Difference between revisions of "MRPG Stats OLD"

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(Stat Modifiers)
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'''Note:''' I am getting rid of the whole "buffed/unbuffed" thing and may even be doing away with modifiers.
 
 
 
Mage Wars works around 5 specific character stats that are increased through leveling and through equipped items.
 
Mage Wars works around 5 specific character stats that are increased through leveling and through equipped items.
  
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*'''Strength:''' Determines how hard you strike when attacking, how much weight you can carry, and can effect how much damage your spells do.
 
*'''Strength:''' Determines how hard you strike when attacking, how much weight you can carry, and can effect how much damage your spells do.
 
*'''Speed:''' How fast you can attack, how quickly you can reload ranged weapons, how fast you can switch weapons in combat, and adds to the amount of times you can combo.
 
*'''Speed:''' How fast you can attack, how quickly you can reload ranged weapons, how fast you can switch weapons in combat, and adds to the amount of times you can combo.
*'''Intelligence:''' Used by mages in combat, determines how smart your character is, part of transcription.
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*'''Intelligence:''' Used by mages in combat, determines how smart your character is, part of transcription. Used to determine what spells you can cast.
 
*'''Stamina:''' Determines maximum HP, various other things.
 
*'''Stamina:''' Determines maximum HP, various other things.
 
*'''Dexterity:''' Used in AV-calculation heavily, ranged attacks, dodge and evade.
 
*'''Dexterity:''' Used in AV-calculation heavily, ranged attacks, dodge and evade.
  
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==Stats and Facets==
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Some [[MRPG Facets|Facets]] have minimum stat requirements.
  
===Functions By Class===
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Some items may incorporate stat-checks to determine if the wielder is worthy.
'''Notes:''' There's some stuff buried in here thats commented out and I don't even know what it does anymore.
 
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All classes use all stats, but to different degrees.
 
  
'''Warriors:''' primarily strength and dexterity for attack, with high stamina for AC. Depending on the goal, speed is less important. Warriors need no inteligence unless they wish to be able to resist spells.
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For the player, evenly distributing stats will give them a more versatile role, while focusing on a single stat may make their character better at a specific task.
 
 
'''Rangers:''' need dex over strength, since ranged attacks use only dexterity as a modifier. Even ranged weapons use dexterity, so strength is almost unnecessary. Speed for reloading and stamina for AC are important, especially since different armor-weights aaply speed-penalties.
 
 
 
'''Exo-Mages:''' need intelligence almost to the exclusion of all other stats, as their spells use an un-buffed modifier in calculating proficiencies.
 
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==Stats and Facets==
 
Various [[MRPG Facets|Facets]] are going to have minimum stat requirements. These are based on your actual unbuffed stats and not various bonuses attained through equipped items. Some items may also incorporate stat-checks to determine if the wielder is worthy.
 
 
 
For the player, evenly distributing stats will give them a more versatile role, while focusing on a single stat may make their character better at a specific task("Me Warrior, hit thing with sword, hit hard!" -describes a level 88 warrior with 88 points in strength and no points in anything else.)
 
  
 
==Stat Modifiers==
 
==Stat Modifiers==
Stat Modifiers are not commonly used, but provide bonuses here and there. There are 2 modifiers referenced in the game, reffered to ass the high mod and the low mod.
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Stat Modifiers are not commonly used, but provide bonuses here and there. The modifier is equal to the amount of the stat divided by 5.
 
 
*The high mode is equal to the stat divided by three, rounded down.
 
 
 
So for example, a character with Strength of 15 would have a modifier of 5. A character with Strength 16 would still have 5, right up until he hit 18. And it became 6.
 
  
*The low mod is equal to the stat divided by 5, rounded down.
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So, a character with 15 Strength would have a modifier of 3.
  
So a character with a Strength score of 10 would have a low mod of 2.
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Mods are not commonly used, so keep an eye out for them.
  
 
==See Also:==
 
==See Also:==

Revision as of 21:47, 18 September 2017

Mage Wars works around 5 specific character stats that are increased through leveling and through equipped items.

  • Strength (STA)
  • Speed (SPD)
  • Intelligence (INT)
  • Stamina (STA)
  • Dexterity (DEX)

Stats are used in combat and to determine if the player meets requirements for certain items.

Stat Functions

  • Strength: Determines how hard you strike when attacking, how much weight you can carry, and can effect how much damage your spells do.
  • Speed: How fast you can attack, how quickly you can reload ranged weapons, how fast you can switch weapons in combat, and adds to the amount of times you can combo.
  • Intelligence: Used by mages in combat, determines how smart your character is, part of transcription. Used to determine what spells you can cast.
  • Stamina: Determines maximum HP, various other things.
  • Dexterity: Used in AV-calculation heavily, ranged attacks, dodge and evade.

Stats and Facets

Some Facets have minimum stat requirements.

Some items may incorporate stat-checks to determine if the wielder is worthy.

For the player, evenly distributing stats will give them a more versatile role, while focusing on a single stat may make their character better at a specific task.

Stat Modifiers

Stat Modifiers are not commonly used, but provide bonuses here and there. The modifier is equal to the amount of the stat divided by 5.

So, a character with 15 Strength would have a modifier of 3.

Mods are not commonly used, so keep an eye out for them.

See Also: