Difference between revisions of "MRPG Facet List OLD"

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(Replaced content with 'This will eventually be a list of facets and their dependancies, probably in table-form.')
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Each class has 8 Core Proficiencies associated with it that grant base abilities specific to that class. Minor Facets can be stacked atop these proficiencies to improve the basic abilities, but players may only have a total of 8 proficiencies. Some proficiencies are reserved and cannot be traded, while others can be swapped out for proficiencies belonging to a different class.
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This will eventually be a list of facets and their dependancies, probably in table-form.
 
 
Each Proficiency must be trained and has a level associated with it that is used in combat and magic calculation. If the proficiency is traded for another proficiency, all progress in that proficiency is lost. Training is done simply by using the proficiency, so maxing
 
==Core Proficiencies==
 
===Warrior===
 
Special Proficiency, Melee - grants the ability to use improved melee attacks
 
Weapon Proficiency, Bladed - grants the ability to use bladed weapons
 
Weapon Proficiency, Blunt - grants the ability to use blunt weapons
 
Weapon Proficiency, Ranged - grants the ability to use ranged weapons
 
Weapon Proficiency, Martial - grants the ability to use martial weapons
 
Shield Proficiency - grants the ability to use shields
 
Armor Proficiency, Light - grants the ability to wear light armor
 
Armor Proficiency, Heavy - grants the ability to wear heavy armor
 
 
 
===Endo-mage===
 
Magic Proficiency, Light - grants the ability to use light magic
 
Magic Proficiency, Dark - grants the ability to use dark magic
 
Magic Proficiency, Mind - grants the ability to use mind magic
 
Magic Proficiency, Life - grants the ability to use life magic
 
Wand Proficiency - grants the ability to use wands
 
Scroll Proficiency - grants the ability to use wands
 
Lore Proficiency - imbues a knowledge of lore required to use the lore skill.
 
Transcription - grants the ability to transcribe spells into a spellbook.
 
 
 
===Exo-Mage===
 
Magic Proficiency, Earth - grants the ability to use earth magic
 
Magic Proficiency, Fire - grants the ability to use fire magic
 
Magic Proficiency, Wind - grants the ability to use wind magic
 
Magic Proficiency, Water - grants the ability to use water magic
 
Wand Proficiency - grants the ability to use wands
 
Scroll Proficiency - grants the ability to use wands
 
Lore Proficiency - imbues a knowledge of lore required to use the lore skill.
 
Transcription - grants the ability to transcribe spells into a spellbook.
 
 
 
===LifeBringer===
 
Magic Proficiency, Life - grants the ability to use earth magic
 
Magic Proficiency, Death - grants the ability to use death magic
 
Magic Proficiency, Conjuration - grants the ability to use Conjuration magic
 
Magic Proficiency, Abjuration - grants the ability to use abjuration magic
 
Aura Proficiency - grants the ability to use auras
 
Wand Proficiency - grants the ability to use wands
 
Scroll Proficiency - grants the ability to use wands
 
Transcription - grants the ability to transcribe spells into a spellbook.
 
 
 
===Paladin===
 
Armor Proficiency, Heavy - grants the ability to wear heavy armor
 
Weapon Proficiency, Blunt - grants the ability to use blunt weapons
 
Weapon Proficiency, Ranged - grants the ability to use ranged weapons
 
Shield Proficiency - grants the ability to use shields
 
Magic Proficiency, Holy - grants the ability to use holy magic
 
Magic Proficiency, Death - grants the ability to use death magic
 
Magic Proficiency, Gilded Light - grants the ability to use gilded light magic
 
 
 
===Dark Wizard===
 
Magic Proficiency, Dark - grants the ability to use dark magic
 
Magic Proficiency, Ritual - grants the ability to use ritual magic
 
Armor Proficiency, Light - grants the ability to use light armor
 
Weapon Proficiency, Bladed - grants the ability to use bladed weapons
 
Wand Proficiency - grants the ability to use wands
 
Scroll Proficiency - grants the ability to use wands
 
Lore Proficiency - imbues a knowledge of lore required to use the lore skill.
 
Transcription - grants the ability to transcribe spells into a spellbook.
 
 
 
===Necromancer
 
Magic Proficiency, Necromancy - grants the ability to use necromancy
 
Armor Proficiency, Light - grants the ability to use light armor
 
Weapon Proficiency, Bladed - grants the ability to use bladed weapons
 
Weapon Proficiency, Blunt - grants the ability to use blunt weapons
 
Shield Proficiency - grants the ability to use shields
 
Scroll Proficiency - grants the ability to use wands
 
Lore Proficiency - imbues a knowledge of lore required to use the lore skill.
 
Transcription - grants the ability to transcribe spells into a spellbook.
 
 
 
===Raw-Form Caster===
 
Magic Proficiency, Raw - grants the ability to use raw-form magic
 
Magic Proficiency, Flight - grants the ability to use flight magic
 
Focus Proficiency - grants the ability to use focus
 
Shield Proficiency - grants the ability to use shields
 
Armor Proficiency, Heavy - grants the ability to wear heavy armor
 
Weapon Proficiency, Empty-Hand - grants the ability to use special empty-handed power attacks
 
Shield Proficiency - grants the ability to use shields
 
 
 
==In-Depth Proficiency List==
 
 
 
===Physical Proficiencies===
 
Special Proficiency, Melee - reserved exclusively for warriors, this proficiency combines with other proficiencies to let the warrior execute special melee attacks. these attacks generate additional threat and help the warrior maintain a monster's focus.
 
Weapon Proficiency - all weapon proficiencies, bladed, blunt, ranged, and martial, are about using a weapon of a particular style and govern how effectively the character can use that weapon. Additionally, weapons may have a minimum proficiency requirement, making the player unable to equip a weapon without meeting that proficiency. This also means that players who do not have a proficiency cannot equip weapons of that type at all(E.G.: a player without bladed proficiency cannot even equip a sword).
 
Shield Proficiency - a shield can be used along with a single-handed weapon and grants additional armor. Certain facets can also be used with shields to produce special effects. with the right facets, a player can even equip two shields and become nearly immune to melee attacks(though sacrificing the ability to make melee attacks in the process).
 
Armor Proficiency - armor proficiency, like weapon proficiency, deals with what sort of armor a player can equip, and how effectively it will protect him or her.
 
Aura Proficiency - grants the ability to use auras
 
Wand Proficiency - grants the ability to use wands
 
Scroll Proficiency - grants the ability to use wands
 
Transcription - grants the ability to transcribe spells into a spellbook.
 
Focus Proficiency - grants the ability to use focus
 
Magic Proficiency, Raw - grants the ability to use raw-form magic
 
Magic Proficiency, Flight - grants the ability to use flight magic
 

Revision as of 21:18, 30 November 2011

This will eventually be a list of facets and their dependancies, probably in table-form.