MRPG Loot Generation

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Loot generates according to the level of the module. Many modules might include specific named-items, but whenever random loot is called for, use the following rules.

Equip Items

Equip items include all weapons, armor, and jewelry. While the game has 22 different equipment slots, there are effectively 12(each ear and each hand can be counted as 1 slot, pluss all the rings count as 1). However, as weapons are the most important, they should drop most often. Roll 1d20 and refer to the chart:

#Slot:
1Weapon/Shield
2Ring
3Feet
4Weapon/Shield
5Weapon/Shield
6Head
7Wrists
8Weapon/Shield
9Ring
10Hands
11Weapon/Shield
12Earing
13Weapon/Shield
14Necklace
15Chest
16Weapon/Shield
17Shins
18Legs
19Weapon/Shield
20Shoulders

See Also: