Difference between revisions of "MRPG Spell List"

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*Change
 
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<tr><td>'''Percussive Force'''</td><td colspan="2">''Physical''</td><td>''Light''</td></tr>
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Deals 1d6 +2 per level Positive Damage
 
Deals 1d6 +2 per level Positive Damage

Revision as of 21:59, 23 March 2016

Spell NameTpyes go here, separated by commasSchool
Description Goes here.
Casting SpeedMinimum Level: #[Star Rating]Cool Down: #

Schools:

  • Earth
  • Fire
  • Wind
  • Water
  • Light
  • Dark
  • Mind
  • Life
  • Death
  • Change
  • Holy
  • Force

Types:

  • Physical
  • Mystical
  • Effect
  • Elemental
  • Aura

Sample:

FireballPhysicalFire

The mage raises their hands and expels a massive ball of fire. It races forward until striking a single target, then exploded in all directions, dealing 1d6 fire damage per caster level to all targets within a 25-foot radius.

Fast CastMinimum Level: 100Cool Down: 8


Ultimate OfferingEffect, MysticalDeath

Calling up the ultimate powering over life and death, the mage offers up one being as a living sacrifice to transform it's ethereal essence and very life force into a weapon, to be immediately targeted at another, dealing 1d6 damage per the sacrificed victim's hit points to the target. The sacrifice must be a Mortal being and must actually die.

Fast CastMinimum Level: 24*********Cool Down: 80, 1 Week


Endo-Mage Spell List

These are the spells accessed by those using Endo-Magic:

The *MRPG Auramancer also has access to some Effect spells from this list.

Gained

These are spells gained in the normal process of leveling.

Additive Gain

Additive Gain: 3, 6, 9, 12, 15, 18, 21, 23

First Progression (Level 0)
First Progression


Spell Stutter Effect Mind '
You disrupt a single target's concentration momentarilly, interupting a slow-cast spell in progress.
Fast Cast 0 ****** 6



Mind CrunchEffectMind

The mage inflicts a hammer-like blow to a single target's psyche, rending thoughts asunder. Targets take 1d10 + 1d10 per rank penalty to Intelligence for the duration of combat.

Fast CastMinimum Level: 0*****Cool Down: 6


Shallow GraveEffectLight

Targets a single undead enemy and removes the 'un'. There is no damage calculation; if the target fails to resist and fails to evade they are simply destroyed. Strong undead may be immune to this effect.

Slow CastMinimum Level: 0*******Cool Down: 20


Heroic StanceWeave, EffectMind

The target is infused with a positive energy and an overwhelming sense of confidence. They receive a +1 bonus to all stats as well as +1 per the caster's level. Lasts 1 day.

WeaveMinimum Level: 000Cool Down: 6


HealEffectLife
Heals a single target for 25% of maximum hit points.
Fast Cast0 #00Cool Down: 6


Detect Evil Mystical Holy '
Reveal the Intent and Allignment of a single target. Can also be cast as an area-effect.
Fast Cast 1 *** 1


Dayglow Effect Light '
Creates an orb of shimmering light able to to illuminate any resess. The ball feels weightless and will hover a few inches above a hand or surface, and can easily be balanced. If thrown into the air it can go quite far but moves very slowly, equivalent to running speed. It can also be dropped and will fall.
Fast Cast 0 0 1


Blazing Light Physical Light '
Deals 1d6 + 1 per level Positive damage to a single target.
Fast Cast 0 0 6
Second Progression(Level 3)
Second Progression


Inflict Physical Life '
Inflict deals 3d6 + 1d6 per 2 levels above Level 3 Mortal Damage to a single target.
Fast Cast 3 ***** 6


Keen Arrow Physical, Effect Light '
Fires an arrow of pure light at a single target. Deals 1d6 + 1d6 per Rank Positive Damage and pins the target in place for 2 rounds.
Fast Cast 3 *** 6


Percussive ForcePhysicalForce

Deals 1d6 +2 per level Positive Damage

Fast CastMinimum Level: 3***Cool Down: 3


Mind ArmorPhysical, EffectMind

You enchant your equipped robes so they provide some level of protection, helping to deflect attacks. Each equipped piece of cloth provides +10 to DV. In addition, if the Robe is enchanted, it provides an extra +20. This spell scales, providing an extra +20 DV at Rank I, +30 at Rank II, and +50 at Rank III. Lasts 3 rounds + 1 per Rank.

WeaveMinimum Level: 300Cool Down: 1


Soul Bond Physical, Effect Life '
Heals friendly targets within sight of the mage for 1d8 + 1d8 per Rank, for 3 rounds.
Fast Cast 3 N/A 6


Lesser Divination Mystical Holy '
Has a 50% chance to reveal hidden things, including invisible monsters, hidden doors, traps, etc.
Fast Cast 3 0 4
Third Progression(Level 6)
Third Progression


Circle of Binding Physical, Effect Mind '
Traps a single target within a magical seal. Sword attacks, spells, and other exterior effects my enter the circle, but the target traped inside is unable to reciprocate. Each round, the target may attempt to break free. Lasts for 9 + Rank rounds.
Fast Cast 6 ****** 8


Armor of Wind, Level I Mystical, Effect Light '
Bathes the target in searing light, slowing weapons and turning arrows aside. The target takes 10% less Mortal damage for the duration of the spell's effect. Lasts 6 rounds.
Weave 6 0 2


Bathe in Light Effect Light '
You gain the ability to see the hidden, invisibile monsters any anything that would hide in darkness is iluminated to you. Objects hidden by Perception checks become clear. This does not reveal invisible things. Lasts 8 rounds
Fast Cast 6 0 6


Wellspring of Life Physcical Life '
Heals a single target for 50% of maximum hit points.
Fast Cast 6 N/A 6


Ghostbane Mystical, Effect Holy '
Instantly destroys a spirt-type creature or deals 10d10 damage to a Shade. Stronger spirits may resist this effect.
Fast Cast 6 *** 6



Mind-Bind Effect Mind '
You force a state of confusion and dissarray on up to 3 + RANK targets, leaving them unable to attack for 3 rounds.
Fast Cast 6 *** 6
Fourth Progression(Level 9)
Fourth Progression


Armor of Wind, Level II Mystical, Effect Light '
Bathes the target in searing light, slowing weapons and turning arrows aside. The target takes 20% less Mortal damage for the duration of the spell's effect. Lasts 6 rounds.
Weave 9 0 2


Mind Crush Effect Mind '
With outstretched hand, you touch an enemy's psyche, and crush it. Any target takes 6d6 Untyped Damage. Targets who do not exceed the Star rating become dazed and are unable to attack or defend for 6 rounds.
Fast Cast 9 ***** 10
Fifth Progression(Level 12)
Fifth Progression


Great HealEffectLife
Heals the entire party for 25% of maximum hit points.
Fast Cast10 #00Cool Down: 6



Armor of Wind, Level III Mystical, Effect Light '
Bathes the target in searing light, slowing weapons and turning arrows aside. The target takes 30% less Mortal damage for the duration of the spell's effect. Lasts 6 rounds.
Weave 12 0 2
Sixth Progression(Level 15)
Sixth Progression


Seventh Progression(Level 21)
Seventh Progression



Eighth Progression(Level 23)
Eighth Progression



Subtractive Gain

Subtractive Gain: 5, 10, 15, 20

First Progression(Level 0)
First Progression


MagefirePhysicalChange

The mage raises his hands and expels a massive ball of fire. It races forward until striking a single target, then explodes in all directions, dealing 1d6 fire damage per caster level to all targets within a 25-foot radius.

Fast CastMinimum Level: 100Cool Down: 12 - Rank



Underworld SwarmingEffectDark

Creates a black pit of inky black shadows across the floor. Shadowy spiders and bugs crawl out of the darkness and swarm upon anything standing in it. All enemies within the circle take -4 to all stats and loose 3 attack dice due to the distraction. Lasts 3 rounds.

Slow CastMinimum Level: 0*****Cool Down: 6


Cleansing Ember Mystical Death '
Cleansing Ember deals 1d4 + 1d4 per Rank of Negative damage to all nearby enemies.
Fast Cast 0 0 3


Shadow Mystical, Effect Dark '
You become cloaked in shadows and generate 50% less threat. Lasts 4 rounds.
Slow Cast 0 0 6


Deception Effect Mind '
You cast a spell of deception on a specific target, attempting to confuse and trick them. This spell adds +5 to your Deception score. Lasts 1 event. Cannot be used in combat.
Slow Cast 0 3 1 hour


Levitation Effect Change '
This spell allows you to temporarily levitate small objects and manipulate them. At Rank 0 you can only control tiny things, such as feathers, coins, keys, etc. At Rank 1 you can move fist-rized objects, at Rank 2 something about the size of a sword, and at Rank 3 you can move large objects such as furnature. This spell cannot target units.
Slow Cast 0 N/A 6
Second Progression(Level 5)
Second Progression


Tunic of Iron-Weave Physical, Effect Change '
Enchants the caster's robes so that they become like a suit of armor. For the purposes of this spell, the caster uses their Physical magic proficiency in place of armor proficiency and gains the apprpriate AC and DV bonuses. Lasts 1 hour.
Weave 3 0 12


Dark magic RitualEffectDark

The mage weaves a spell of darkness around herself, cocooning and encasing her essence. Whenever the character casts a negatively-charged spell, they gain 1 additional dice when rolling on any spell in the Dark school or a Subtractive Progression. Lasts 1 day.

WeaveMinimum Level: 500Cool Down: 6, 1 Day


Curse Mystical, Effect Dark '
You lay a foul curse upon a single target, weakening them and touching everything they do. Curse-afflicted enemies loose 4 + Rank attack dice and move 50% slower.
Fast Cast 5 ***** 6


Arc Lightning Physical Change '
You arc a bolt of magical lightning at a single target. This spell can pass over enemies and bend around some obstacles. The spell casts 1 bolt + 1 per Rank. Each bolt deals 3d6 Negative damage.
Fast Cast 6 0 6


Summon Stone Physical Change '
You summon an enormous rock and lob it at your target. Deals 2d10 + 1d20 per Rank Mortal damage.
Fast Cast 6 N/A 6


Enchant Weapon Effect Change '
Enchants a weapon do deal 1 additional damage dice on a successful hit. This spell does not improve AV. Multiple castings do not stack. Lasts 1 day.
Weave 5 N/A 6
Third Progression(Level 10)
Third Progression



Cloak of Invisibility Mystical, Effect Change '
You become fully invisible to the naked eye, unseen by by mortal means. Casting a spell or making a sword attack will not break the spell, but will alert enemies to your general location. Lasts 10 rounds
Weave 10 0 1


Acid Arrow Physical Change '
Creates a wad of of acid and slings it at a single foe. Deals 2d6 + 2d6 X Rank Negative Damage.
Fast Cast 10 0 6


Reaping of Pawns Mystical, Effect Death '
Sends out a wave of darkness that attempts to envelop and kill any Mortal-type enemies. The wave is ten feet wide and extends for 25 feet ahead of the mage. There is no damage, if the targets fail to resist and fail to evade, they die. Affects only Mortal-type enemies.
Fast Cast 10 ***** 10


Feast of Gluttons Mystical, Effect Dark '
You release a wave of dark energy from around you that attempts to sap magical energy from any mystical or mortal beings around you. The waves washes out and then crashes back upon you, touching a 25 foot radius. Any enemies within the target area must make an evasion check or be stunned for 1d6 rounds. All affected targets loose 20 DV for the duration of combat. If the spell is successful, the mage may reset 1 active cooldown for each target stunned.
Fast Cast 10 *** 12, 1 hour



Acidic Barrier Physical Change '
Lays down a line of potent acid 10 feet long and 2 feet wide. Any enemies attempting to cross the barrier take 2d6 Negative damage. Barrier persists for 3 + Rank rounds.
Fast Cast 10 N/A 6
Fourth Progression(Level 15)
Fourth Progression



Fifth Progression(Level 20)
Fifth Progression



Learned

Learned




Send AwayEffectDeath
You attempt to send a single target "away". Where are you trying to send it to? You don't care.
Casting SpeedMinimum Level: 20****Cool Down: 8, 1 hour


Dark Magic Attack Physical, Mystical Dark '
A sudden, intense burst of complex energy surges from your outstretched hand and stirkes a single target. Deals 10d6 Negative Damage and 1d4 per level Untyped damage.
Fast Cast 20 ******** 6



Ultimate OfferingEffect, MysticalDeath

Calling up the ultimate powering over life and death, the mage offers up one being as a living sacrifice to transform its ethereal essence and life force into a weapon, to be immediately targeted at another, dealing 1d6 damage per the sacrificed victim's hit points to the target. The sacrifice must be a Mortal being and must actually die.

Minimum Level: 24*********Cool Down: 80, 1 week


Send Away, Mass Effect Death '
Similar to the spell Send Away, but targeting everything within range.
Slow Cast 24 **** 30, 1 hour

Granted

Granted

Exo-Mage Spell List

Spell list belonging to the MRPG Exo-Mage

Fireball Physical Fire '
You lob a massive ball of all-consuming fire at a target, it then explodes outwards and deals additional damage to everything within a 25-foot radius. Deals 3d6 damage to the initial target and 1d6 to secondary targets. Junction 10 + level.
Fast Cast 0 N/A 6

Aurmancer Spell List

You can probably guess.

See Also

Old Spell Lists