MRPG Facet List OLD
The game is designed to allow a high degree of customization or personalization, encouraging each gamer to develop a play style that they find entertaining. There is no "right" or "wrong" way to play a specific class.
Types
Facts come in two flavors: active and passive. A passive facet is one that is "always on" and thus has some sort of permanent effect. An active facet is on that must be temporarily "switched on" to have its effect.
Availability
Facets are not class-specific, but rather are based on proficiencies, if you do not have a given proficiency you cannot learn the facet.
Subject to Change Notice:' as development on the actual facet-list begins there may be an addendum added here about non-proficient facets.
Facet List
This will eventually be a list of facets and their dependencies, probably in table-form.
Proficiency Focus Facets
Each proficiency has a focus-facet as the first in a facet-chain.
Sample Facet-Chain:
Cost | Name | Description |
1 | Weapon Focus: Bladed | Grants a +1 per-level bonus to Weapon Proficiency: Bladed whenever the player uses a bladed weapon. |
3 | Weapon Focus: Swords | Grants an additional +1 per-level bonus Weapon Proficiency: Bladed, as well as adding +1 per-level to Mortal Damage. |
10 | Weapon Focus: Bastard Swords | Grants 1 additional attack dice |