Difference between revisions of "MPNP Unit Generation"

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(Replaced content with 'There are two approaches to making units. You can go the solid route and draw up full character sheets, or you can take the simple approach. Here, we will be covering the sim…')
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==Unit Creation==
 
==Unit Creation==
Step one: pick your unit from the [[MRPG Mobs|catalogue]].  
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'''Step one:''' pick your unit from the [[MRPG Mobs|catalogue]]. The unit description will have a pretty solid base to work with, so draw from it as you complete the checklist.
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===Color and Star Rating===
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These need to be considered ahead of time as they influence a lot of other factors. The base description in the catalogue assumes a normal colored unit and provides a base Star rating. Add stars according to color and vary other stats and abilities accordingly.
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===Attack Value and Defend Value===
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The catalogue will not list a base attack and defend values but will use descriptive terms like "strong" and "weak" and "unarmored" to give you a starting point. Take a look at the AVs and DVs of your player characters and work out a rough range around that. Too high of DVs will mean your players can never land a hit. Too loo and it will be too easy.
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Consider also difficulty: do you want to challenge your players? Any target can be hit with careful planning and teamwork.
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There is no need to work out the background stats, just fill in attack and defend values so you have dice to role.
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===Hit Points===
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Again there's no base in the catalogue, and it's ok to leave this one blank if you're planning a mook fight. The soul of MRPG involves one-shooting a ton of little guys. Hit points are primarily valuable when you are making a challenging encounter or planning out a [[MRPG End Boss|boss fight]].
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===Activated Abilities and Special Attributes===
  
 
==See Also==
 
==See Also==

Revision as of 17:08, 29 December 2015

There are two approaches to making units. You can go the solid route and draw up full character sheets, or you can take the simple approach. Here, we will be covering the simple way.

Unit Creation

Step one: pick your unit from the catalogue. The unit description will have a pretty solid base to work with, so draw from it as you complete the checklist.

Color and Star Rating

These need to be considered ahead of time as they influence a lot of other factors. The base description in the catalogue assumes a normal colored unit and provides a base Star rating. Add stars according to color and vary other stats and abilities accordingly.

Attack Value and Defend Value

The catalogue will not list a base attack and defend values but will use descriptive terms like "strong" and "weak" and "unarmored" to give you a starting point. Take a look at the AVs and DVs of your player characters and work out a rough range around that. Too high of DVs will mean your players can never land a hit. Too loo and it will be too easy.

Consider also difficulty: do you want to challenge your players? Any target can be hit with careful planning and teamwork.

There is no need to work out the background stats, just fill in attack and defend values so you have dice to role.

Hit Points

Again there's no base in the catalogue, and it's ok to leave this one blank if you're planning a mook fight. The soul of MRPG involves one-shooting a ton of little guys. Hit points are primarily valuable when you are making a challenging encounter or planning out a boss fight.

Activated Abilities and Special Attributes

See Also