MRPG Checklist

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Revision as of 22:26, 29 September 2017 by CourseDirector (talk | contribs) (Class Overhaul)
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  • Units unit list needs to be completed, but the basic concept is done
  • Playable Races -workable concept complete, details required. - maybe focus more on Skills than stats.profs ? Would give distinction in PVE without effecting combat system as much. Would be a way to make the races different without pigeonholing them in to combat roles.


  • Spell lists need revision
    • Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it.
    • When re-writting spell list, add rules that draw on the Strength stat for Physical spells.
    • Mystical spells should have a higher star-rating, but deal less damage if they have a damage component.
    • Need to make a much bigger power-gulf between fast-cast and slow-cast
  • MRPG Scrolls needs help. Scroll list will be put together with spell list overhaul, certain spells will get a "has scroll" tick.
  • Weapons need to have all the nitty-gritty work done.
  • Complete rules for sneak attack


Class Overhaul

Part 1 of the overhaul is complete

Part 2 consists of creating a level progression table that grants stuff by level

ENdo and Exo mages do not get a level progression(pr get a seriously stunted one) because they get to unlock spells. Paladins and Battling Sorcerers will get one but don't get as many fun perks to it.

  • 8 free facets spread throughout level progression
  • 8-9 specific facets granted through level progression, depending on Class Power.

Level

Granted Attribute

1

Granted Attribute

2

Granted Attribute

3

Granted Attribute

4

Granted Attribute

5

Granted Attribute

6

Granted Attribute

7

Granted Attribute

8

Granted Attribute

9

Granted Attribute

10

Granted Attribute

11

Granted Attribute

12

Granted Attribute

13

Granted Attribute

14

Granted Attribute

15

Granted Attribute

16

Granted Attribute

17

Granted Attribute

18

Granted Attribute

18

Granted Attribute

20

Granted Attribute

21

Granted Attribute

22

Granted Attribute

23

Granted Attribute

24

Granted Attribute

Notes

This is a scratch-space for ideas:

  • Give weapons special effects on crit!
  • Invent a system for spells to crit.
  • modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".
  • WRITE RULES FOR STEALTH!

See Also: