Difference between revisions of "MRPG Warrior Old"

From The Coursebooks Wiki
Jump to navigation Jump to search
(Pillars)
(Pillars)
Line 40: Line 40:
 
<tr><td>'''Codex Gideon'''</td><td>'''The Plate and Steel'''</td><td>'''Bushido'''</td></tr>
 
<tr><td>'''Codex Gideon'''</td><td>'''The Plate and Steel'''</td><td>'''Bushido'''</td></tr>
  
<tr><td colspan="3"><center>- Codex Gideon - - - - Bushido -</center></td></tr>
+
<tr><td colspan="3"><center>- Codex Gideon - - - -  - - - -  - - - -  - - - -  - - - -  - - - -  - - - -  - - - - Bushido -</center></td></tr>
 
<tr><td colspan="2"><center>- Codex Gideon - Plate and Steel -</center></td></tr>
 
<tr><td colspan="2"><center>- Codex Gideon - Plate and Steel -</center></td></tr>
 
<tr><td></td><td colspan="2"><center>- Plate and Steel - Bushido-</center></td></tr>
 
<tr><td></td><td colspan="2"><center>- Plate and Steel - Bushido-</center></td></tr>

Revision as of 02:37, 16 October 2015

Warriors are the basic sword-only class (though they have access to all weapons). Warriors cannot, by default, use any form of magic. They can wield magical items but cannot use scrolls or wands.

The Warrior class is based around two things: hitting hard and not getting hurt. Most of the abilities and facets center around damage-reduction and landing very heavy blows. The attack slowly, but when they do hit, they hit very hard.

The basic trade off is thus: either you can land most of your attacks and do little damage, or you can miss most of the time and do a lot of damage per-hit.

Starting Stats

  • Main: Choose Strength or Dexterity
  • Secondary: Choose Strength or Dexterity

Note: The Warrior cannot pick the same stat both times.

Favored Proficiencies

  • Primary Favored Proficiency: Special Proficiency: Melee,
    • Secondary Favored Proficiency: Choose 1 Weapon Proficiency.

Warriors receive 1 + Rank points when attacking with a weapon in their chosen proficiency.

Exigent Moirai

  • Rank I: Pouring your very soul into one single strike, you give up 50% of your hit points in order to add that value to your AV and mortal damage.
    • Rank II: You give up all but one HP and add the rest to AV and damage.
      • Rank III: You give up all but on HP, the attack is a guaranteed hit (No AV check), and you become immune to damage and completely immobilized for 20 seconds.

Activated Abilities

  • Start
    • Knockdown
    • Power Attack
  • Rank I
    • Injure
  • Rank II
    • Impact

Pillars

Going to kind of ramble a bit, but the goal here is to give each class at minimum 3 pillars. The warrior will have:

  • a weapon-proficiency-based Pillar using their favored proficiency and some classy moves
  • some kind of armor-based thing to help them not die
  • a separate pillar for the partial weapons
Codex GideonThe Plate and SteelBushido
- Codex Gideon - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bushido -
- Codex Gideon - Plate and Steel -
- Plate and Steel - Bushido-

Order I

  • You gain the Activated Ability Singing Bell Strike

Order I

  • If all 8 pieces of your Armor are of the type Plate and made of the same material, you have 0 Encumbrance regardless of your equip state.

Order I

  • Honor Over Death

You have poured your every ounce of self into the ways of the sword, into strength an honor above all things. By taking this vow, you forfeit the right to wear armor and have automatically 0 AC. In exchange, you gain +90 DV and 4 + Rank dice when rolling for Defense or Evasion.

Order II

  • If you have the Weapon Subtype Focus Facet, whenever you are wielding a weapon of your focus, you get 1 + 1 Per Rank extra attack dice and 5 extra damage dice.

Order II

  • You gain + 7xRank to your Plate Armor proficiency
Order II
Order III

Order III

  • If you are wearing at least 3 pieces of plat armor, all of your armor is treated as heavy and receives AC bonuses as such, but does not experience drawbacks.

Order III

  • If you have the Facet "Martial Weapon Focus" and are wielding a Martial-type weapon, you receive +15 Per Rank bonus to AV.
Order IVOrder IV

Order IV

  • You gain the Activated Ability Meditation

Order V

  • Your Power Attack Activated Ability now deals only 1d10 damage to yourself

Order V +3 Speed while wearing at least 1 piece of Plate Armor

Order V

  • Find the Chink: When attacking with a Martial Weapon, you instinctively seek out gaps or holes in armor, having a keen eye for weak spots. Roll 1 extra Attack Dice that does not count for PAV.

Order VII

  • Reduce the Cool Down of Power Attack by 1 additional tick.
Order VI

Order VI

  • Through study and diligence, you have gained a mastery of all weapons, every Martial weapon is treated the same in your hands.

Order VII

  • The Cool Down of your Power Attack activated ability is reduced by half.

Order VII

  • +10 Armor Proficiency: Plate.

Order VII

Order VIII

Order VIII

  • If you are wearing at least 5 pieces of plate armor, all of your armor is treated as heavy and receives AC bonuses as such, but does not experience drawbacks.
Order VIII

Order XI

  • +1 Attack
    • +1 Per Order

Only applies to Weapons belonging to your favored proficiency.

Order XI

  • +1 Defense
    • +1 Per Order

Only applies of wearing full Plate Armor

Order XI

  • +1 Attack
    • +1 Per Order

Only applies to Weapons belonging to the Martial proficiency.

Special

Warriors are able to command the attention of hostile targets. This works like an activated ability, but has new cooldown and no activation. The warrior carries himself with an intimidating stand, demanding all who meet his gaze attack. This power can also be turned directionally on a single target., though it will usually draw the attention of every enemy in sight.

When un use, enemies will target the warrior unless another, more pressing threat presents itself.

See Also: