Difference between revisions of "MRPG Loot Generation"
(→Mobs) |
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*'''Medium:''' contains tiny to medium items. | *'''Medium:''' contains tiny to medium items. | ||
*'''Large:''' Contains all sizes of items. | *'''Large:''' Contains all sizes of items. | ||
+ | |||
+ | The module will recommend an assortment of items to be found in a given container. The instructions might give a specific list, or ask you to roll on random numbers of ingredients, equip items, or use items. | ||
+ | |||
+ | ==Ingredients== | ||
+ | There are two types: [[MRPG Enchanting Ingredients|enchanting]] and [[MRPG Alchemical Ingredients|alchemical]]. | ||
==Equip Items== | ==Equip Items== | ||
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</table> | </table> | ||
− | ==Weapons and Armor== | + | ===Weapons and Armor=== |
Once the set-piece has been determined. | Once the set-piece has been determined. | ||
+ | |||
+ | ==Use Items== | ||
+ | Coming Soon! | ||
==See Also:== | ==See Also:== |
Revision as of 00:26, 29 November 2012
Loot generates according to the level of the module. Many modules might include specific named-items, but whenever random loot is called for, use the following rules.
Contents
Mobs
Mobs will usually drop a single item. Most of the time, that item will be a collectible or other crafting ingredient. Each mob will have a list of collectibles it can drop, . Otherwise it can drop a random ingredient from the enchanting or alchemical tables. Roll 1d20 to decide:
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From there, refer to the individual loot tables for further information |
Containers
Containers come in 3 Classifications:
- Small: contains only money and tiny, very small, and small items such as gems, jewelry, or the smallest size of a material.
- Medium: contains tiny to medium items.
- Large: Contains all sizes of items.
The module will recommend an assortment of items to be found in a given container. The instructions might give a specific list, or ask you to roll on random numbers of ingredients, equip items, or use items.
Ingredients
There are two types: enchanting and alchemical.
Equip Items
Equip items include all weapons, armor, and jewelry. While the game has 22 different equipment slots, there are effectively 12(each ear and each hand can be counted as 1 slot, pluss all the rings count as 1). However, as weapons are the most important, they should drop most often. Roll 1d20 and refer to the chart:
1 | Weapon/Shield | 2 | Ring | 3 | Feet | 4 | Weapon/Shield | 5 | Weapon/Shield |
6 | Head | 7 | Wrists | 8 | Weapon/Shield | 9 | Ring | 10 | Hands |
11 | Weapon/Shield | 12 | Earing | 13 | Weapon/Shield | 14 | Necklace | 15 | Chest |
16 | Weapon/Shield | 17 | Shins | 18 | Legs | 19 | Weapon/Shield | 20 | Shoulders |
Weapons and Armor
Once the set-piece has been determined.
Use Items
Coming Soon!
See Also: