Difference between revisions of "MRPG Proficiency List"

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(Proficiencies)
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*Magic Proficiency - Spirit
 
*Magic Proficiency - Spirit
 
*Magic Proficiency - Aura
 
*Magic Proficiency - Aura
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*Magic Proficiency - Scroll
 
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*Special Proficiency - Dodge
 
*Special Proficiency - Dodge
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*Special Proficiency - Lore
 
*Special Proficiency - Lore
 
*Special Proficiency - Deception
 
*Special Proficiency - Deception
 +
*Special Proficiency - Charisma
 
*Special Proficiency - Tinkering
 
*Special Proficiency - Tinkering
 
*Special Proficiency - Two-Handed Fighting
 
*Special Proficiency - Two-Handed Fighting
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*Special Proficiency - Single-Weapon Fighting
 
*Special Proficiency - Single-Weapon Fighting
 
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==Proficiency Lists==
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Each Proficiency is capped by a specific stat, meaning the points assigned to the proficiency cannot be higher than the base(unbuffed) value of that stat. The stats in turn provide a bonus to the rolls made with the proficiency.
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 +
===Combat===
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*Weapon Proficiency - Bladed
 +
**
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*Weapon Proficiency - Blunt
 +
*Weapon Proficiency - Martial
 +
*Weapon Proficiency - Ranged
 +
*Weapon Proficiency - Empty-Hand
 +
*Weapon Proficiency - Thrown
 +
*Armor Proficiency - Light
 +
*Armor Proficiency - Medium
 +
*Armor Proficiency - Heavy
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*Shield Proficiency

Revision as of 18:06, 5 March 2019

All proficiency are now lumped together. Still working out exactly how to decide who gets what.

Proficiencies

CombatMagicSpecial
  • Weapon Proficiency - Bladed
  • Weapon Proficiency - Blunt
  • Weapon Proficiency - Martial
  • Weapon Proficiency - Ranged
  • Weapon Proficiency - Empty-Hand
  • Weapon Proficiency - Thrown
  • Armor Proficiency - Light
  • Armor Proficiency - Medium
  • Armor Proficiency - Heavy
  • Shield Proficiency
  • Magic Proficiency - Endo
  • Magic Proficiency - Exo
  • Magic Proficiency - Spirit
  • Magic Proficiency - Aura
  • Magic Proficiency - Scroll
  • Special Proficiency - Dodge
  • Special Proficiency - Stealth
  • Special Proficiency - Melee
  • Special Proficiency - Ranged
  • Special Proficiency - Lore
  • Special Proficiency - Deception
  • Special Proficiency - Charisma
  • Special Proficiency - Tinkering
  • Special Proficiency - Two-Handed Fighting
  • Special Proficiency - Dual Wielding
  • Special Proficiency - Single-Weapon Fighting

Proficiency Lists

Each Proficiency is capped by a specific stat, meaning the points assigned to the proficiency cannot be higher than the base(unbuffed) value of that stat. The stats in turn provide a bonus to the rolls made with the proficiency.

Combat

  • Weapon Proficiency - Bladed
  • Weapon Proficiency - Blunt
  • Weapon Proficiency - Martial
  • Weapon Proficiency - Ranged
  • Weapon Proficiency - Empty-Hand
  • Weapon Proficiency - Thrown
  • Armor Proficiency - Light
  • Armor Proficiency - Medium
  • Armor Proficiency - Heavy
  • Shield Proficiency