Difference between revisions of "MRPG Checklist"
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*modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency". | *modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency". | ||
+ | |||
+ | *WRITE RULES FOR STEALTH! | ||
==See Also:== | ==See Also:== |
Revision as of 23:19, 18 September 2017
- Units unit list needs to be completed, but the basic concept is done
- Playable Races -workable concept complete, details required.
- Spell lists need revision
- Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it.
- Revisit Rules on MRPG Dual-Wielding
- Classes need a revisit. Evade and Dodge are now functionally identical, so Rangers do not need both.
- MRPG Combat and Magic needs a once-over to come inline with the changes to AV
- Weapons need to have all the nitty-gritty work done.
Notes
This is a scratch-space for ideas:
- Give weapons special effects on crit!
- Invent a system for spells to crit.
- modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".
- WRITE RULES FOR STEALTH!