Difference between revisions of "MRPG Proficiency List"

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*Shield Proficiency
 
*Shield Proficiency
 
**Strength
 
**Strength
 +
 +
===Magic===
 +
*Magic Proficiency - Endo
 +
**Intelligence
 +
*Magic Proficiency - Exo
 +
**Strength
 +
*Magic Proficiency - Spirit
 +
**Willpower
 +
*Magic Proficiency - Aura
 +
**Intelligence
 +
*Magic Proficiency - Scroll
 +
**Intelligence
 +
 +
===Special===
 +
*Special Proficiency - Dodge
 +
**Speed
 +
*Special Proficiency - Stealth
 +
**Recovery
 +
*Special Proficiency - Melee
 +
**Dexterity
 +
*Special Proficiency - Ranged
 +
**Intelligence
 +
*Special Proficiency - Lore
 +
**Intelligence
 +
*Special Proficiency - Deception
 +
**Will
 +
*Special Proficiency - Charisma
 +
**Will
 +
*Special Proficiency - Tinkering
 +
**Intelligence
 +
*Special Proficiency - Two-Handed Fighting
 +
**Strength
 +
*Special Proficiency - Dual Wielding
 +
**Dexterity
 +
*Special Proficiency - Single-Weapon Fighting
 +
**Speed

Revision as of 20:50, 5 March 2019

All proficiency are now lumped together. Still working out exactly how to decide who gets what.

Proficiencies

CombatMagicSpecial
  • Weapon Proficiency - Bladed
  • Weapon Proficiency - Blunt
  • Weapon Proficiency - Martial
  • Weapon Proficiency - Ranged
  • Weapon Proficiency - Empty-Hand
  • Weapon Proficiency - Thrown
  • Armor Proficiency - Light
  • Armor Proficiency - Medium
  • Armor Proficiency - Heavy
  • Shield Proficiency
  • Magic Proficiency - Endo
  • Magic Proficiency - Exo
  • Magic Proficiency - Spirit
  • Magic Proficiency - Aura
  • Magic Proficiency - Scroll
  • Special Proficiency - Dodge
  • Special Proficiency - Stealth
  • Special Proficiency - Melee
  • Special Proficiency - Ranged
  • Special Proficiency - Lore
  • Special Proficiency - Deception
  • Special Proficiency - Charisma
  • Special Proficiency - Tinkering
  • Special Proficiency - Two-Handed Fighting
  • Special Proficiency - Dual Wielding
  • Special Proficiency - Single-Weapon Fighting

Proficiency Lists

Each Proficiency is capped by a specific stat, meaning the points assigned to the proficiency cannot be higher than the base(unbuffed) value of that stat. The stats in turn provide a bonus to the rolls made with the proficiency.

Combat

  • Weapon Proficiency - Bladed
    • Strength
  • Weapon Proficiency - Blunt
    • Strength
  • Weapon Proficiency - Martial
    • Dexterity
  • Weapon Proficiency - Ranged
    • Dexterity
  • Weapon Proficiency - Empty-Hand
    • Strength
  • Weapon Proficiency - Thrown
    • Strength
  • Armor Proficiency - Light
    • Stamina
  • Armor Proficiency - Medium
    • Stamina
  • Armor Proficiency - Heavy
    • Stamina
  • Shield Proficiency
    • Strength

Magic

  • Magic Proficiency - Endo
    • Intelligence
  • Magic Proficiency - Exo
    • Strength
  • Magic Proficiency - Spirit
    • Willpower
  • Magic Proficiency - Aura
    • Intelligence
  • Magic Proficiency - Scroll
    • Intelligence

Special

  • Special Proficiency - Dodge
    • Speed
  • Special Proficiency - Stealth
    • Recovery
  • Special Proficiency - Melee
    • Dexterity
  • Special Proficiency - Ranged
    • Intelligence
  • Special Proficiency - Lore
    • Intelligence
  • Special Proficiency - Deception
    • Will
  • Special Proficiency - Charisma
    • Will
  • Special Proficiency - Tinkering
    • Intelligence
  • Special Proficiency - Two-Handed Fighting
    • Strength
  • Special Proficiency - Dual Wielding
    • Dexterity
  • Special Proficiency - Single-Weapon Fighting
    • Speed