MRPG Facet List OLD

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Revision as of 19:36, 19 July 2012 by CourseDirector (talk | contribs) (Availability)
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The game is designed to allow a high degree of customization or personalization, encouraging each gamer to develop a play style that they find entertaining. There is no "right" or "wrong" way to play a specific class.

Types

Facts come in two flavors: active and passive. A passive facet is one that is "always on" and thus has some sort of permanent effect. An active facet is on that must be temporarily "switched on" to have its effect.

Availability

Facets are not class-specific, but rather are based on proficiencies, if you do not have a given proficiency you cannot learn the facet. This is similar to spells.

Facet List

This will eventually be a list of facets and their dependencies, probably in table-form.

Proficiency Focus Facets

Each proficiency has a focus-facet as the first in a facet-chain.

Sample Weapon Facet-Chain:

CostNameDescription
1Weapon Focus: BladedGrants a +1 per-level bonus to Weapon Proficiency: Bladed whenever the player uses a bladed weapon.
3Weapon Focus: SwordsGrants an additional +1 per-level bonus Weapon Proficiency: Bladed, as well as adding +1 per-level to Mortal Damage.
10Weapon Focus: Bastard SwordsGrants 1 additional attack dice

Each weapon sub-type(and there are a lot of them) will have basically an identical chain substituting the different weapon-types.

See Also