MRPG Checklist
- Units unit list needs to be completed, but the basic concept is done
- Playable Races -workable concept complete, details required. - maybe focus more on Skills than stats.profs ? Would give distinction in PVE without effecting combat system as much. Would be a way to make the races different without pigeonholing them in to combat roles.
- Spell lists need revision
- Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it.
- When re-writting spell list, add rules that draw on the Strength stat for Physical spells.
- Mystical spells should have a higher star-rating, but deal less damage if they have a damage component.
- Need to make a much bigger power-gulf between fast-cast and slow-cast
- MRPG Scrolls needs help. Scroll list will be put together with spell list overhaul, certain spells will get a "has scroll" tick.
- Weapons need to have all the nitty-gritty work done.
- Complete rules for sneak attack
Class Overhaul
Part 1 of the overhaul is complete
Part 2 consists of creating a level progression table that grants stuff by level
ENdo and Exo mages do not get a level progression(pr get a seriously stunted one) because they get to unlock spells. Paladins and Battling Sorcerers will get one but don't get as many fun perks to it.
- 8 free facets spread throughout level progression
- 8-9 specific facets granted through level progression, depending on Class Power.
Additive Gain: 3, 6, 9, 12, 15, 18, 21, 23 Subtractive Gain: 5, 10, 15, 20
Level |
Granted Attribute |
0 |
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1 | |
2 | |
3 |
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4 | |
5 |
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6 |
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7 | |
8 | |
9 |
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10 |
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11 | |
12 |
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13 | |
14 | |
15 |
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16 |
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17 | |
18 | |
18 | |
20 |
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21 | |
22 | |
23 |
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24 |
Notes
This is a scratch-space for ideas:
- Give weapons special effects on crit!
- Invent a system for spells to crit.
- modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".
- WRITE RULES FOR STEALTH!