MRPG Shields
Shields are a primarily defensive item and, in general, are handy for anyone with a free arm. In order to equip a shield, a character must possess the Shield Proficiency. Having the proficiency also grants them access to Block and Shield Bash activated abilities.
Each point in Shield proficiency provides 1 additional dice when rolling Defense. A character with a shield equiped may still roll DV equal to his Shield Proficiency regardless of how low his actual DV has dropped.
Mage Wars RPG has three different shield sizes.
- Buckler
- Kite
- Tower
Shields can be made from metal or wood and provide armor class based on material and size:
Type: | size | Wood | Metal |
Buckler | Small | 3 | 5 |
Kite | Medium | 5 | 8 |
Tower | Very Large | 11 | 16 |
Shields do not provide additional AC based on quality, but do add additional DV bonuses.
Quality | Wood | Metal |
Poor | 0 | 0 |
Simple | 0 | 0 |
Fine | 1 | 2 |
Very Fine | 3 | 5 |
Very Fine tower shields receive an additional +6
Detail
- Buckler: bucklers are always made from wood and have some metal. They can have -imbued properties from the wood, like armor this adds to resistance.
- Size: Small
- Dice: d6
- Kite: kit shields are large, semi-rectangular, and usually made primarily from metal. They can receive an -imbued bonus from the metal.
- Size: Medium
- Dice: d8
- Tower: tower shields are made from both metal and wood and can receive an -imbued bonus from either.
- Size: Very Large
- Dice: d12
Much like weapons, each + value on the item provides an additional damage dice. Damage dice only comes in to play on a shield bash.
Exotic Properties
Shields may have the spiked weapon property, but this does not give shields access to Wracking Strike.