Difference between revisions of "MRPG Facet List OLD"

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(Facet List)
(Facet List)
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==Facet List==
 
==Facet List==
This will eventually be a list of facets and their dependancies, probably in table-form.
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This will eventually be a list of facets and their dependencies, probably in table-form.
  
For weapon-based classes, create a line of facets that grants someone special abilities if using a specific 'favored' weapon. Not just an item sub-type, but a single weapon.
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===Proficiency Focus Facets===
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Each proficiency has a focus-facet as the first in a facet-chain.
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'''Sample Facet-Chain:'''
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<table border="1">
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<tr>
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<td>'''Cost'''</td><td>'''Name'''</td><td>'''Description'''</td>
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</tr>
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<tr>
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<td>1</td><td>Weapon Focus: Bladed</td><td>Grants a +1 per-level bonus to Weapon Proficiency: Bladed whenever the player uses a bladed weapon.</td>
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</tr>
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<tr>
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<td>3</td><td>Weapon Focus: Swords</td><td>Grants an additional +1 per-level bonus Weapon Proficiency: Bladed, as well as adding +1 per-level to Mortal Damage.</td>
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</tr>
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<tr>
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<td>10</td><td>Weapon Focus: Bastard Swords</td><td>Grants 1 additional attack dice</td>
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</tr>
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</table>
  
 
==See Also==
 
==See Also==
 
*[[Mage Wars RPG]]
 
*[[Mage Wars RPG]]

Revision as of 17:33, 19 July 2012

The game is designed to allow a high degree of customization or personalization, encouraging each gamer to develop a play style that they find entertaining. There is no "right" or "wrong" way to play a specific class.

Types

Facts come in two flavors: active and passive. A passive facet is one that is "always on" and thus has some sort of permanent effect. An active facet is on that must be temporarily "switched on" to have its effect.

Availability

Facets are not class-specific, but rather are based on proficiencies, if you do not have a given proficiency you cannot learn the facet.

Subject to Change Notice:' as development on the actual facet-list begins there may be an addendum added here about non-proficient facets.

Facet List

This will eventually be a list of facets and their dependencies, probably in table-form.

Proficiency Focus Facets

Each proficiency has a focus-facet as the first in a facet-chain.

Sample Facet-Chain:

CostNameDescription
1Weapon Focus: BladedGrants a +1 per-level bonus to Weapon Proficiency: Bladed whenever the player uses a bladed weapon.
3Weapon Focus: SwordsGrants an additional +1 per-level bonus Weapon Proficiency: Bladed, as well as adding +1 per-level to Mortal Damage.
10Weapon Focus: Bastard SwordsGrants 1 additional attack dice

See Also