Difference between revisions of "MRPG Equations Cheat Sheet"
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Line 9: | Line 9: | ||
'''Stats:''' | '''Stats:''' | ||
− | |||
*Strength = STR | *Strength = STR | ||
*Speed = SPD | *Speed = SPD | ||
Line 22: | Line 21: | ||
*Comprehension = COM | *Comprehension = COM | ||
*Perception = PER | *Perception = PER | ||
− | |||
</td> | </td> | ||
<td> | <td> | ||
− | |||
+ | '''Combat/Magic:''' | ||
+ | *Base Attack Value = BAV | ||
+ | *Variable Attacl Value = VAV | ||
+ | *Base Defense Value = BAV | ||
+ | *Variable Defense Value = VAC | ||
+ | *Base Success Value = BAV | ||
+ | *Variable Success Value = VSV | ||
+ | |||
+ | *Proficiency = PRO | ||
</td> | </td> | ||
Line 34: | Line 40: | ||
*Buffed = No Prefix | *Buffed = No Prefix | ||
*Unbuffed = u | *Unbuffed = u | ||
− | *Modifier = | + | *Modifier = m |
+ | *Rank = R | ||
</td> | </td> |
Revision as of 16:35, 6 October 2012
A listing of all equations used in Mage Wars RPG.
Abbreviations
For the sake of brevity and sanity, these functions use a simplified series of abreviated terms which should make the equations easier to reference. Capitol and Lowercase are important.
Stats:
Skills:
|
Combat/Magic:
|
|
Combat
- Base AV: (Mod x Weapon Proficiency) + (Mod x Special Weapon Proficiency)
- Variable AV: (1d20 x rank) + (Weapon Dice) + Special Proficiency)
- Base DV: Armor Proficiency + (AC x Buffed Dexterity Modifier)
- Variable AC: Buffed (Strength Modifier)d10 and (Dexterity Modifier)d6
Magic
- Base SV:
- Spellbook: Magic Proficiency + Lore
- Memory: Magic Proficiency x 2
Activated Abilities
- Blind: (Speed x Buffed Intelligence Modifier + any bonus) vs. (Stamina x Buffed Dexterity Modifier). 1d6 per rank + bonus blindness.
- Knockdown: (Strength x Buffed Strength Modifier + Bonuses) vs. (Dexterity x Buffed Dexterity Modifier). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer).
- Disarm: (Dexterity x Buffed Speed Modifier + Bonuses) vs. (Strength + Buffed Strength Modifier). 1d8 seconds of disarm per rank, plus any bonuses not coming from the weapon(some weapons have inherent Disarm bonuses).
- Injure: (Weapon Skill x Buffed Strength Modifier) vs. (Target AC). 1d6 Plus weapon damage(must be coupled with a normal attack that must succeed).