Difference between revisions of "MRPG Equations Cheat Sheet"
Jump to navigation
Jump to search
(14 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
+ | '''THIS ENTIRE PAGE IS TOTALLY OUTDATED''' | ||
+ | |||
A listing of all equations used in [[Mage Wars RPG]]. | A listing of all equations used in [[Mage Wars RPG]]. | ||
Line 42: | Line 44: | ||
*Modifier = m | *Modifier = m | ||
*Rank = R | *Rank = R | ||
+ | |||
+ | |||
+ | *Armor Class = AC | ||
+ | |||
+ | *Flourish Roll = FR | ||
</td> | </td> | ||
Line 48: | Line 55: | ||
</table> | </table> | ||
+ | ===Examples=== | ||
+ | *PROm = Proficiency Modifier | ||
+ | *uSTRm = Unbuffed Strength Modifier | ||
+ | |||
+ | STR is the actual stat, STRm is the stat modifier. A lowercase u before denotes that it is the unbuffed stat modifier as opposed to the buffed. | ||
+ | <!-- | ||
==Combat== | ==Combat== | ||
− | *'''Base AV:''' ( | + | *'''Base AV:''' Weapon Stat(s) + PRO + Special Proficiency |
− | *'''Variable AV:''' (1d20 x | + | *'''Variable AV:''' (1d20 x R) + (Weapon Dice) + Special Proficiency) |
− | *'''Base DV:''' | + | *'''Base DV:''' PRO + AC |
− | *'''Variable AC:''' | + | *'''Variable AC:''' (STRm)d10 + (DEXm)d6 |
+ | |||
+ | (See [[MRPG Combat and Magic#Dodge|dodge]]) | ||
+ | *'''Dodge:''' Dodge + (Dogde x um) + DEX + dice. | ||
+ | |||
+ | *'''Block:''' PRO + STR + Shield AC + rank-d20 | ||
==Magic== | ==Magic== | ||
*'''Base SV:''' | *'''Base SV:''' | ||
− | **'''Spellbook:''' Magic Proficiency + | + | **'''Spellbook:''' Intelligence + Magic Proficiency + Transcription |
− | **'''Memory:''' Magic Proficiency x | + | **'''Memory:''' Intelligence + Magic Proficiency + Lore |
+ | |||
+ | *'''Base RV:''' uSTR + uSPD + uSTA + INT + uDEX + INT | ||
+ | *'''Var RV:''' (INTm + Rank)Var-RV Dice | ||
+ | --> | ||
+ | ==HP and MP== | ||
+ | |||
+ | *'''HP:''' (STA x STAm) x (Level + 1) | ||
+ | *'''MP:''' (STRm + INTm x INT) x (Level + 1) | ||
+ | |||
+ | ==Deception== | ||
+ | *'''Bluff:''' (CHA + INT) x INTm + FR | ||
+ | |||
+ | *'''Intimidate:''' CHA x STRm + INTm + FR | ||
+ | |||
+ | *'''Hide:''' PER + DEX x DEXm + FR | ||
+ | |||
+ | *'''Sneak:''' (uDEX + uSPD) x PER + FR | ||
==Activated Abilities== | ==Activated Abilities== | ||
− | *''Blind:'' ( | + | *'''Blind:''' (SPD x INTm + any bonus) vs. (STA x DEXm). 1d6 x R + bonus blindness. |
− | *'''Knockdown:''' ( | + | *'''Knockdown:''' (STR x STRm + Bonuses) vs. (DEX x DEXm). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer). |
− | *'''Disarm:''' ( | + | *'''Disarm:''' (DEX x SPDm + Bonuses) vs. (STR + STRm). 1d8 seconds of disarm per rank, plus any bonuses not coming from the weapon(some weapons have inherent Disarm bonuses). |
− | *'''Injure:''' (Weapon Skill x | + | *'''Injure:''' (Weapon Skill x STRm) vs. (Target AC). 1d6 Plus weapon damage(must be coupled with a normal attack that must succeed). |
==See Also:== | ==See Also:== |
Latest revision as of 21:42, 5 November 2015
THIS ENTIRE PAGE IS TOTALLY OUTDATED
A listing of all equations used in Mage Wars RPG.
Abbreviations
For the sake of brevity and sanity, these functions use a simplified series of abreviated terms which should make the equations easier to reference. Capitol and Lowercase are important.
Stats:
Skills:
|
Combat/Magic:
|
|
Examples
- PROm = Proficiency Modifier
- uSTRm = Unbuffed Strength Modifier
STR is the actual stat, STRm is the stat modifier. A lowercase u before denotes that it is the unbuffed stat modifier as opposed to the buffed.
HP and MP
- HP: (STA x STAm) x (Level + 1)
- MP: (STRm + INTm x INT) x (Level + 1)
Deception
- Bluff: (CHA + INT) x INTm + FR
- Intimidate: CHA x STRm + INTm + FR
- Hide: PER + DEX x DEXm + FR
- Sneak: (uDEX + uSPD) x PER + FR
Activated Abilities
- Blind: (SPD x INTm + any bonus) vs. (STA x DEXm). 1d6 x R + bonus blindness.
- Knockdown: (STR x STRm + Bonuses) vs. (DEX x DEXm). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer).
- Disarm: (DEX x SPDm + Bonuses) vs. (STR + STRm). 1d8 seconds of disarm per rank, plus any bonuses not coming from the weapon(some weapons have inherent Disarm bonuses).
- Injure: (Weapon Skill x STRm) vs. (Target AC). 1d6 Plus weapon damage(must be coupled with a normal attack that must succeed).