MRPG Loot Generation
Revision as of 22:04, 28 November 2012 by CourseDirector (talk | contribs)
Loot generates according to the level of the module. Many modules might include specific named-items, but whenever random loot is called for, use the following rules.
Equip Items
Equip items include all weapons, armor, and jewelry. While the game has 22 different equipment slots, there are effectively 12(each ear and each hand can be counted as 1 slot, pluss all the rings count as 1). However, as weapons are the most important, they should drop most often. Roll 1d20 and refer to the chart:
# | Slot: |
1 | Weapon/Shield |
2 | Ring |
3 | Feet |
4 | Weapon/Shield |
5 | Weapon/Shield |
6 | Head |
7 | Wrists |
8 | Weapon/Shield |
9 | Ring |
10 | Hands |
11 | Weapon/Shield |
12 | Earing |
13 | Weapon/Shield |
14 | Necklace |
15 | Chest |
16 | Weapon/Shield |
17 | Shins |
18 | Legs |
19 | Weapon/Shield |
20 | Shoulders |
See Also: