MRPG Proficiency List
Revision as of 23:26, 22 March 2019 by CourseDirector (talk | contribs)
Proficiency means you have a basic capability to do that thing. Characters who are not proficient may still attempt to so at a disadvantage.
Proficiencies
Combat | Magic | Special |
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Proficiency Lists
Each Proficiency is capped by a specific stat, meaning the points assigned to the proficiency cannot be higher than the base(unbuffed) value of that stat. The stats in turn provide a bonus to the rolls made with the proficiency.
Combat
- Weapon Proficiency - Bladed
- Strength
- Weapon Proficiency - Blunt
- Strength
- Weapon Proficiency - Martial
- Dexterity
- Weapon Proficiency - Ranged
- Dexterity
- Weapon Proficiency - Empty-Hand
- Strength
- Weapon Proficiency - Thrown
- Strength
- Armor Proficiency - Light
- Stamina
- Armor Proficiency - Medium
- Stamina
- Armor Proficiency - Heavy
- Stamina
- Shield Proficiency
- Strength
Magic
- Magic Proficiency - Endo
- Intelligence
- Magic Proficiency - Exo
- Strength
- Magic Proficiency - Spirit
- Willpower
- Magic Proficiency - Aura
- Intelligence
- Magic Proficiency - Scroll
- Intelligence
Special
- Special Proficiency - Dodge
- Speed
- Special Proficiency - Stealth
- Recovery
- Special Proficiency - Melee
- Recovery
- Special Proficiency - Ranged
- Intelligence
- Special Proficiency - Lore
- Intelligence
- Special Proficiency - Deception
- Will
- Special Proficiency - Charisma
- Will
- Special Proficiency - Tinkering
- Intelligence
- Special Proficiency - Two-Handed Fighting
- Strength
- Adds an additional bonus when attacking with a 2-handed weapon.
- Strength
- Special Proficiency - Dual Wielding
- Dexterity
- Allows you to equip two weapons of small or medium size of the Bladed, Blunt, or Martial types. When dual-wielding, you receive an additional attack per round.
- Dexterity
- Special Proficiency - Single-Weapon Fighting
- Speed
- Adds an additional bonus when attacking with only a 1-handed Bladed, Blunt, or Martial weapon equipped and nothing in the off-hand.
- Speed