Difference between revisions of "MPNP Character Creation"

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====Pillars====
 
====Pillars====
YOu only get 1 point for [[MRPG Pillars|pillars]] at Character creation, use it well.
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You only get 1 point for [[MRPG Pillars|pillars]] at Character creation, use it well.
  
 
===Step 4: Hit Points===
 
===Step 4: Hit Points===

Revision as of 21:58, 5 November 2015

You will begin by choosing your class, followed by your race.

Character creation in Mage Wars RPG will be somewhat simpler than the Mage Wars PnP version. Race only impacts stats and skills, and you do not get to choose your grandparents.

Character Creation Steps

Obviously, a lot needs to be filled in here.

Step 1: Class

You cannot carry out any proficiency swaps just yet, so choose your base class from the list:

Not that each class has a main and secondary stat and 2 favored proficiencies. Some classes give you a small range of proficiencies to choose as favored(Warrior gets to choose one of any weapon proficiency, Endo-Mage gets to choose any 1 magic, etc). Others, like the Exo-Mage take a hit to half their proficiencies but get a blanket +3 to all magic proficiencies. Be sure to check the class description for information.

Step 2: Race

Each race has a collection of passive bonuses and penalties associated with it. These can be applied to stats, skills, or proficiencies. Some races get bonuses that apply by rank, others are applied only at character creation.

Races:

  • Generic
  • Drack
  • Druid
  • Tainted
  • Strawman

The race system is currently undergoing revisions, so feel free to ignore it for now.

Step 3: Stats, Skills, Proficiencies, Pillars

Now, you calculate all of your numbers.

Stats

Characters begin with 3 points in each stat and one class "favored" stat which begins at 8. The player may then choose any two stats to increase by an additional +5. Racial bonuses are also counted at this time.

Stats are:

  • Strength
  • Speed
  • Intelligence
  • Stamina
  • Dexterity

Proficiencies

At this time, characters may trade up to 3 proficiencies for others within the same type. Physical can only be traded for physical, special for special, etc. When trading magics, they can only trade within the magic sub-type(exo-magic, Endo-magic) with the exception that any magical proficiency can be traded for a special magical proficiency or a support proficiency.

Each proficiency begins at 0. Characters get 40 skill-points to distribute as they see fit. Additionally, each class has 2 favored proficiencies that receive a +5 bonus. Proficiencies cannot be raised above 10 at this time, with the exception of Favored proficiencies that can be raised to 15.

See Core Proficiencies List for proficiencies by class.

Skills

You have 8 points to distribute between your skills as you see fit.

Skills:

  • Charisma
  • Medicine
  • Tinkering
  • Comprehension
  • Perception

Please note that having 0 Comprehension Skill as well as 0 Lore Proficiency means your character is unable to read or write, and cannot preform these functions in an RP-setting. Players may chose to use either in a Comprehension Check, but having both 0 means no reading or writing.

Similarly: a 0 to charisma will make your character wholly unlikable, and NPCs will seldom listen to you and will never follow your directions.

(MRPG Note: in the videogame version, you will instead start with 1 point in every skill and get 3 points to distribute)

Pillars

You only get 1 point for pillars at Character creation, use it well.

Step 4: Hit Points

Each character begins with a base 100HP reguardless of race or class. You then get 10x STA on top of that. Be sure to calculate your final base HP whenever your STA score changes. See MRPG Hit Points for more information.

Step 5: Facets

The player has 8 Facet Points to spend on facets at character creation. Un-spent points roll over and can be used at any time.

Step 6: Harmonies

At this stage you choose your harmony, or your personal theme-music.

Character Sheet

(Note: this will obviously be done electronically for the game)

Fill out your character sheets. Now that all of your numbers are calculated, you can work out buffed and unbuffed stats, the modifiers can be written down but they should be easy to calculate. You will also need to calculate your HP.

SAMPLE

The Pact

All characters should have a back story, and that back story includes the Pact. This is what binds the party together, a shared experience that leaves the characters indebted to each other.

See Also