MRPG Boats and Ships
Because Mage Wars RPG features flying ships, there really isn't a whole lot of need for boats. But lets go ahead and have them anyway, because I like boats! In the MMO version of the game, boats basically have 2 uses: cheap transport to islands for people who can't afford to fly, and toys for rich people. Coincidentally, these are two of the same uses they have in the real world. In PnP, the main use for boating is for it's RP-aspect. You can have a lot of fun with plots that involve the use of the sea(or river, in case you fancy yourself a Saskatchewan pirate).
And of course then you have the option to convert your boat into a Land Yacht, which is still not as good as a skyship but a lot of fun.
PnP Rules
Basically, if you can imagine it, you can have it. The GM sets the price or gives it to you or whatever. This game is pretty fast and loose about that sort of thing. You will have to roll up stats for it for combat, though.
MMO Rules
Coming Soon: A list of boats, ships, and their various stats.
Boat Stats
And ship stats, I suppose. Anywho, let's begin.
- Size
- Length:
- Beam:
- Speed: (How fast it goes and how fast it attacks)
- Hull: (determines how much damage can be sustained)
Armament
Armament is limited by size. Here are a smattering of available weapons:
- Cannons
- Balistas
- Catapults
Boaty Combat
First of all every mount can swim, its swim speed is 50% of it's ground speed.