Difference between revisions of "MRPG Spell List"

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=====Second Progression(Level 3)=====
 
=====Second Progression(Level 3)=====
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<table border="1">
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<tr><td>'''Percussive Force'''</td><td>''Physical''</td><td>''Light''</td></tr>
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<tr><td colspan="3">
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Deals 1d6 +2 per level Positive Damage
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</td></tr>
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<tr><td>'''Fast Cast'''</td><td>''Minimum Level:'' '''3'''</td><td>''Cool Down:'' '''6'''</td></tr>
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</table>
  
 
=====Third Progression(Level 6)=====
 
=====Third Progression(Level 6)=====

Revision as of 21:23, 30 October 2015

Spell NameTpyes go here, separated by commasSchool
Description Goes here.
Casting SpeedMinimum Level: #Cool Down: #

Schools:

  • Earth
  • Fire
  • Wind
  • Water
  • Light
  • Dark
  • Mind
  • Life
  • Death
  • Change
  • Holy

Types:

  • Physical
  • Mystical
  • Effect
  • Elemental
  • Aura

Sample:

FireballPhysicalFire

The mage raises their hands and expels a massive ball of fire. It races forward until striking a single target, then exploded in all directions, dealing 1d6 fire damage per caster level to all targets within a 25-foot radius.

Fast CastMinimum Level: 1Cool Down: 8
Ultimate OfferingEffect, MysticalDeath

Calling up the ultimate powering over life and death, the mage offers up one being as a living sacrifice to transform it's ethereal essence and very life force into a weapon, to be immediately targeted at another, dealing 1d6 damage per the sacrificed victim's hit points to the target. The sacrifice must be a Mortal being and must actually die.

Fast CastMinimum Level: 24Cool Down: 80, 1 Week


Master Spell List

All spells.

Gained

These are spells that are gained as part of the normal process of leveling.

Additive Gain

Additive Gain: 3, 6, 9, 12, 15, 18, 21, 23

First Progression(Level 0)
FireballPhysicalFire

The mage raises their hands and expels a massive ball of fire. It races forward until striking a single target, then exploded in all directions, dealing 1d6 fire damage per caster level to all targets within a 25-foot radius.

Fast CastMinimum Level: 1Cool Down: 8
Mind CrushEffectMind

The mage inflicts a hammer-like blow to a single target's psych, rending their thoughts asunder. Targets take 1d10 + 1d10 per rank penalty to Intelligence for the duration of combat.

Fast CastMinimum Level: 0Cool Down: 6
Shallow GraveEffectLight

Targets a single undead enemy and removes the 'un'. There is no damage calculation, if the target fails to resist and fails to evade they are simply destroyed. Strong undead may be immune to this effect.

Slow CastMinimum Level: 0Cool Down: 20
Heroic StanceWeave, EffectMind

The target is infused with a positive energy and an overwhelming sense of confidence. They receive a +1 bonus to all stats as well as +1 per the caster's level. Lasts 1 day.

WeaveMinimum Level: 0Cool Down: 6
Second Progression(Level 3)
Percussive ForcePhysicalLight

Deals 1d6 +2 per level Positive Damage

Fast CastMinimum Level: 3Cool Down: 6
Third Progression(Level 6)
Fourth Progression(Level 9)
Fifth Progression(Level 12)
Sixth Progression(Level 15)
Seventh Progression(Level 21)
Eighth Progression(Level 23)

Subtractive Gain

Subtractive Gain: 5, 10, 15, 20

First Progression(Level 0)
Underworld SwarmingEffectDark

Creates a black pit of inky black shadows across the floor. Shadowy spiders and bugs crawl out of the darkness and swarm upon anything standing within it. All enemies within the circle take -4 to all stats and loose 3 attack dice due to the distraction. Lasts 3 rounds.

Slow CastMinimum Level: 0Cool Down: 6


Second Progression(Level 5)
Dark magic RitualEffectDark

The mage weaves a spell of darkness around herself, cacooning and encasing her essence. Whenever the character casts a negatively-charged spell, they gain 1 additional dice when rolling on any spell in the Dark school or a Subtractive Progression. Lasts 1 day.

WeaveMinimum Level: 5Cool Down: 6, 1 Day
Third Progression(Level 10)
Fourth Progression(Level 15)
Fifth Progression(Level 20)

Learned

Send AwayEffectSchool
Description Goes here.
Casting SpeedMinimum Level: #Cool Down: #
Ultimate OfferingEffect, MysticalDeath

Calling up the ultimate powering over life and death, the mage offers up one being as a living sacrifice to transform it's ethereal essence and very life force into a weapon, to be immediately targeted at another, dealing 1d6 damage per the sacrificed victim's hit points to the target. The sacrifice must be a Mortal being and must actually die.

Minimum Level: 24Cool Down: 80, 1 week



Granted

See Also


Old Spell Lists