Difference between revisions of "MRPG SkyShips"
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The medium guild ship, destroyers are larger and can support many weapons as well as dock a skiff. Portals on the outside allow players to take off on flying mounts or using personal flight spells or items. The ship is roomy and can be fitted with individual state-rooms for players. | The medium guild ship, destroyers are larger and can support many weapons as well as dock a skiff. Portals on the outside allow players to take off on flying mounts or using personal flight spells or items. The ship is roomy and can be fitted with individual state-rooms for players. | ||
− | '''Ownership:''' single OR guild | + | '''Ownership:''' single OR guild, but not both. |
*'''''Information:''''' | *'''''Information:''''' | ||
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*'''Pilot:''' the pilot actually flies the ship: controlling acceleration, guiding around obstacles, etc. | *'''Pilot:''' the pilot actually flies the ship: controlling acceleration, guiding around obstacles, etc. | ||
− | *'''Co-Pilot:''' the co-pilot acts as a back-up to the pilot: assisting as neccessary and taking over if the pilot is | + | *'''Co-Pilot:''' the co-pilot acts as a back-up to the pilot: assisting as neccessary and taking over if the pilot is incapacitated. |
− | *'''Navigator:''' the navigator | + | *'''Navigator:''' the navigator helps the pilots keep track of obstacles, other skyships, destinations, landmarks, etc. |
Obviously only the pilot is truly vital, but given how expensive these ships are to maintain, it's wise not to take chances. | Obviously only the pilot is truly vital, but given how expensive these ships are to maintain, it's wise not to take chances. | ||
===Controls=== | ===Controls=== | ||
− | The pilot will control the ship using a keyboard and mouse. Pitch and Yaw will be handled with the mouse, while the A and D keys | + | The pilot will control the ship using a keyboard and mouse. Pitch and Yaw will be handled with the mouse, while the A and D keys control roll. W and S control acceleration and deceleration. Skyships fly just like an airplane, only larger and slower. In addition, the pilot can control certain weapons directly from his station. |
− | Speed can also be controlled from the engine room. The ships will have a fuel source, and engineers can channel additional fuel into the engines | + | In the Pen-and-Paper version, of course, dice, calculator, abacus, maps, and notepad take the place of the computer-interface. Directions taken, obstacles surpassed, and other details of the journey, are written down, to prevent repetitions. |
+ | |||
+ | Speed can also be controlled from the engine room. The ships will have a fuel source, and engineers can channel additional fuel into the engines, for additional speed. | ||
==Armaments== | ==Armaments== | ||
Line 155: | Line 157: | ||
===Cannons=== | ===Cannons=== | ||
− | The generic spell cannon that comes stock with ship fires a simple type of magic that, while not terribly effective, cannot be resisted. These cannons can be upgraded through various | + | The generic spell cannon that comes stock with ship fires a simple type of magic that, while not terribly effective, cannot be resisted. These cannons can be upgraded through various tiers and are the best all-around weapon. |
− | Different types of cannons, including specific [[MRPG Proficiency List#Magic Proficiencies|magic sub-types]] can be | + | Different types of cannons, including specific [[MRPG Proficiency List#Magic Proficiencies|magic sub-types]] can be added to your ship. Since all skyships are wooden, fire-cannons are the obvious winners for ship-to-ship combat. The principle on which they work, depends on the players, or Game Master's decision: it might use magnifying glasses to set the enemy ship alight, or launch burning oil or explosive chemicals, or simply have the word 'Fire' or 'Burn' written in magic runes on flash-paper rolled into a ball and propelled by compressed air, or anything else even remotely feasible-looking. |
However, if fighting different mobs and bosses, you may want more specific weapons, and sub-types that mob will be weak against. | However, if fighting different mobs and bosses, you may want more specific weapons, and sub-types that mob will be weak against. | ||
Line 173: | Line 175: | ||
==Skyship Combat== | ==Skyship Combat== | ||
− | The SkyShips are combat vessels designed for battle. In PvE combat the shipship can be "damaged" and even crippled, but ultimately | + | The SkyShips are combat vessels designed for battle. In PvE combat the shipship can be "damaged" and even crippled, but ultimately not destroyed. In PvP, ships can actually be destroyed, along with any items aboard. A "seed" from the ship has to be taken on a special quest to restore the original, un-upgraded version of the ship. Upgrade quests must be repeated, to restore the original ship. |
===PvE Combat=== | ===PvE Combat=== | ||
− | Various guild-level quests and PvE events will exist. For example, raids | + | Various guild-level quests and PvE events will exist. For example, raids may involve attacking a [[Mage Tower]], in which the ship first has to overcome the defenses before the raiding party gets to enter the tower and fight their way to the Arch Magus. Or guild-battles against NPC-comanded skyships, or even [[dragons]]. |
Massive PvE battles will also be organized in which multiple guilds can go up against NPC-comanded ships. | Massive PvE battles will also be organized in which multiple guilds can go up against NPC-comanded ships. | ||
===PvP Combat=== | ===PvP Combat=== | ||
− | Players can enter into massive skyship battles against other players or guilds (See [[MRPG PvP]]). The game has no opposing factions | + | Players can enter into massive skyship battles against other players or guilds (See [[MRPG PvP]]). The game has no opposing factions, but there will be rules governing these battles. Occasionally, massive battles will be scheduled in which multiple guilds take sides or enter into giant free-for-all competitions. |
As established, skyships in PvP-mode can be destroyed. That means they can also be crashed. A skyship can even be deliberately rammed into a city, in which case it will kill all the players and NPCs within a given area. NPCs will regenerate after a short while. | As established, skyships in PvP-mode can be destroyed. That means they can also be crashed. A skyship can even be deliberately rammed into a city, in which case it will kill all the players and NPCs within a given area. NPCs will regenerate after a short while. |
Latest revision as of 22:09, 15 June 2019
In the Mage Wars RPG, players can purchase, find, or build SkyShips and AirShips for travel and combat.
Large SkyShips will be primarily intended for player-created guilds, although not exclusively reserved. For the right price, anyone can buy a ship of any size, but the cost-constraints will limit the bigger ships to guilds only.
Ships can be customized with purchased items or by completing quests. Players can also go on quests to obtain the ship in the first place, with special, more powerful ships available in this way.
Types of Ships
All ships can either be privately owned or owned by guilds. However, players in guilds might not be able to own certain ships.
The Skiff
Skiffs are the smallest, cheapest Skyship. They can hold as many players as can stand on them, and are not very fast or very maneuverable, but can dock with larger ships. They can be used by individuals or by guilds. There may be different varieties of skiffs available.
Ownership: multiple, private, and guild (individuals within a guild may own this ship).
- Information:
- Length: 18'
- Wingspan: 12'
- Top Speed: 40mph
- Max Crew: 1 pilot, room for 8-10, standing room only
- Max Takeoff Weight: 2500lb
The Explorer
A small, fast ship able to carry 5 individuals. It is the fastest and most maneuverable ship, and designed for single-player or small-guild use. It has some permanent storage space that can be accessed only by the owner. It cannot carry weapons and is useless in combat. The Explorer cannot dock with large ships, although players may be able to transfer to or from.
Ownership: single, private, and guild.
- Information:
- Length:
- Wingspan:
- Top Speed:
- Max Crew:
- Max Takeoff Weight:
The Mercenary
The Mercenary is a small, highly-maneuverable, fast skyship. It can hold up to five players but has very limited storage space. Unlike the Explorer, the Mercenary can be equipped with offensive weapons, and, while small, is effective in a fight.
Ownership: single; players in guild may not own or board the Mercenary, and a player who owns one may not join a guild without first selling or destroying the ship. Players in guilds may ride aboard this ship, but not operate any of the equipment.
- Information:
- Length:
- Wingspan:
- Top Speed:
- Max Crew:
- Max Takeoff Weight:
The Corvette
The smallest guild skyship, the Corvette is one of three purchasable guild skyships. It is the smallest, and cannot dock a skiff, but can fit weapons, and has space for a small variety of other amenities. It is the fastest guild ship and has some maneuverability.
Ownership: A guild may own this ship, or a single player; but single players within a guild may not own the ship if the guild collectively owns a ship.
- Information:
- Length:
- Wingspan:
- Top Speed:
- Max Crew:
- Max Takeoff Weight:
The Cutter
Upgrade from the Corvette, obtained via quest. Larger, with room for more weapons, including weapons unavailable to the Corvette; faster, and more maneuverable.
- Information:
- Length:
- Wingspan:
- Top Speed:
- Max Crew:
- Max Takeoff Weight:
The Frigate
The medium guild ship, destroyers are larger and can support many weapons as well as dock a skiff. Portals on the outside allow players to take off on flying mounts or using personal flight spells or items. The ship is roomy and can be fitted with individual state-rooms for players.
Ownership: single OR guild, but not both.
- Information:
- Length:
- Wingspan:
- Top Speed:
- Max Crew:
- Max Takeoff Weight:
The Destroyer
Upgrade from the Frigate, obtained via quest. Larger, adds more weapons and ameneties, is more powerful with stronger armor.
- Information:
- Length:
- Wingspan:
- Top Speed:
- Max Crew:
- Max Takeoff Weight:
The Cruiser
Upgrade from Destroyer.
- Information:
- Length:
- Wingspan:
- Top Speed:
- Max Crew:
- Max Takeoff Weight:
The Carrier
The largest purchasable guild ship
- Information:
- Length:
- Wingspan:
- Top Speed:
- Max Crew:
- Max Takeoff Weight:
The Battle Cruiser
Can be upgraded from Carrier or cruiser, but will have different characteristics depending on which ship it came from.
- Information:
- Length:
- Wingspan:
- Top Speed:
- Max Crew:
- Max Takeoff Weight:
The Dreadnaught
Upgrade from Battle Cruiser: the largest, most powerful ship in the game.
- Information:
- Length:
- Wingspan:
- Top Speed:
- Max Crew:
- Max Takeoff Weight:
Operation
Operating a skyship requires 3 people:
- Pilot: the pilot actually flies the ship: controlling acceleration, guiding around obstacles, etc.
- Co-Pilot: the co-pilot acts as a back-up to the pilot: assisting as neccessary and taking over if the pilot is incapacitated.
- Navigator: the navigator helps the pilots keep track of obstacles, other skyships, destinations, landmarks, etc.
Obviously only the pilot is truly vital, but given how expensive these ships are to maintain, it's wise not to take chances.
Controls
The pilot will control the ship using a keyboard and mouse. Pitch and Yaw will be handled with the mouse, while the A and D keys control roll. W and S control acceleration and deceleration. Skyships fly just like an airplane, only larger and slower. In addition, the pilot can control certain weapons directly from his station.
In the Pen-and-Paper version, of course, dice, calculator, abacus, maps, and notepad take the place of the computer-interface. Directions taken, obstacles surpassed, and other details of the journey, are written down, to prevent repetitions.
Speed can also be controlled from the engine room. The ships will have a fuel source, and engineers can channel additional fuel into the engines, for additional speed.
Armaments
Skyships can be upgraded with a variety of weapons, including improved spell-cannons, additional guns, seeking weapons, and even small fighter-like vehicles launched to attack other ships.
Cannons
The generic spell cannon that comes stock with ship fires a simple type of magic that, while not terribly effective, cannot be resisted. These cannons can be upgraded through various tiers and are the best all-around weapon.
Different types of cannons, including specific magic sub-types can be added to your ship. Since all skyships are wooden, fire-cannons are the obvious winners for ship-to-ship combat. The principle on which they work, depends on the players, or Game Master's decision: it might use magnifying glasses to set the enemy ship alight, or launch burning oil or explosive chemicals, or simply have the word 'Fire' or 'Burn' written in magic runes on flash-paper rolled into a ball and propelled by compressed air, or anything else even remotely feasible-looking.
However, if fighting different mobs and bosses, you may want more specific weapons, and sub-types that mob will be weak against.
Seeker Weapons
Basically magical missiles, seeker weapons will follow their target until they hit it. These can come in a variety of forms and might require reagents bought from vendors or gathered through quests.
Defensive Weapons
Fill this in later. Some feasible ideas might be shields, or defensive vanes, kept alongside or below decks and raised to deflect hostile fire; spikes extended from the hull; flash-pots, to dazzle the would-be boarding-party; or smoke-screen generators.
Amenities
Every skyship will have storage lockers and containers, some communal and some that can be used by individual guild members. Larger ships will also have room for crafting equipment and may even have vendors.
The largest ships will even include staterooms for high-ranking guild members. These can be customized and outfitted with decorations and items. They will also include lots of private storage space.
Skyship Combat
The SkyShips are combat vessels designed for battle. In PvE combat the shipship can be "damaged" and even crippled, but ultimately not destroyed. In PvP, ships can actually be destroyed, along with any items aboard. A "seed" from the ship has to be taken on a special quest to restore the original, un-upgraded version of the ship. Upgrade quests must be repeated, to restore the original ship.
PvE Combat
Various guild-level quests and PvE events will exist. For example, raids may involve attacking a Mage Tower, in which the ship first has to overcome the defenses before the raiding party gets to enter the tower and fight their way to the Arch Magus. Or guild-battles against NPC-comanded skyships, or even dragons.
Massive PvE battles will also be organized in which multiple guilds can go up against NPC-comanded ships.
PvP Combat
Players can enter into massive skyship battles against other players or guilds (See MRPG PvP). The game has no opposing factions, but there will be rules governing these battles. Occasionally, massive battles will be scheduled in which multiple guilds take sides or enter into giant free-for-all competitions.
As established, skyships in PvP-mode can be destroyed. That means they can also be crashed. A skyship can even be deliberately rammed into a city, in which case it will kill all the players and NPCs within a given area. NPCs will regenerate after a short while.