Difference between revisions of "MRPG Facet List OLD"
(→Facet List) |
(→Proficiency Focus Facets) |
||
Line 15: | Line 15: | ||
Each proficiency has a focus-facet as the first in a facet-chain. | Each proficiency has a focus-facet as the first in a facet-chain. | ||
− | '''Sample Facet-Chain:''' | + | '''Sample Weapon Facet-Chain:''' |
<table border="1"> | <table border="1"> | ||
Line 32: | Line 32: | ||
</tr> | </tr> | ||
</table> | </table> | ||
+ | |||
+ | Each weapon sub-type(and there are a lot of them) will have basically an identical chain substituting the different weapon-types. | ||
==See Also== | ==See Also== | ||
*[[Mage Wars RPG]] | *[[Mage Wars RPG]] |
Revision as of 17:34, 19 July 2012
The game is designed to allow a high degree of customization or personalization, encouraging each gamer to develop a play style that they find entertaining. There is no "right" or "wrong" way to play a specific class.
Types
Facts come in two flavors: active and passive. A passive facet is one that is "always on" and thus has some sort of permanent effect. An active facet is on that must be temporarily "switched on" to have its effect.
Availability
Facets are not class-specific, but rather are based on proficiencies, if you do not have a given proficiency you cannot learn the facet.
Subject to Change Notice:' as development on the actual facet-list begins there may be an addendum added here about non-proficient facets.
Facet List
This will eventually be a list of facets and their dependencies, probably in table-form.
Proficiency Focus Facets
Each proficiency has a focus-facet as the first in a facet-chain.
Sample Weapon Facet-Chain:
Cost | Name | Description |
1 | Weapon Focus: Bladed | Grants a +1 per-level bonus to Weapon Proficiency: Bladed whenever the player uses a bladed weapon. |
3 | Weapon Focus: Swords | Grants an additional +1 per-level bonus Weapon Proficiency: Bladed, as well as adding +1 per-level to Mortal Damage. |
10 | Weapon Focus: Bastard Swords | Grants 1 additional attack dice |
Each weapon sub-type(and there are a lot of them) will have basically an identical chain substituting the different weapon-types.