Difference between revisions of "MRPG Proficiency List"
Jump to navigation
Jump to search
(→Proficiencies) |
(→Special) |
||
Line 93: | Line 93: | ||
*Special Proficiency - Two-Handed Fighting | *Special Proficiency - Two-Handed Fighting | ||
**Strength | **Strength | ||
+ | ***Adds an additional bonus when attacking with a 2-handed weapon. | ||
*Special Proficiency - Dual Wielding | *Special Proficiency - Dual Wielding | ||
**Dexterity | **Dexterity | ||
+ | ***Allows you to equip two weapons of small or medium size of the '''Bladed, Blunt, or Martial''' types. When dual-wielding, you receive an additional attack per round. | ||
*Special Proficiency - Single-Weapon Fighting | *Special Proficiency - Single-Weapon Fighting | ||
**Speed | **Speed | ||
+ | ***Adds an additional bonus when attacking with only a 1-handed '''Bladed, Blunt, or Martial''' weapon equipped and nothing in the off-hand. |
Revision as of 16:27, 15 March 2019
Proficiency means you have a basic capability to do that thing. Characters who are not proficient may still attempt to so at a disadvantage.
Proficiencies
Combat | Magic | Special |
|
|
|
Proficiency Lists
Each Proficiency is capped by a specific stat, meaning the points assigned to the proficiency cannot be higher than the base(unbuffed) value of that stat. The stats in turn provide a bonus to the rolls made with the proficiency.
Combat
- Weapon Proficiency - Bladed
- Strength
- Weapon Proficiency - Blunt
- Strength
- Weapon Proficiency - Martial
- Dexterity
- Weapon Proficiency - Ranged
- Dexterity
- Weapon Proficiency - Empty-Hand
- Strength
- Weapon Proficiency - Thrown
- Strength
- Armor Proficiency - Light
- Stamina
- Armor Proficiency - Medium
- Stamina
- Armor Proficiency - Heavy
- Stamina
- Shield Proficiency
- Strength
Magic
- Magic Proficiency - Endo
- Intelligence
- Magic Proficiency - Exo
- Strength
- Magic Proficiency - Spirit
- Willpower
- Magic Proficiency - Aura
- Intelligence
- Magic Proficiency - Scroll
- Intelligence
Special
- Special Proficiency - Dodge
- Speed
- Special Proficiency - Stealth
- Recovery
- Special Proficiency - Melee
- Recovery
- Special Proficiency - Ranged
- Intelligence
- Special Proficiency - Lore
- Intelligence
- Special Proficiency - Deception
- Will
- Special Proficiency - Charisma
- Will
- Special Proficiency - Tinkering
- Intelligence
- Special Proficiency - Two-Handed Fighting
- Strength
- Adds an additional bonus when attacking with a 2-handed weapon.
- Strength
- Special Proficiency - Dual Wielding
- Dexterity
- Allows you to equip two weapons of small or medium size of the Bladed, Blunt, or Martial types. When dual-wielding, you receive an additional attack per round.
- Dexterity
- Special Proficiency - Single-Weapon Fighting
- Speed
- Adds an additional bonus when attacking with only a 1-handed Bladed, Blunt, or Martial weapon equipped and nothing in the off-hand.
- Speed