Difference between revisions of "MRPG Loot Generation"

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==Weapons and Armor==
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Once the set-piece has been determined.
  
 
==See Also:==
 
==See Also:==

Revision as of 22:20, 28 November 2012

Loot generates according to the level of the module. Many modules might include specific named-items, but whenever random loot is called for, use the following rules.

Equip Items

Equip items include all weapons, armor, and jewelry. While the game has 22 different equipment slots, there are effectively 12(each ear and each hand can be counted as 1 slot, pluss all the rings count as 1). However, as weapons are the most important, they should drop most often. Roll 1d20 and refer to the chart:

1Weapon/Shield 2Ring 3Feet 4Weapon/Shield 5Weapon/Shield
6Head 7Wrists 8Weapon/Shield 9Ring 10Hands
11Weapon/Shield 12Earing 13Weapon/Shield 14Necklace 15Chest
16Weapon/Shield 17Shins 18Legs 19Weapon/Shield 20Shoulders

Weapons and Armor

Once the set-piece has been determined.

See Also: