ranges.
  • Weight: Will remain constant, even if different materials are used, just to make things easier.
  • Special: Found on some weapons, "special" denotes some addon or property that weapon naturally has.
  • Base Value: How much is the basic(or "blank" item worth).

Rarity will be determined by a number of factors, as will value.

Basic List

Bladed

Swords

  • Longsword
  • Shortsword
  • Greatsword
  • Bastard Sword
  • Broadsword
  • Rapier
  • Khopesh

Knives

  • Dagger
  • Cutlass

Axes

  • Axe
  • Great Axe
  • Battle Axe

Pole-Arms

  • Lance
  • Double-bladed Lance
  • Scythe
  • Glaive
  • Halberd
  • Trident

Blunt

Hammers

  • Greathammer
  • Pick
  • Warhammer

Maces

  • Mace
  • Morningstar
  • Flail

Cudgels

  • Club
  • Rod
  • Orb
  • Spellbook
  • Runewheel

Ranged

Bows

  • Shortbow
  • Longbow
  • Composite Bow
  • Great Longbow

Crossbows

  • Hand Crossbow
  • Heavy Crossbow
  • Repeating Crossbow

Slings

  • Slingshot
  • Tension Sling

Martial

Strike

  • Tonfu
  • Knuckler
  • Hand Wrap

Cut

  • Kukhri
  • Katana
  • Sakaboto
  • Kama
  • Dōtanuki
  • Wakisashi
  • Tanto
  • Jian

Exotic

  • Claw and Chain
  • Blade and Chain
  • Nunchaku
  • Scissor

Detailed List List

Names will be determined by the loot generator, subtype is whatever subtype category its in. Hence, this table need only include hand, quality, size, and weight.

Bladed

Swords

  • Longsword
    • 1 handed
    • Damage: 1d6
    • Critical +2
    • Size: medium
    • Quality: Poor to Very Fine
    • Weight: 3.5
    • Base Value: 36
  • Shortsword
    • 1 or 2 handed:
    • Quality: Poor to Very Fine
    • Size: medium
    • Weight: 2.5
    • Damage: 1d6
    • Base Value: 26
  • Greatsword
    • 2 handed
    • Quality: Poor to Very Fine
    • Size:
    • Weight:
    • Damage:
    • Base Value: 81
  • Bastard Sword
    • 1 handed
    • Quality: Poor to Very Fine
    • Size: large
    • Weight: 4.5
    • Damage: 1d10
    • Base Value: 56
  • Broadsword
    • 1 handed
    • Quality: Poor to Very Fine
    • Size: medium
    • Weight: 4
    • Damage: 1d8
    • Base Value: 46
  • Rapier
    • 1 handed:
    • Quality: Simple to Very Fine
    • Size: small
    • Weight: 1.5
    • Damage: 1d4
    • Base Value: 26
  • Khopesh
    • 1 handed:
    • Quality: Simple to Very Fine
    • Size: medium
    • Weight: 3.5
    • Damage: 1d6
    • Special: Hooked
    • Base Value: 36


Knives

  • Dagger


  • Cutlass


Axes

  • Axe


  • Great Axe


  • Battle Axe


Pole-Arms

  • Lance


  • Double-bladed Lance


  • Scythe


  • Glaive


  • Halberd

Blunt

Hammers

  • Greathammer


  • Pick


  • Warhammer


Maces

  • Mace


  • Morningstar


  • Flail


Cudgels

  • Club


  • Rod


  • Orb


  • Spellbook


  • Runewheel


Ranged

Bows

  • Shortbow


  • Longbow


  • Composite Bow


Crossbows

  • Hand Crossbow


  • Heavy Crossbow


  • Repeating Crossbow


Slings

  • Slingshot


  • Tension Sling


Martial

Strike

  • Tonfu


  • Knuckler


  • Hand Wrap


Cut

  • Kukhri


  • Katana


  • Sakaboto


  • Kama


  • Dōtanuki


  • Wakisashi


  • Tanto


  • Jian


Exotic

  • Claw and Chain


  • Blade and Chain


  • Nunchaku

See Also: