Difference between revisions of "MPNP Unit Generation"

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(Created page with 'Creating units in Mage Wars PnP takes a certain amount of patience and planning. The unit catelogue lists quite a few monsters and villains to combat, but produ…')
 
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Creating units in [[Mage Wars PnP]] takes a certain amount of patience and planning. The [[MRPG Mobs|unit catelogue]] lists quite a few monsters and villains to combat, but producing stats and full character sheets from them would be quite a chore. So, lets cut it down a bit.
 
Creating units in [[Mage Wars PnP]] takes a certain amount of patience and planning. The [[MRPG Mobs|unit catelogue]] lists quite a few monsters and villains to combat, but producing stats and full character sheets from them would be quite a chore. So, lets cut it down a bit.
  
First of all, instead of stats, mobs have Av, DV, RV and SV values. They will also have Dodge and Evasion values. These will be variable with a dice number. So a mob might have 40 + 4d20 for SV. For color values, dice are added or subtracted depending on distance from normal.
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==Individual Units==
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===Combat===
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Each unit will have a listed table for AV, DV, RV, and SV. This will include both a base and a variable, along with a dice-type. ('''Example:''' AV 40 + 4d20). Dice are then added or subtracted from this according to the unit's color.
  
 +
*'''Green:''' -3
 +
*'''Blue:''' -1
 +
*'''Normal:''' -0
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*'''Red:''' +2
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*'''Black:''' +5
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 +
===HP/MP===
 
HP/MP - each mob will have a listed amount and a variable, the DM can simply roll a dice or pick based on the variable. Color variations increase or decrease the amounts.
 
HP/MP - each mob will have a listed amount and a variable, the DM can simply roll a dice or pick based on the variable. Color variations increase or decrease the amounts.
 +
 +
*'''Green:''' -50%
 +
*'''Blue:''' -30%
 +
*'''Normal:''' -0
 +
*'''Red:''' +50%
 +
*'''Black:''' +150%
  
 
Core Value - each unit gets a Core Value, which is the number used for all ability checks against it. Players have individual numbers based on stats and skills, but mobs just get one Core Value. This might also be a variable rolled at the time of creation.
 
Core Value - each unit gets a Core Value, which is the number used for all ability checks against it. Players have individual numbers based on stats and skills, but mobs just get one Core Value. This might also be a variable rolled at the time of creation.

Revision as of 21:52, 12 December 2012

Creating units in Mage Wars PnP takes a certain amount of patience and planning. The unit catelogue lists quite a few monsters and villains to combat, but producing stats and full character sheets from them would be quite a chore. So, lets cut it down a bit.

Individual Units

Combat

Each unit will have a listed table for AV, DV, RV, and SV. This will include both a base and a variable, along with a dice-type. (Example: AV 40 + 4d20). Dice are then added or subtracted from this according to the unit's color.

  • Green: -3
  • Blue: -1
  • Normal: -0
  • Red: +2
  • Black: +5

HP/MP

HP/MP - each mob will have a listed amount and a variable, the DM can simply roll a dice or pick based on the variable. Color variations increase or decrease the amounts.

  • Green: -50%
  • Blue: -30%
  • Normal: -0
  • Red: +50%
  • Black: +150%

Core Value - each unit gets a Core Value, which is the number used for all ability checks against it. Players have individual numbers based on stats and skills, but mobs just get one Core Value. This might also be a variable rolled at the time of creation.

Resistances - some mobs are going to have inherent resistances listed for them. Additionally resistances are added based on color type. Produce a table to that effect.

Spells - mobs with magic will have a list of between 1 and 5 magic spells that they know and can use. The GM decides which spell is used when.

Encounters

At any time, the GM can simply script an encounter based on the party and the situation. Adventure modules will also include some fully-scripted encounters.

For random generation, each encounter has a number of "monster points" to distribute. The color-type of an enemy unit determines its point-value, so a 25-point encounter would have a number of monsters ranging in color from green to black. Individual units do not have a specific point-value, rather each color has a value.

If:

  • Green = 1
  • Blue = 2
  • Colorless = 3
  • Red = 4
  • Black = 5

And you were to encounter a 25-point clowder of viverren, it could be 25 greens, 5 blacks, or any combination there in. This system needs some refinement but there we go.

Mage Wars RPG

For the MMO, the system generates full character sheets for each mob, based on a few variables to produce less consistency.

See Also