Difference between revisions of "MRPG Facet List OLD"
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− | Facets are not class-specific, but rather are based on [[MRPG Proficiency List|proficiencies]], if you do not have a given proficiency you cannot learn the facet. | + | Facets are not class-specific, but rather are based on [[MRPG Proficiency List|proficiencies]], if you do not have a given proficiency you cannot learn the facet. This is similar to [[MRPG Spell list|spells]]. |
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==Facet List== | ==Facet List== |
Revision as of 19:36, 19 July 2012
The game is designed to allow a high degree of customization or personalization, encouraging each gamer to develop a play style that they find entertaining. There is no "right" or "wrong" way to play a specific class.
Types
Facts come in two flavors: active and passive. A passive facet is one that is "always on" and thus has some sort of permanent effect. An active facet is on that must be temporarily "switched on" to have its effect.
Availability
Facets are not class-specific, but rather are based on proficiencies, if you do not have a given proficiency you cannot learn the facet. This is similar to spells.
Facet List
This will eventually be a list of facets and their dependencies, probably in table-form.
Proficiency Focus Facets
Each proficiency has a focus-facet as the first in a facet-chain.
Sample Weapon Facet-Chain:
Cost | Name | Description |
1 | Weapon Focus: Bladed | Grants a +1 per-level bonus to Weapon Proficiency: Bladed whenever the player uses a bladed weapon. |
3 | Weapon Focus: Swords | Grants an additional +1 per-level bonus Weapon Proficiency: Bladed, as well as adding +1 per-level to Mortal Damage. |
10 | Weapon Focus: Bastard Swords | Grants 1 additional attack dice |
Each weapon sub-type(and there are a lot of them) will have basically an identical chain substituting the different weapon-types.