MRPG Warrior Old
Warriors are the basic sword-only class (though they have access to all weapons). Warriors cannot, by default, use any form of magic. They can wield magical items but cannot use scrolls or wands.
The Warrior class is based around two things: hitting hard and not getting hurt. Most of the abilities and facets center around damage-reduction and landing very heavy blows. The attack slowly, but when they do hit, they hit very hard.
The basic trade off is thus: either you can land most of your attacks and do little damage, or you can miss most of the time and do a lot of damage per-hit.
Contents
Starting Stats
- Main: Choose Strength or Dexterity
- Secondary: Choose Strength or Dexterity
Note: The Warrior cannot pick the same stat both times.
Favored Proficiencies
- Primary Favored Proficiency: Special Proficiency: Melee,
- Secondary Favored Proficiency: Choose 1 Weapon Proficiency.
Warriors receive 1 + Rank points when attacking with a weapon in their chosen proficiency.
Exigent Moirai
- Rank I: Pouring your very soul into one single strike, you give up 50% of your hit points in order to add that value to your AV and mortal damage.
- Rank II: You give up all but one HP and add the rest to AV and damage.
- Rank III: You give up all but on HP, the attack is a guaranteed hit (No AV check), and you become immune to damage and completely immobilized for 20 seconds.
- Rank II: You give up all but one HP and add the rest to AV and damage.
Activated Abilities
- Start
- Knockdown
- Power Attack
- Rank I
- Injure
- Rank II
- Impact
Pillars
Going to kind of ramble a bit, but the goal here is to give each class at minimum 3 pillars. The warrior will have:
- a weapon-proficiency-based Pillar using their favored proficiency and some classy moves
- some kind of armor-based thing to help them not die
- a separate pillar for the partial weapons
Cool name | Armor Thing | I'mANInja Pillar |
Arch Abilities, if there are any, with seperaty things. | ||
Order I
| Order I | Order I |
Order II | Order II | Order II |
Order III |
Order III
|
Order III |
Order IV | Order IV | Order IV |
Order V
|
Order V |
Order V
|
Order VII
| Order VI | Order VI |
Order VII
|
Order VII |
Order VII |
Order VIII |
Order VIII
|
Order VIII |
Order XI
Only applies to Weapons belonging to your favored proficiency. |
Order XI
Only applies of wearing full Plate Armor |
Order XI
Only applies to Weapons belonging to the Martial proficiency. |
Special
Warriors are able to command the attention of hostile targets. This works like an activated ability, but has new cooldown and no activation. The warrior carries himself with an intimidating stand, demanding all who meet his gaze attack. This power can also be turned directionally on a single target., though it will usually draw the attention of every enemy in sight.
When un use, enemies will target the warrior unless another, more pressing threat presents itself.