Difference between revisions of "MRPG Spell List"

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<table border="1">
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To Simplify matters, the spell lists are being split across multiple pages, since I quickly realized that trying to have them all in one place was a nightmare.
<tr><td>'''Spell Name'''</td><td colspan="2">''Tpyes go here, separated by commas''</td><td>''School''</td></tr>
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<tr><td colspan="4">Description Goes here.</td></tr>
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The Star Rating on a spell is always equal to the Stars + the caster's Rank.
<tr><td>'''Casting Speed'''</td><td>''Minimum Level:'' '''#'''</td><td>''[Star Rating]''</td><td>''Cool Down:'' '''#'''</td></tr>
 
</table>
 
  
 
<table cellpadding="10"><tr><td valign="top">
 
<table cellpadding="10"><tr><td valign="top">
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</td><td valign="top">
 
</td><td valign="top">
 
'''Sample:'''
 
'''Sample:'''
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<table border="1">
 +
<tr><td>'''Spell Name'''</td><td colspan="2">''Tpyes go here, separated by commas''</td><td>''School''</td></tr>
 +
<tr><td colspan="4">Description Goes here.</td></tr>
 +
<tr><td>'''Casting Speed'''</td><td>''Minimum Level:'' '''#'''</td><td>''[Star Rating]''</td><td>''Cool Down:'' '''#'''</td></tr>
 +
</table>
 +
 +
  
 
<table border="1">
 
<table border="1">
<tr><td>'''Fireball'''</td><td colspan="2">''Physical''</td><td>''Fire''</td></tr>
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<tr><td>'''Fireball'''</td><td colspan="2">''Elemental''</td><td>''Fire''</td></tr>
 
<tr><td colspan="4">
 
<tr><td colspan="4">
 
The mage raises their hands and expels a massive ball of fire. It races forward until striking a single target, then exploded in all directions, dealing 1d6 fire damage per caster level to all targets within a 25-foot radius.
 
The mage raises their hands and expels a massive ball of fire. It races forward until striking a single target, then exploded in all directions, dealing 1d6 fire damage per caster level to all targets within a 25-foot radius.
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<table border="1">
 
<table border="1">
<tr><td>'''Ultimate Offering'''</td><td colspan="2">''Effect, Mystical''</td><td>''Death''</td></tr>
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<tr><td>'''Ultimate Offering'''</td><td colspan="2">''Mystical''</td><td>''Death''</td></tr>
 
<tr><td colspan="4">
 
<tr><td colspan="4">
 
Calling up the ultimate powering over life and death, the mage offers up one being as a living sacrifice to transform it's ethereal essence and very life force into a weapon, to be immediately targeted at another, dealing 1d6 damage per the sacrificed victim's hit points to the target. The sacrifice must be a Mortal being and must actually die.
 
Calling up the ultimate powering over life and death, the mage offers up one being as a living sacrifice to transform it's ethereal essence and very life force into a weapon, to be immediately targeted at another, dealing 1d6 damage per the sacrificed victim's hit points to the target. The sacrifice must be a Mortal being and must actually die.
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The *[[MRPG Auramancer]] also has access to some Effect spells from this list.
 
The *[[MRPG Auramancer]] also has access to some Effect spells from this list.
  
===Gained===
 
These are spells gained in the normal process of leveling.
 
  
====Additive Gain====
+
[[MRPG Endo-Mage Spell List]]
Additive Gain: 3, 6, 9, 12, 15, 18, 21, 23
 
 
 
=====First Progression (Level 0)=====
 
<table border="1" cellpadding="20" width="100%"><tr><td align="center">First Progression</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Spell Stutter ''</td><td colspan="2">'' Effect ''</td><td>'' Mind '</td></tr><tr><td colspan="4"> You disrupt a single target's concentration momentarilly, interupting a slow-cast spell in progress. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 0 '''</td><td>'' ****** ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>'''Mind Crunch'''</td><td colspan="2">''Effect''</td><td>''Mind''</td></tr>
 
<tr><td colspan="4">
 
The mage inflicts a hammer-like blow to a single target's psyche, rending thoughts asunder. Targets take 1d10 + 1d10 per rank penalty to Intelligence for the duration of combat.
 
</td></tr>
 
<tr><td>'''Fast Cast'''</td><td>''Minimum Level:'' '''0'''</td><td>*****</td><td>''Cool Down:'' '''6'''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>'''Shallow Grave'''</td><td colspan="2">''Effect''</td><td>''Light''</td></tr>
 
<tr><td colspan="4">
 
Targets a single undead enemy and removes the 'un'. There is no damage calculation; if the target fails to resist and fails to evade they are simply destroyed. Strong undead may be immune to this effect.
 
</td></tr>
 
<tr><td>'''Slow Cast'''</td><td>''Minimum Level:'' '''0'''</td><td>*******</td><td>''Cool Down:'' '''20'''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>'''Heroic Stance'''</td><td colspan="2">''Weave, Effect''</td><td>''Mind''</td></tr>
 
<tr><td colspan="4">
 
You gain a bonus to DV equal to 2 + Rank. Lasts 1 hour. Multiple castings do not stack.
 
</td></tr>
 
<tr><td>'''Weave'''</td><td>''Minimum Level:'' '''0'''</td><td>00</td><td>''Cool Down:'' '''6'''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>'''Heal'''</td><td colspan="2">''Effect''</td><td>''Life''</td></tr>
 
<tr><td colspan="4">Heals a single target for 25% of maximum hit points.</td></tr>
 
<tr><td>'''Fast Cast'''</td><td>''0'' '''#'''</td><td>00</td><td>''Cool Down:'' '''6'''</td></tr>
 
</table>
 
 
 
 
 
<table border="1"><tr><td>''' Detect Evil ''</td><td colspan="2">'' Mystical ''</td><td>'' Holy '</td></tr><tr><td colspan="4"> Reveal the Intent and Allignment of a single target. Can also be cast as an area-effect. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 1 '''</td><td>'' *** ''</td><td>'' 1 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Dayglow ''</td><td colspan="2">'' Effect ''</td><td>'' Light '</td></tr><tr><td colspan="4"> Creates an orb of shimmering light able to to illuminate any resess. The ball feels weightless and will hover a few inches above a hand or surface, and can easily be balanced. If thrown into the air it can go quite far but moves very slowly, equivalent to running speed. It can also be dropped and will fall. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 0 '''</td><td>'' 0 ''</td><td>'' 1 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Blazing Light ''</td><td colspan="2">'' Physical ''</td><td>'' Light '</td></tr><tr><td colspan="4"> Deals 1d6 + 1 per level Positive damage to a single target. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 0 '''</td><td>'' 0 ''</td><td>'' 6 ''</td></tr></table>
 
 
 
=====Second Progression(Level 3)=====
 
<table border="1" cellpadding="20" width="100%"><tr><td align="center">Second Progression</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Inflict ''</td><td colspan="2">'' Physical ''</td><td>'' Life '</td></tr><tr><td colspan="4"> Inflict deals 3d6 + 1d6 per 2 levels above Level 3 Mortal Damage to a single target. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 3 '''</td><td>'' ***** ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Keen Arrow ''</td><td colspan="2">'' Physical, Effect ''</td><td>'' Light '</td></tr><tr><td colspan="4"> Fires an arrow of pure light at a single target. Deals 1d6 + 1d6 per Rank Positive Damage and pins the target in place for 2 rounds. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 3 '''</td><td>'' *** ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>'''Percussive Force'''</td><td colspan="2">''Physical''</td><td>''Force''</td></tr>
 
<tr><td colspan="4">
 
Deals 1d6 +2 per level Positive Damage
 
</td></tr>
 
<tr><td>'''Fast Cast'''</td><td>''Minimum Level:'' '''3'''</td><td>***</td><td>''Cool Down:'' '''3'''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>'''Mind Armor'''</td><td colspan="2">''Physical, Effect''</td><td>''Mind''</td></tr>
 
<tr><td colspan="4">
 
You enchant your equipped robes so they provide some level of protection, helping to deflect attacks. Each equipped piece of cloth provides +10 to DV. In addition, if the Robe is enchanted, it provides an extra +20. This spell scales, providing an extra +20 DV at Rank I, +30 at Rank II, and +50 at Rank III. Lasts 3 rounds + 1 per Rank.
 
</td></tr>
 
<tr><td>'''Weave'''</td><td>''Minimum Level:'' '''3'''</td><td>00</td><td>''Cool Down:'' '''1'''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Soul Bond ''</td><td colspan="2">'' Physical, Effect ''</td><td>'' Life '</td></tr><tr><td colspan="4"> Heals friendly targets within sight of the mage for 1d8 + 1d8 per Rank, for 3 rounds. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 3 '''</td><td>'' N/A ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Lesser Divination ''</td><td colspan="2">'' Mystical ''</td><td>'' Holy '</td></tr><tr><td colspan="4"> Has a 50% chance to reveal hidden things, including invisible monsters, hidden doors, traps, etc. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 3 '''</td><td>'' 0 ''</td><td>'' 4 ''</td></tr></table>
 
 
 
=====Third Progression(Level 6)=====
 
<table border="1" cellpadding="20" width="100%"><tr><td align="center">Third Progression</td></tr></table>
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>''' Circle of Binding ''</td><td colspan="2">'' Physical, Effect ''</td><td>'' Mind '</td></tr><tr><td colspan="4"> Traps a single target within a magical seal. Sword attacks, spells, and other exterior effects my enter the circle, but the target traped inside is unable to reciprocate. Each round, the target may attempt to break free. Lasts for 9 + Rank rounds. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 6 '''</td><td>'' ****** ''</td><td>'' 8 '''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>''' Armor of Wind, Level I ''</td><td colspan="2">'' Mystical, Effect ''</td><td>'' Light '</td></tr><tr><td colspan="4"> Bathes the target in searing light, slowing weapons and turning arrows aside. The target takes 10% less Mortal damage for the duration of the spell's effect. Lasts 6 rounds. </td></tr><tr><td>''' Weave '''</td><td>'' 6 '''</td><td>'' 0 ''</td><td>'' 2 '''</td></tr>
 
</table>
 
  
 +
==Exo-Mage Spell List==
 +
Spell list belonging to the [[MRPG Exo-Mage]]
  
 +
[[MRPG Exo-Mage Spell List]]
  
<table border="1">
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<table border="1"><tr><td>''' Fireball ''</td><td colspan="2">'' Physical ''</td><td>'' Fire '</td></tr><tr><td colspan="4"> You lob a massive ball of all-consuming fire at a target, it then explodes outwards and deals additional damage to everything within a 25-foot radius. Deals 3d6 damage to the initial target and 1d6 to secondary targets. Each Junction adds 1d6 to both base and secondary. Junction Max 10 + level. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 0 '''</td><td>'' N/A ''</td><td>'' 6 ''</td></tr></table>
<tr><td>''' Bathe in Light ''</td><td colspan="2">'' Effect ''</td><td>'' Light '</td></tr><tr><td colspan="4"> You gain the ability to see the hidden, invisibile monsters any anything that would hide in darkness is iluminated to you. Objects hidden by Perception checks become clear. This does not reveal invisible things. Lasts 8 rounds </td></tr><tr><td>''' Fast Cast '''</td><td>'' 6 '''</td><td>'' 0 ''</td><td>'' 6 '''</td></tr>
 
</table>
 
  
 +
At this time, only Exo-Mages have access to the Exo-Mage List, but that has the potential to change.
  
 +
==Learned==
 +
[[MRPG Learned Spell List|Learned Spell List]]
  
<table border="1"><tr><td>''' Wellspring of Life ''</td><td colspan="2">'' Physcical ''</td><td>'' Life '</td></tr><tr><td colspan="4"> Heals a single target for 50% of maximum hit points. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 6 ''</td><td>''' N/A ''</td><td>'' 6 ''</td></tr></table>
+
==Granted==
 
+
[[MRPG Granted Spell List|Granted spells]]
 
 
 
 
<table border="1"><tr><td>''' Ghostbane ''</td><td colspan="2">'' Mystical, Effect ''</td><td>'' Holy '</td></tr><tr><td colspan="4"> Instantly destroys a spirt-type creature or deals 10d10 damage to a Shade. Stronger spirits may resist this effect. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 6 '''</td><td>'' *** ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Mind-Bind ''</td><td colspan="2">'' Effect ''</td><td>'' Mind '</td></tr><tr><td colspan="4"> You force a state of confusion and dissarray on up to 3 + RANK targets, leaving them unable to attack for 3 rounds. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 6 '''</td><td>'' *** ''</td><td>'' 6 ''</td></tr></table>
 
 
 
=====Fourth Progression(Level 9)=====
 
<table border="1" cellpadding="20" width="100%"><tr><td align="center">Fourth Progression</td></tr></table>
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>''' Armor of Wind, Level II ''</td><td colspan="2">'' Mystical, Effect ''</td><td>'' Light '</td></tr><tr><td colspan="4"> Bathes the target in searing light, slowing weapons and turning arrows aside. The target takes 20% less Mortal damage for the duration of the spell's effect. Lasts 6 rounds. </td></tr><tr><td>''' Weave '''</td><td>'' 9 '''</td><td>'' 0 ''</td><td>'' 2 '''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Mind Crush ''</td><td colspan="2">'' Effect ''</td><td>'' Mind '</td></tr><tr><td colspan="4"> With outstretched hand, you touch an enemy's psyche, and crush it. Any target takes 6d6 Untyped Damage. Targets who do not exceed the Star rating become dazed and are unable to attack or defend for 6 rounds. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 9 '''</td><td>'' ***** ''</td><td>'' 10 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Holes of Endless Force ''</td><td colspan="2">'' Effect ''</td><td>'' Force '</td></tr><tr><td colspan="4"> You prick several tiny holes in the fabric of the material plane, focused around a single target. The target takes 2d20 damage and is overcome with a terrible feeling of needles all over. Each hole binds the target slightly, leaving them frozen, immobile, and open to attack for 1d4 rounds/ </td></tr><tr><td>''' Slow Cast '''</td><td>'' 9 '''</td><td>'' *** ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Sword of Platinum ''</td><td colspan="2">'' Effect ''</td><td>'' Light '</td></tr><tr><td colspan="4"> You enchant a target's weapon, giving it supperior strength and quality. This weapon gains 2 damage dice and deals an additional 1d4 untyped damage. Does not affect shields. Lasts 1 day. </td></tr><tr><td>''' Weave '''</td><td>'' 9 '''</td><td>'' N/A ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Arch Angel's Bolas ''</td><td colspan="2">'' Physcal ''</td><td>'' Holy '</td></tr><tr><td colspan="4"> You hurl a bolas of pure light at a target, inflicting damage along with a trip effect. Deals 1d6 Light Damage an inflicts Knockdown. When casting this spell, roll 1d20, on a 17-20, reset the cool down to 0. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 9 '''</td><td>'' ********* ''</td><td>'' 4 ''</td></tr></table>
 
 
 
=====Fifth Progression(Level 12)=====
 
<table border="1" cellpadding="20" width="100%"><tr><td align="center">Fifth Progression</td></tr></table>
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>'''Great Heal'''</td><td colspan="2">''Effect''</td><td>''Life''</td></tr>
 
<tr><td colspan="4">Heals the entire party for 50% of maximum hit points.</td></tr>
 
<tr><td>'''Fast Cast'''</td><td>''10'' '''#'''</td><td>00</td><td>''Cool Down:'' '''6'''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>''' Armor of Wind, Level III ''</td><td colspan="2">'' Mystical, Effect ''</td><td>'' Light '</td></tr><tr><td colspan="4"> Bathes the target in searing light, slowing weapons and turning arrows aside. The target takes 30% less Mortal damage for the duration of the spell's effect. Lasts 6 rounds. </td></tr><tr><td>''' Weave '''</td><td>'' 12 '''</td><td>'' 0 ''</td><td>'' 2 '''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Savage Force Geyser ''</td><td colspan="2">'' Physical ''</td><td>'' Force '</td></tr><tr><td colspan="4"> Throwing your arms wide, you shoot a single ray of force from each finger, arching them over obstacles and striking targets. Can be used to attack a single target 10 times or 10 separate targets, or any combination thereof. Each ray deals 1d4 Untyped damage +1 per Rank. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 12 '''</td><td>'' N/A ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Field of Final Warding ''</td><td colspan="2">'' Mystical ''</td><td>'' Holy '</td></tr><tr><td colspan="4"> You inscribe a magic circle against evil in the air around you, creating a barrier ten feet in diameter. Any enemies crossing this barrier take 10d10 Positive Damage. The circle persists for 6 rounds. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 12 '''</td><td>'' N/A ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Uncountable Sigils of Mana ''</td><td colspan="2">'' Effect ''</td><td>'' Mind '</td></tr><tr><td colspan="4"> You cast this spell to remove all other spell and ability cool-downs from yourself and the entire party. Can only be cast once per rank per day, and does not reset it's own cool down. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 12 '''</td><td>'' N/A ''</td><td>'' 20 ''</td></tr></table>
 
 
 
=====Sixth Progression(Level 15)=====
 
<table border="1" cellpadding="20" width="100%"><tr><td align="center">Sixth Progression</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Raise Dead ''</td><td colspan="2">'' Effect ''</td><td>'' Life '</td></tr><tr><td colspan="4"> You bring a single target back from the dead with 1 hit point. It is best not to question it further. </td></tr><tr><td>''' Slow Cast '''</td><td>'' 15 '''</td><td>'' N/A ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Become Angels ''</td><td colspan="2">'' Mystical ''</td><td>'' Holy '</td></tr><tr><td colspan="4"> You enchant the entire party, coating friendly targets in a beautiful white light. You are overcome with a sense of serenenity and divinity. This weave provides 10% Genisis damage reduction and gives everyone enchanted with it 1 + Rank additional defence dice. It also adds immunity to critical hits. Last 8 minutes.
 
</td></tr><tr><td>''' Weave '''</td><td>'' 15 '''</td><td>'' N/A ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Mind Bind ''</td><td colspan="2">'' Physical ''</td><td>'' Mind '</td></tr><tr><td colspan="4"> You seize your target in a vice-like grip of mental manipulation, forcing them to stop and freeze, tense. Effects 1d6 targets. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 15 '''</td><td>'' *** ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Swords of Light ''</td><td colspan="2">'' Physical ''</td><td>'' Light '</td></tr><tr><td colspan="4"> You harden the light around you into a troop of dancing blades. The blade has 10 AV and cannot be hit, but will disapear if you are struck in combat. Summon 1d4 swords that remain for 3 rounds. Each sword gets 1 attack per round and may attack a seperate target. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 15 '''</td><td>'' N/A ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Impact ''</td><td colspan="2">'' Physical ''</td><td>'' Force '</td></tr><tr><td colspan="4"> You cast a more powerful version of the Impact ability, knocking down all targets within a 25-foot radius. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 15 '''</td><td>'' ******** ''</td><td>'' 6 ''</td></tr></table>
 
 
 
=====Seventh Progression(Level 21)=====
 
<table border="1" cellpadding="20" width="100%"><tr><td align="center">Seventh Progression</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Lifespring Defense ''</td><td colspan="2">'' Physical ''</td><td>'' Life '</td></tr><tr><td colspan="4"> Heals all party members in site to full health and adds 100 temporary hit-points. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 21 '''</td><td>'' N/A ''</td><td>'' 10 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Shackle of the Archmagi ''</td><td colspan="2">'' Effect ''</td><td>'' Mind '</td></tr><tr><td colspan="4"> You go temporarilly catatonic while gaining total control of a single target, you see through his eyes and may manipulate his limbs as your own. Lasts until you voluntarily stop it or are interupted in combat. </td></tr><tr><td>''' Slow Cast '''</td><td>'' 21 '''</td><td>'' **** ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Ritual of Negation ''</td><td colspan="2">'' Effect ''</td><td>'' Light '</td></tr><tr><td colspan="4"> You produce a powerful burst of light, seering away unwholesome effects. This dispells anti-magic auras and removes all Weav spells cast by hostile targets. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 21 '''</td><td>'' N/A ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Smite the Wicket ''</td><td colspan="2">'' Effect ''</td><td>'' Holy '</td></tr><tr><td colspan="4"> Slays a single target with holy fire, burning the body to ashes. This is a Destroy effect. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 21 '''</td><td>'' ***** ''</td><td>'' 20 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Empty Hand ''</td><td colspan="2">'' Physical ''</td><td>'' Force '</td></tr><tr><td colspan="4"> You open your palm and unleash a cone of force 30 degrees wide in front of you. It extends from your palm for 30 feet. Any enemy targets within the cone take 20d4 Positive damage. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 21 '''</td><td>'' N/A ''</td><td>'' 6 ''</td></tr></table>
 
 
 
=====Eighth Progression(Level 23)=====
 
<table border="1" cellpadding="20" width="100%"><tr><td align="center">Eighth Progression</td></tr></table>
 
 
 
 
 
 
 
 
 
====Subtractive Gain====
 
Subtractive Gain: 5, 10, 15, 20
 
 
 
=====First Progression(Level 0)=====
 
<table border="1" cellpadding="20" width="100%"><tr><td align="center">First Progression</td></tr></table>
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>'''Magefire'''</td><td colspan="2">''Physical''</td><td>''Change''</td></tr>
 
<tr><td colspan="4">
 
The mage raises his hands and expels a massive ball of fire. It races forward until striking a single target, then explodes in all directions, dealing 1d6 fire damage per caster level to all targets within a 25-foot radius.
 
</td></tr>
 
<tr><td>'''Fast Cast'''</td><td>''Minimum Level:'' '''1'''</td><td>00</td><td>''Cool Down:'' '''12 - Rank'''</td></tr>
 
</table>
 
 
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>'''Underworld Swarming'''</td><td colspan="2">''Effect''</td><td>''Dark''</td></tr>
 
<tr><td colspan="4">
 
Creates a black pit of inky black shadows across the floor. Shadowy spiders and bugs crawl out of the darkness and swarm upon anything standing in it. All enemies within the circle take -4 to all stats and loose 3 attack dice due to the distraction. Lasts 3 rounds.
 
</td></tr>
 
<tr><td>'''Slow Cast'''</td><td>''Minimum Level:'' '''0'''</td><td>*****</td><td>''Cool Down:'' '''6'''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Cleansing Ember ''</td><td colspan="2">'' Mystical ''</td><td>'' Death '</td></tr><tr><td colspan="4"> Cleansing Ember deals 1d4 + 1d4 per Rank of Negative damage to all nearby enemies. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 0 '''</td><td>'' 0 ''</td><td>'' 3 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Shadow ''</td><td colspan="2">'' Mystical, Effect ''</td><td>'' Dark '</td></tr><tr><td colspan="4"> You become cloaked in shadows and generate 50% less threat. Lasts 4 rounds. </td></tr><tr><td>''' Slow Cast '''</td><td>'' 0 '''</td><td>'' 0 ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Deception ''</td><td colspan="2">'' Effect ''</td><td>'' Mind '</td></tr><tr><td colspan="4"> You cast a spell of deception on a specific target, attempting to confuse and trick them. This spell adds +5 to your Deception score. Lasts 1 event. Cannot be used in combat. </td></tr><tr><td>''' Slow Cast '''</td><td>'' 0 '''</td><td>'' 3 ''</td><td>'' 1 hour ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Levitation ''</td><td colspan="2">'' Effect ''</td><td>'' Change '</td></tr><tr><td colspan="4"> This spell allows you to temporarily levitate small objects and manipulate them. At Rank 0 you can only control tiny things, such as feathers, coins, keys, etc. At Rank 1 you can move fist-rized objects, at Rank 2 something about the size of a sword, and at Rank 3 you can move large objects such as furnature. This spell cannot target units. </td></tr><tr><td>''' Slow Cast '''</td><td>'' 0 '''</td><td>'' N/A ''</td><td>'' 6 ''</td></tr></table>
 
 
 
=====Second Progression(Level 5)=====
 
<table border="1" cellpadding="20" width="100%"><tr><td align="center">Second Progression</td></tr></table>
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>''' Tunic of Iron-Weave ''</td><td colspan="2">'' Physical, Effect ''</td><td>'' Change '</td></tr><tr><td colspan="4"> Enchants the caster's robes so that they become like a suit of armor. For the purposes of this spell, the caster uses their Physical magic proficiency in place of armor proficiency and gains the apprpriate AC and DV bonuses. Lasts 1 hour. </td></tr><tr><td>''' Weave '''</td><td>'' 3 '''</td><td>'' 0 ''</td><td>'' 12 '''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>'''Dark magic Ritual'''</td><td colspan="2">''Effect''</td><td>''Dark''</td></tr>
 
<tr><td colspan="4">
 
The mage weaves a spell of darkness around herself, cocooning and encasing her essence. Whenever the character casts a negatively-charged spell, they gain 1 additional dice when rolling on any spell in the Dark school or a Subtractive Progression. Lasts 1 day.
 
</td></tr>
 
<tr><td>'''Weave'''</td><td>''Minimum Level:'' '''5'''</td><td>00</td><td>''Cool Down:'' '''6, 1 Day'''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Curse ''</td><td colspan="2">'' Mystical, Effect ''</td><td>'' Dark '</td></tr><tr><td colspan="4"> You lay a foul curse upon a single target, weakening them and touching everything they do. Curse-afflicted enemies loose 4 + Rank attack dice and move 50% slower. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 5 '''</td><td>'' ***** ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Arc Lightning ''</td><td colspan="2">'' Physical ''</td><td>'' Change '</td></tr><tr><td colspan="4"> You arc a bolt of magical lightning at a single target. This spell can pass over enemies and bend around some obstacles. The spell casts 1 bolt + 1 per Rank. Each bolt deals 3d6 Negative damage. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 6 '''</td><td>'' 0 ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Summon Stone ''</td><td colspan="2">'' Physical ''</td><td>'' Change '</td></tr><tr><td colspan="4"> You summon an enormous rock and lob it at your target. Deals 2d10 + 1d20 per Rank Mortal damage. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 6 '''</td><td>'' N/A ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Enchant Weapon ''</td><td colspan="2">'' Effect ''</td><td>'' Change '</td></tr><tr><td colspan="4"> Enchants a weapon do deal 1 additional damage dice on a successful hit. This spell does not improve AV. Multiple castings do not stack. Lasts 1 day. </td></tr><tr><td>''' Weave '''</td><td>'' 5 '''</td><td>'' N/A ''</td><td>'' 6 ''</td></tr></table>
 
 
 
=====Third Progression(Level 10)=====
 
<table border="1" cellpadding="20" width="100%"><tr><td align="center">Third Progression</td></tr></table>
 
 
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Cloak of Invisibility ''</td><td colspan="2">'' Mystical, Effect ''</td><td>'' Change '</td></tr><tr><td colspan="4"> You become fully invisible to the naked eye, unseen by by mortal means. Casting a spell or making a sword attack will not break the spell, but will alert enemies to your general location. Lasts 10 rounds </td></tr><tr><td>''' Weave '''</td><td>'' 10 '''</td><td>'' 0 ''</td><td>'' 1 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Acid Arrow ''</td><td colspan="2">'' Physical ''</td><td>'' Change '</td></tr><tr><td colspan="4"> Creates a wad of of acid and slings it at a single foe. Deals 2d6 + 2d6 X Rank Negative Damage. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 10 '''</td><td>'' 0 ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Reaping of Pawns ''</td><td colspan="2">'' Mystical, Effect ''</td><td>'' Death '</td></tr><tr><td colspan="4"> Sends out a wave of darkness that attempts to envelop and kill any Mortal-type enemies. The wave is ten feet wide and extends for 25 feet ahead of the mage. There is no damage, if the targets fail to resist and fail to evade, they die. Affects only Mortal-type enemies. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 10 '''</td><td>'' ***** ''</td><td>'' 10 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Feast of Gluttons ''</td><td colspan="2">'' Mystical, Effect ''</td><td>'' Dark '</td></tr><tr><td colspan="4"> You release a wave of dark energy from around you that attempts to sap magical energy from any mystical or mortal beings around you. The waves washes out and then crashes back upon you, touching a 25 foot radius. Any enemies within the target area must make an evasion check or be stunned for 1d6 rounds. All affected targets loose 20 DV for the duration of combat. If the spell is successful, the mage may reset 1 active cooldown for each target stunned. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 10 '''</td><td>'' *** ''</td><td>'' 12, 1 hour ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Acidic Barrier ''</td><td colspan="2">'' Physical ''</td><td>'' Change '</td></tr><tr><td colspan="4"> Lays down a line of potent acid 10 feet long and 2 feet wide. Any enemies attempting to cross the barrier take 2d6 Negative damage. Barrier persists for 3 + Rank rounds. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 10 '''</td><td>'' N/A ''</td><td>'' 6 ''</td></tr></table>
 
 
 
=====Fourth Progression(Level 15)=====
 
<table border="1" cellpadding="20" width="100%"><tr><td align="center">Fourth Progression</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Orb of Deadly Blur ''</td><td colspan="2">'' Effect ''</td><td>'' Dark '</td></tr><tr><td colspan="4"> You wrap yourself or an ally in a cloak of rapidly moving shadows that twist and undulate at high speed. Any sword attacks against you automatically loose half their attack dice before rolling, and spells have a 50% chance to miss. Lasts 20 rounds. </td></tr><tr><td>''' Weave '''</td><td>'' 15 '''</td><td>'' N/A ''</td><td>'' 12 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' One Hundred Sorceries of Blood ''</td><td colspan="2">'' Mystical ''</td><td>'' Death '</td></tr><tr><td colspan="4"> You inscribe a magic circle of death on the floor around you, 10 feet in diameter. Roll attack on all enemies within the area at the same time. Any enemy successfully hit is killed instantly. Any that escape take 5d10 damage. For each target instantly killed, reset 1 cool down. </td></tr><tr><td>''' Slow Cast '''</td><td>'' 15 '''</td><td>'' *** ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Arrow of Hideos Power ''</td><td colspan="2">'' Effect ''</td><td>'' Dark '</td></tr><tr><td colspan="4"> Calling upon the darkness around you, you raise your arms as if fireing a longbow. The shadows coaless into a hideous arrow, which you fire at a single target. Enemies that do not exceed the Star rating are kill instantly, more powerful targets take 10d10 + 2d10 per Rank Negative Damage. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 15 '''</td><td>'' *** ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Sigil of Call Felines ''</td><td colspan="2">'' Effect ''</td><td>'' Change '</td></tr><tr><td colspan="4"> You inscribe a magical sigil in the air above you, which summons 1d4 mystical creatures. These are large, cat-like, etherial beings. Each has 40 hit points and 6 attack dice, they deal 2d6 damage. The number ot cats summoned increases to 1d6 at Rank II and 1d10 at Rank III. At end of combat the cats disapear, and if killed they moulder to nothing immediately. </td></tr><tr><td>''' Slow Cast '''</td><td>'' 15 '''</td><td>'' N/A ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' The Workings of Deadly Flesh ''</td><td colspan="2">'' Effect ''</td><td>'' Change '</td></tr><tr><td colspan="4"> You attempt to crudely animate a corpse to fight beside you. Requires the body of one mortal-type unit to animate(you can supply your own). The animated corse has 8 attack dice and deals 1d10 mortal damage, or normal weapon damage if it is carrying a weapon. </td></tr><tr><td>''' Slow Cast '''</td><td>'' 15 '''</td><td>'' N/A ''</td><td>'' 6 ''</td></tr></table>
 
 
 
=====Fifth Progression(Level 20)=====
 
<table border="1" cellpadding="20" width="100%"><tr><td align="center">Fifth Progression</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Become Hideous Being ''</td><td colspan="2">'' Effect ''</td><td>'' Dark '</td></tr><tr><td colspan="4"> You morph yourself into a massive creature of monster and shadow. Well this spell is in effect, you gain 10 extra Attack Dice and may attack twice per round, in addition to speed bonuses. If you have a weapon equipped, it deals an additional 6d6 Negative Damage. If you do not have a weapon equipped, your attacks deal 12d6. While this spell is in effect, your Charisma score becomes 0 and you begin each combat round with 1/2 defesnse dice. In addition, you will draw the most threat. Lasts 1 hour. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 20 '''</td><td>'' N/A ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Exchange of Spirit ''</td><td colspan="2">'' Effect ''</td><td>'' Death '</td></tr><tr><td colspan="4"> You exchange your life-force with that of a single target, temporarilly gaining their strength while forcing upon them your own weakness. Switch target's hit points with your own. Any hit points over your maximum become temporary hit points. You may also take on some aspects of your target. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 20 '''</td><td>'' ***** ''</td><td>'' 20, 1 week ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Seduce the Serpent ''</td><td colspan="2">'' Effect ''</td><td>'' Dark '</td></tr><tr><td colspan="4"> You sumon the shade of a fallen dragon to fight for you in your stay. This spell costs 50% of your hit points and reduces your stamina to 5 for the remainder of the day. The dragon shade is etherial and has 500 hit points of it's own. It gets four attacks per turn: one for each fore-paw, one for the head, and one for the tail. Each deals 6d10 damage. It has 20 AV and 10 DV, and will viciously mame whatever target you give it. </td></tr><tr><td>''' Slow Cast '''</td><td>'' 20 '''</td><td>'' N/A ''</td><td>'' 8, 1 day ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Acid Blood ''</td><td colspan="2">'' Physical ''</td><td>'' Change '</td></tr><tr><td colspan="4"> You transform a target's blood into potent acid. This spell lasts 6 rounds and deals 4d6 damage per round. Mages with this spell cast upon them suffer an interupt effect every round as the damage is inflicted. On the third round, the target is dazed by pain and becomes unable to attack or cast spells, and on the final round the target is knocked down. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 20 '''</td><td>'' *** ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Evocation of Stars ''</td><td colspan="2">'' Mystical ''</td><td>'' Dark '</td></tr><tr><td colspan="4"> You call down the blackness that hides behind stars and draw it into your very soul, expelling it as a powerful wave of force. All enemies within a 25-foot radius take 10d10 damage. Roll attack, all targets hit also suffer a Knockdown. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 20 '''</td><td>'' ******** ''</td><td>'' 6, 1 day ''</td></tr></table>
 
 
 
===Learned===
 
<table border="1" cellpadding="20" width="100%"><tr><td align="center">Learned</td></tr></table>
 
 
 
 
 
 
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>'''Send Away'''</td><td colspan="2">''Effect''</td><td>''Death''</td></tr>
 
<tr><td colspan="4">You attempt to send a single target "away". Where are you trying to send it to? You don't care. </td></tr>
 
<tr><td>'''Casting Speed'''</td><td>''Minimum Level:'' '''20'''</td><td>****</td><td>''Cool Down:'' '''8, 1 hour'''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Dark Magic Attack ''</td><td colspan="2">'' Physical, Mystical ''</td><td>'' Dark '</td></tr><tr><td colspan="4"> A sudden, intense burst of complex energy surges from your outstretched hand and stirkes a single target. Deals 10d6 Negative Damage and 1d4 per level Untyped damage. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 20 '''</td><td>'' ******** ''</td><td>'' 6 ''</td></tr></table>
 
 
 
 
 
 
 
 
 
<table border="1">
 
<tr><td>'''Ultimate Offering'''</td><td colspan="2">''Effect, Mystical''</td><td>''Death''</td></tr>
 
<tr><td colspan="4">
 
Calling up the ultimate powering over life and death, the mage offers up one being as a living sacrifice to transform its ethereal essence and life force into a weapon, to be immediately targeted at another, dealing 1d6 damage per the sacrificed victim's hit points to the target. The sacrifice must be a Mortal being and must actually die.
 
</td></tr>
 
<tr><td align="right" colspan="2">''Minimum Level:'' '''24'''</td><td>*********</td><td>''Cool Down:'' '''80, 1 week'''</td></tr>
 
</table>
 
 
 
 
 
 
 
<table border="1"><tr><td>''' Send Away, Mass ''</td><td colspan="2">'' Effect ''</td><td>'' Death '</td></tr><tr><td colspan="4"> Similar to the spell Send Away, but targeting everything within range. </td></tr><tr><td>''' Slow Cast '''</td><td>'' 24 '''</td><td>'' **** ''</td><td>'' 30, 1 hour ''</td></tr></table>
 
 
 
===Granted===
 
<table border="1" cellpadding="20" width="100%"><tr><td align="center">Granted</td></tr></table>
 
 
 
==Exo-Mage Spell List==
 
Spell list belonging to the [[MRPG Exo-Mage]]
 
 
 
<table border="1"><tr><td>''' Fireball ''</td><td colspan="2">'' Physical ''</td><td>'' Fire '</td></tr><tr><td colspan="4"> You lob a massive ball of all-consuming fire at a target, it then explodes outwards and deals additional damage to everything within a 25-foot radius. Deals 3d6 damage to the initial target and 1d6 to secondary targets. Junction 10 + level. </td></tr><tr><td>''' Fast Cast '''</td><td>'' 0 '''</td><td>'' N/A ''</td><td>'' 6 ''</td></tr></table>
 
  
 
==Aurmancer Spell List==
 
==Aurmancer Spell List==
 
You can probably guess.
 
You can probably guess.
 +
 +
[[MRPG Aurmanacer Spell List]]
  
 
==See Also==
 
==See Also==

Latest revision as of 17:23, 13 May 2016

To Simplify matters, the spell lists are being split across multiple pages, since I quickly realized that trying to have them all in one place was a nightmare.

The Star Rating on a spell is always equal to the Stars + the caster's Rank.

Schools:

  • Earth
  • Fire
  • Wind
  • Water
  • Light
  • Dark
  • Mind
  • Life
  • Death
  • Change
  • Holy
  • Force

Types:

  • Physical
  • Mystical
  • Effect
  • Elemental
  • Aura

Sample:

Spell NameTpyes go here, separated by commasSchool
Description Goes here.
Casting SpeedMinimum Level: #[Star Rating]Cool Down: #


FireballElementalFire

The mage raises their hands and expels a massive ball of fire. It races forward until striking a single target, then exploded in all directions, dealing 1d6 fire damage per caster level to all targets within a 25-foot radius.

Fast CastMinimum Level: 100Cool Down: 8


Ultimate OfferingMysticalDeath

Calling up the ultimate powering over life and death, the mage offers up one being as a living sacrifice to transform it's ethereal essence and very life force into a weapon, to be immediately targeted at another, dealing 1d6 damage per the sacrificed victim's hit points to the target. The sacrifice must be a Mortal being and must actually die.

Fast CastMinimum Level: 24*********Cool Down: 80, 1 Week


Endo-Mage Spell List

These are the spells accessed by those using Endo-Magic:

The *MRPG Auramancer also has access to some Effect spells from this list.


MRPG Endo-Mage Spell List

Exo-Mage Spell List

Spell list belonging to the MRPG Exo-Mage

MRPG Exo-Mage Spell List

Fireball Physical Fire '
You lob a massive ball of all-consuming fire at a target, it then explodes outwards and deals additional damage to everything within a 25-foot radius. Deals 3d6 damage to the initial target and 1d6 to secondary targets. Each Junction adds 1d6 to both base and secondary. Junction Max 10 + level.
Fast Cast 0 N/A 6

At this time, only Exo-Mages have access to the Exo-Mage List, but that has the potential to change.

Learned

Learned Spell List

Granted

Granted spells

Aurmancer Spell List

You can probably guess.

MRPG Aurmanacer Spell List

See Also

Old Spell Lists