MRPG Skills

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Revision as of 18:31, 19 July 2012 by CourseDirector (talk | contribs) (Skills)
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Skills, unlike Proficiencies, are largely passive-abilities used at various times outside of combat(though some have impacts on things inside of combat). Unlike proficiencies and stats, these skills never increase after initial character-creation.

Skills

  • Charisma: Charisma determines your ability to draw attention to yourself. To be liked, to convince NPCs to listen to you. Players with the charisma skill will generate additional threat in combat. Various conversation-options in-game will trigger Charisma-checks to determine how the NPC responds. High charisma will also give more money when selling items to vendors
  • Medicine: the Medicine skill controls how your character responds to healing, how much HP you gain back from HP-restoring items such as potions, bandages, and salves.
  • Tinkering: Tinkering confers ability with mechanical parts. It is used in lock-picking and disarming traps. Any player with a high tinker skill will stand a much better chance of picking locks and disarming traps.
  • Comprehension: Comprehension has to do with how well you read, and is used in lore-checks when trying to learn spells from scrolls or tomes. It is also used during transcription-checks to copy a spell.
  • Perception: the Perception skill is used to find hidden things. Doors, pressure plates, trip wires, anything concealed either through magic or mischief can be detected with a high enough perception-skill.

Bonuses

Certain races and classes will also receive static bonuses to the skills. There are also items that can improve your skills, but these will be fairly uncommon.

See Also: