MRPG Stats OLD

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Revision as of 16:53, 17 March 2016 by CourseDirector (talk | contribs) (Stat Modifiers)
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Note: I am getting rid of the whole "buffed/unbuffed" thing and may even be doing away with modifiers.

Mage Wars works around 5 specific character stats that are increased through leveling and through equipped items.

  • Strength (STA)
  • Speed (SPD)
  • Intelligence (INT)
  • Stamina (STA)
  • Dexterity (DEX)

Stats are used in combat and to determine if the player meets requirements for certain items.

Stat Functions

  • Strength: Determines how hard you strike when attacking, how much weight you can carry, and can effect how much damage your spells do.
  • Speed: How fast you can attack, how quickly you can reload ranged weapons, how fast you can switch weapons in combat, and adds to the amount of times you can combo.
  • Intelligence: Used by mages in combat, determines how smart your character is, part of transcription.
  • Stamina: Determines maximum HP, various other things.
  • Dexterity: Used in AV-calculation heavily, ranged attacks, dodge and evade.


Functions By Class

Notes: There's some stuff buried in here thats commented out and I don't even know what it does anymore.

Stats and Facets

Various Facets are going to have minimum stat requirements. These are based on your actual unbuffed stats and not various bonuses attained through equipped items. Some items may also incorporate stat-checks to determine if the wielder is worthy.

For the player, evenly distributing stats will give them a more versatile role, while focusing on a single stat may make their character better at a specific task("Me Warrior, hit thing with sword, hit hard!" -describes a level 88 warrior with 88 points in strength and no points in anything else.)

Stat Modifiers

Stat Modifiers are not commonly used, but provide bonuses here and there. There are 2 modifiers referenced in the game, reffered to ass the high mod and the low mod.

  • The high mode is equal to the stat divided by three, rounded down.

So for example, a character with Strength of 15 would have a modifier of 5. A character with Strength 16 would still have 5, right up until he hit 18. And it became 6.

  • The low mod is equal to the stat divided by 5, rounded down.

So a character with a Strength score of 10 would have a low mod of 2.

See Also: