Difference between revisions of "MRPG Checklist"
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*[[MPNP Improvised Weapons]] needs work. | *[[MPNP Improvised Weapons]] needs work. | ||
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+ | *Add rules for Transcription to magic. Used in writing down spells. | ||
==Notes== | ==Notes== |
Revision as of 01:25, 19 September 2017
- Units unit list needs to be completed, but the basic concept is done
- Playable Races -workable concept complete, details required.
- Separate Lore and Transcription back into two separate skills.
- Spell lists need revision
- Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it.
- When re-writting spell list, add rules that draw on the Strength stat for Physical spells.
- Mystical spells should have a higher star-rating, but deal less damage if they have a damage component.
- MRPG Scrolls needs help. Scroll list will be put together with spell list overhaul, certain spells will get a "has scroll" tick.
- Revisit Rules on MRPG Dual-Wielding
- Classes need a revisit. Evade and Dodge are now functionally identical, so Rangers do not need both.
- Weapons need to have all the nitty-gritty work done.
- MPNP Improvised Weapons needs work.
- Add rules for Transcription to magic. Used in writing down spells.
Notes
This is a scratch-space for ideas:
- Give weapons special effects on crit!
- Invent a system for spells to crit.
- modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".
- WRITE RULES FOR STEALTH!