Difference between revisions of "MRPG Loot Generation"
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Loot generates according to the level of the [[MPNP Modules|module]]. Many modules might include specific named-items, but whenever random loot is called for, use the following rules. | Loot generates according to the level of the [[MPNP Modules|module]]. Many modules might include specific named-items, but whenever random loot is called for, use the following rules. | ||
+ | |||
+ | ==Mobs== | ||
+ | Mobs will usually drop a single item. Most of the time, that item will be a [[MRPG Collectibles|collectible]] or other [[MRPG Crafting|crafting]] ingredient. Each mob will have a list of collectibles it can drop, . Otherwise it can drop a random ingredient from the [[MRPG Enchanting Ingredients|enchanting]] or [[MRPG Alchemical Ingredients|alchemical]] tables. Roll 1d20 to decide: | ||
+ | <table> | ||
+ | <tr><td> | ||
+ | |||
+ | <table border="1"> | ||
+ | <tr><td>1-12</td><td>Something from the Collectibles List</td></tr> | ||
+ | <tr><td>13-18</td><td>Flip a coin: heads, Alchemical, tails, Enchanting.</td></tr> | ||
+ | <tr><td>19-20</td><td>An Equip Item, see Equip Items</td></tr> | ||
+ | </table> | ||
+ | |||
+ | </td><td> | ||
+ | |||
+ | From there, refer to the individual loot tables for further information | ||
+ | |||
+ | </td></tr></table> | ||
==Containers== | ==Containers== |
Revision as of 00:18, 29 November 2012
Loot generates according to the level of the module. Many modules might include specific named-items, but whenever random loot is called for, use the following rules.
Mobs
Mobs will usually drop a single item. Most of the time, that item will be a collectible or other crafting ingredient. Each mob will have a list of collectibles it can drop, . Otherwise it can drop a random ingredient from the enchanting or alchemical tables. Roll 1d20 to decide:
|
From there, refer to the individual loot tables for further information |
Containers
Containers come in 3 Classifications:
- Small: contains only money and tiny, very small, and small items such as gems, jewelry, or the smallest size of a material.
- Medium: contains tiny to medium items.
- Large: Contains all sizes of items.
Equip Items
Equip items include all weapons, armor, and jewelry. While the game has 22 different equipment slots, there are effectively 12(each ear and each hand can be counted as 1 slot, pluss all the rings count as 1). However, as weapons are the most important, they should drop most often. Roll 1d20 and refer to the chart:
1 | Weapon/Shield | 2 | Ring | 3 | Feet | 4 | Weapon/Shield | 5 | Weapon/Shield |
6 | Head | 7 | Wrists | 8 | Weapon/Shield | 9 | Ring | 10 | Hands |
11 | Weapon/Shield | 12 | Earing | 13 | Weapon/Shield | 14 | Necklace | 15 | Chest |
16 | Weapon/Shield | 17 | Shins | 18 | Legs | 19 | Weapon/Shield | 20 | Shoulders |
Weapons and Armor
Once the set-piece has been determined.
See Also: