Difference between revisions of "MRPG Spell List"
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=====Second Progression(Level 3)===== | =====Second Progression(Level 3)===== | ||
+ | <table border="1"> | ||
+ | <tr><td>'''Percussive Force'''</td><td>''Physical''</td><td>''Light''</td></tr> | ||
+ | <tr><td colspan="3"> | ||
+ | Deals 1d6 +2 per level Positive Damage | ||
+ | </td></tr> | ||
+ | <tr><td>'''Fast Cast'''</td><td>''Minimum Level:'' '''3'''</td><td>''Cool Down:'' '''6'''</td></tr> | ||
+ | </table> | ||
=====Third Progression(Level 6)===== | =====Third Progression(Level 6)===== |
Revision as of 21:23, 30 October 2015
Spell Name | Tpyes go here, separated by commas | School |
Description Goes here. | ||
Casting Speed | Minimum Level: # | Cool Down: # |
Schools:
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Types:
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Sample:
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Contents
Master Spell List
All spells.
Gained
These are spells that are gained as part of the normal process of leveling.
Additive Gain
Additive Gain: 3, 6, 9, 12, 15, 18, 21, 23
First Progression(Level 0)
Fireball | Physical | Fire |
The mage raises their hands and expels a massive ball of fire. It races forward until striking a single target, then exploded in all directions, dealing 1d6 fire damage per caster level to all targets within a 25-foot radius. | ||
Fast Cast | Minimum Level: 1 | Cool Down: 8 |
Mind Crush | Effect | Mind |
The mage inflicts a hammer-like blow to a single target's psych, rending their thoughts asunder. Targets take 1d10 + 1d10 per rank penalty to Intelligence for the duration of combat. | ||
Fast Cast | Minimum Level: 0 | Cool Down: 6 |
Shallow Grave | Effect | Light |
Targets a single undead enemy and removes the 'un'. There is no damage calculation, if the target fails to resist and fails to evade they are simply destroyed. Strong undead may be immune to this effect. | ||
Slow Cast | Minimum Level: 0 | Cool Down: 20 |
Heroic Stance | Weave, Effect | Mind |
The target is infused with a positive energy and an overwhelming sense of confidence. They receive a +1 bonus to all stats as well as +1 per the caster's level. Lasts 1 day. | ||
Weave | Minimum Level: 0 | Cool Down: 6 |
Second Progression(Level 3)
Percussive Force | Physical | Light |
Deals 1d6 +2 per level Positive Damage | ||
Fast Cast | Minimum Level: 3 | Cool Down: 6 |
Third Progression(Level 6)
Fourth Progression(Level 9)
Fifth Progression(Level 12)
Sixth Progression(Level 15)
Seventh Progression(Level 21)
Eighth Progression(Level 23)
Subtractive Gain
Subtractive Gain: 5, 10, 15, 20
First Progression(Level 0)
Underworld Swarming | Effect | Dark |
Creates a black pit of inky black shadows across the floor. Shadowy spiders and bugs crawl out of the darkness and swarm upon anything standing within it. All enemies within the circle take -4 to all stats and loose 3 attack dice due to the distraction. Lasts 3 rounds. | ||
Slow Cast | Minimum Level: 0 | Cool Down: 6 |
Second Progression(Level 5)
Dark magic Ritual | Effect | Dark |
The mage weaves a spell of darkness around herself, cacooning and encasing her essence. Whenever the character casts a negatively-charged spell, they gain 1 additional dice when rolling on any spell in the Dark school or a Subtractive Progression. Lasts 1 day. | ||
Weave | Minimum Level: 5 | Cool Down: 6, 1 Day |
Third Progression(Level 10)
Fourth Progression(Level 15)
Fifth Progression(Level 20)
Learned
Send Away | Effect | School |
Description Goes here. | ||
Casting Speed | Minimum Level: # | Cool Down: # |
Ultimate Offering | Effect, Mystical | Death |
Calling up the ultimate powering over life and death, the mage offers up one being as a living sacrifice to transform it's ethereal essence and very life force into a weapon, to be immediately targeted at another, dealing 1d6 damage per the sacrificed victim's hit points to the target. The sacrifice must be a Mortal being and must actually die. | ||
Minimum Level: 24 | Cool Down: 80, 1 week |
Granted
See Also
- Mage Wars RPG
- MRPG Combat and Magic
- MRPG Spell list
- MRPG Damage Types
- Light
- Dark
- Mind
- Life
- Death
- Change
- Holy