Difference between revisions of "MRPG Facet List OLD"

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(Replaced content with 'This will eventually be a list of facets and their dependancies, probably in table-form.')
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The game is designed to allow a high degree of customization or personalization, encouraging each gamer to develop a play style that they find entertaining. There is no "right" or "wrong" way to play a specific class.
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==Types==
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Facts come in two flavors: active and passive. A passive facet is one that is "always on" and thus has some sort of permanent effect. An active facet is on that must be temporarily "switched on" to have its effect.
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==Availability==
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Facets are not class-specific, but rather are based on [[MRPG Proficiency List|proficiencies]], if you do not have a given proficiency you cannot learn the facet.
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''Subject to Change Notice:''' as development on the actual facet-list begins there may be an addendum added here about non-proficient facets.
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==Facet List==
 
This will eventually be a list of facets and their dependancies, probably in table-form.
 
This will eventually be a list of facets and their dependancies, probably in table-form.

Revision as of 20:33, 15 March 2012

The game is designed to allow a high degree of customization or personalization, encouraging each gamer to develop a play style that they find entertaining. There is no "right" or "wrong" way to play a specific class.

Types

Facts come in two flavors: active and passive. A passive facet is one that is "always on" and thus has some sort of permanent effect. An active facet is on that must be temporarily "switched on" to have its effect.

Availability

Facets are not class-specific, but rather are based on proficiencies, if you do not have a given proficiency you cannot learn the facet.

Subject to Change Notice:' as development on the actual facet-list begins there may be an addendum added here about non-proficient facets.

Facet List

This will eventually be a list of facets and their dependancies, probably in table-form.