MRPG Spell List

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Revision as of 16:57, 29 October 2015 by CourseDirector (talk | contribs) (Subtractive Gain)
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Spell NameTpyes go here, separated by commasSchool
Description Goes here.
Minimum Level: #Cool Down: #

Schools:

  • Earth
  • Fire
  • Wind
  • Water
  • Light
  • Dark
  • Mind
  • Life
  • Death
  • Change
  • Holy

Types:

  • Physical
  • Mystical
  • Effect
  • Elemental
  • Aura

Sample:

FireballPhysicalFire

The mage raises their hands and expels a massive ball of fire. It races forward until striking a single target, then exploded in all directions, dealing 1d6 fire damage per caster level to all targets within a 25-foot radius.

Minimum Level: 1Cool Down: 8
Ultimate OfferingEffect, MysticalDeath

Calling up the ultimate powering over life and death, the mage offers up one being as a living sacrifice to transform it's ethereal essence and very life force into a weapon, to be immediately targeted at another, dealing 1d6 damage per the sacrificed victim's hit points to the target. The sacrifice must be a Mortal being and must actually die.

Minimum Level: 24Cool Down: 80, 1 week


Master Spell List

All spells.

Gained

These are spells that are gained as part of the normal process of leveling.

Additive Gain

Additive Gain: 3, 6, 9, 12, 15, 18, 21, 23

First Progression(Level 0)
Second Progression(Level 3)
Third Progression(Level 6)
Fourth Progression(Level 9)
Fifth Progression(Level 12)
Sixth Progression(Level 15)
Seventh Progression(Level 21)
Eighth Progression(Level 23)

Subtractive Gain

Subtractive Gain: 5, 10, 15, 20

First Progression(Level 0)
Second Progression(Level 5)
Third Progression(Level 10)
Fourth Progression(Level 15)
Fifth Progression(Level 20)

Learned

Granted

See Also


Old Spell Lists