MRPG Weapons
Revision as of 19:58, 28 November 2012 by CourseDirector (talk | contribs)
Each weapon has a supertype, type, and subtype. Supertype is the proficiency it uses, type is the sort of weapon, and subtype is the exact type. Example: a longsword is supertype: bladed, type: swords, subtype: longsword. For the purposes of sanity, previty, and page-width, tables will be created at the type-level.
Qualities that cannot change:
- Sub-type: A weapon of a particular sub-type is always that sub-type, and everything falls into a sub-type.
- 1 or 2 handed: If a lonsword is 1-handed and the weapon is a longsword, it will always bee 1-handed(see[[MRPG Dual Wielding|dual wielding for when this does not apply).
- Damage Dice: A weapon of a given sub-type is always going to have the same damage die. + values are also covered under damage.
- Critical +: The number modifying the weapons critical chance. This number increases by 1 point for each quality level above Poor and 1 additional point for being Very Fine.
- Size: Any weapon of a given type is going to have a consistant size.
- Quality: Or more accurately quality-range, as some weapons can only be found or made in certain quality ranges.
- Weight: Will remain constant, even if different materials are used, just to make things easier.
- Special: Found on some weapons, "special" denotes some addon or property that weapon naturally has.
- Base Value: How much is the basic(or "blank" item worth).
Rarity will be determined by a number of factors, as will value.
Contents
Basic List
Bladed
Swords
|
Knives
|
Axes
|
Pole-Arms
|
Blunt
Hammers
|
Maces
|
Cudgels
|
Ranged
Bows
|
Crossbows
|
Slings
|
Martial
Strike
|
Cut
|
Exotic
|
Detailed List List
Names will be determined by the loot generator, subtype is whatever subtype category its in. Hence, this table need only include hand, quality, size, and weight.
Bladed
Swords
- Longsword
- 1 handed
- Damage: 1d6
- Critical +2
- Size: medium
- Quality: Poor to Very Fine
- Weight: 3.5
- Base Value:
- Shortsword
- 1 or 2 handed:
- Quality: Poor to Very Fine
- Size: medium
- Weight: 2.5
- Damage: 1d6
- Base Value:
- Greatsword
- 2 handed
- Quality: Poor to Very Fine
- Size:
- Weight:
- Damage:
- Base Value:
- Bastard Sword
- 1 handed
- Quality: Poor to Very Fine
- Size: large
- Weight: 4.5
- Damage: 1d10
- Base Value:
- Broadsword
- 1 handed
- Quality: Poor to Very Fine
- Size: medium
- Weight: 4
- Damage: 1d8
- Base Value:
- Rapier
- 1 handed:
- Quality: Simple to Very Fine
- Size: small
- Weight: 1.5
- Damage: 1d4
- Base Value:
- Khopesh
- 1 handed:
- Quality: Simple to Very Fine
- Size: medium
- Weight: 3.5
- Damage: 1d6
- Special: Hooked
- Base Value:
Knives
- Dagger
- Cutlass
Axes
- Axe
- Great Axe
- Battle Axe
Pole-Arms
- Lance
- Double-bladed Lance
- Scythe
- Glaive
- Halberd
Blunt
Hammers
- Greathammer
- Pick
- Warhammer
Maces
- Mace
- Morningstar
- Flail
Cudgels
- Club
- Rod
- Orb
- Spellbook
- Runewheel
Ranged
Bows
- Shortbow
- Longbow
- Composite Bow
Crossbows
- Hand Crossbow
- Heavy Crossbow
- Repeating Crossbow
Slings
- Slingshot
- Tension Sling
Martial
Strike
- Tonfu
- Knuckler
- Hand Wrap
Cut
- Kukhri
- Katana
- Sakaboto
- Kama
- Dōtanuki
- Wakisashi
- Tanto
- Jian
Exotic
- Claw and Chain
- Blade and Chain
- Nunchaku