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| + | '''Note:''' add multiflails. Its the blunt version of the bastard sword. |
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| '''Notes''' probably some reworking required here, need to add crit-multiplier and some other things. I also want to try to normalize the weapons somewhat so that subtypes become more of a stylistic choice and specific weapons aren't merely objectively better. Idealy each weapon should have three things: | | '''Notes''' probably some reworking required here, need to add crit-multiplier and some other things. I also want to try to normalize the weapons somewhat so that subtypes become more of a stylistic choice and specific weapons aren't merely objectively better. Idealy each weapon should have three things: |
| *Crit Multiplier | | *Crit Multiplier |
− | *Thing 2 | + | *Different damage-dice based on type of hit? E.G. Glancing blow = d4, full hit = d6? |
− | *Thing 3 | + | *Do more with quality? higher quality weapons = better? |
| | | |
| These are all little things that can be tweaked to affect the weapon's performance. The question is... what are they? | | These are all little things that can be tweaked to affect the weapon's performance. The question is... what are they? |
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| *'''Base Value:''' | | *'''Base Value:''' |
| --> | | --> |
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| ==Basic List== | | ==Basic List== |
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Latest revision as of 22:22, 28 May 2023
Note: add multiflails. Its the blunt version of the bastard sword.
Notes probably some reworking required here, need to add crit-multiplier and some other things. I also want to try to normalize the weapons somewhat so that subtypes become more of a stylistic choice and specific weapons aren't merely objectively better. Idealy each weapon should have three things:
- Crit Multiplier
- Different damage-dice based on type of hit? E.G. Glancing blow = d4, full hit = d6?
- Do more with quality? higher quality weapons = better?
These are all little things that can be tweaked to affect the weapon's performance. The question is... what are they?
Each weapon has a supertype, type, and subtype. Supertype is the proficiency it uses, type is the sort of weapon, and subtype is the exact type. Example: a longsword is supertype: bladed, type: swords, subtype: longsword. For the purposes of sanity, brevity, and page-width, tables will be created at the type-level.
Qualities that cannot change:
- Sub-type: A weapon of a particular sub-type is always that sub-type, and everything falls into a sub-type.
- 1 or 2 handed: Whether the weapon is 1-handed or 2-handed.
- Damage Dice: A weapon of a given sub-type is always going to have the same damage die. + values are also covered under damage.
- Size: Any weapon of a given type is going to have a consistent size. Size determines the Strength Requirement to use the item, which is separate from the stat used in combat.
- Quality: Or more accurately quality-range, as some weapons can only be found or made in certain quality ranges. On finished items, quality denotes how nice it is.
- Weight: Will remain constant, even if different materials are used, just to make things easier.
- Minimum Level: The Base Minimum Level required to wield the item.
- Special: Found on some weapons, "special" denotes some addon or property that weapon naturally has.
- Base Value: How much is the basic(or "blank") item worth.
Rarity will be determined by a number of factors, as will value.
Basic List
Shields
Bladed
Swords
- Longsword
- Shortsword
- Greatsword
- Bastard Sword
- Broadsword
- Rapier
- Khopesh
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Knives
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Axes
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Pole-Arms
- Lance
- Double-bladed Lance
- Scythe
- Glaive
- Halberd
- Trident
- Pike
- Spear
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Blunt
Hammers
- Greathammer
- Pick
- Warhammer
- Dragon Hammer
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Maces
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Cudgels
- Quarter Staff
- Club
- Rod
- Orb
- Spellbook
- Runewheel
- Cain
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Ranged
Bows
- Shortbow
- Longbow
- Composite Bow
- Great Longbow
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Crossbows
- Hand Crossbow
- Heavy Crossbow
- Repeating Crossbow
- Auto Crossbow
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Slings
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Martial
Strike
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Cut
- Kukhri
- Katana
- Sakaboto
- Kama
- Dōtanuki
- Wakisashi
- Tanto
- Jian
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Exotic
- Claw and Chain
- Blade and Chain
- Nunchaku
- Scissor
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Thrown
Trap
- Dragon Beard Hook
- Bolas
- Retiarius Net
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Injure
- Chakram
- Throwing Axe
- Throwing Hammer
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Impale
- Throwing Dagger
- Throwing Star
- Javelin
- Small Throwing Dart
- Medium Throwing Dart
- Large Throwing Dart
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Detailed List
Names will be determined by the loot generator, subtype is whatever subtype category its in. Hence, this table need only include hand, quality, size, and weight.
Bladed
Shields
Swords
- Longsword
- Sub-type: Longsword
- 1 handed
- Damage Dice: 1d6
- Size: Medium
- Quality: Poor to Very Fine
- Weight: 12
- Minimum Level: 1
- Special:
- Base Value: 36
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- Shortsword
- Sub-type: Short Sword
- 1 handed
- Damage Dice: d6
- Size: Medium
- Quality: Poor to Very Fine
- Weight: 10
- Minimum Level: 1
- Special:
- Base Value: 26
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- Greatsword
- Sub-type: Greatsword
- 2 handed
- Damage Dice: 1d10
- Size: Large
- Quality: Poor to Very Fine
- Weight: 26
- Minimum Level: 1
- Special: Heavy
- Base Value: 81
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- Bastard Sword
- Sub-type: Bastard Sword
- 1 handed
- Damage Dice: 1d8
- Size: Large
- Quality: Simple to Very Fine
- Weight: 18
- Minimum Level: 1
- Special: Counterweight
- Base Value: 56
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- Broadsword
- Sub-type: Broadsword
- 1 handed
- Damage Dice: 1d6
- Size: Medium
- Quality: Poor to Very Fine
- Weight: 16
- Minimum Level: 1
- Special: Heavy
- Base Value: 46
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- Rapier
- Sub-type: Rapier
- 1 handed
- Damage Dice: 1d4
- Size: Small
- Quality: Simple to Very Fine
- Weight: 8
- Minimum Level: 1
- Special:
- Base Value: 26
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- Khopesh
- Sub-type: Khopesh
- 1 handed
- Damage Dice: 1d6
- Size: Medium
- Quality: Fine to Very Fine
- Weight: 9
- Minimum Level: 1
- Special: hooked
- Base Value: 36
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Knives
- Dagger
- Sub-type: Dagger
- 1 handed
- Damage Dice 1d4
- Size: Small
- Quality: Poor to Very Fine
- Weight: 1
- Minimum Level: 1
- Special:
- Base Value: 16
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- Cutlass
- Sub-type: Dagger
- 1 handed
- Damage Dice: 1d4
- Size: Medium
- Quality: Poor to Fine
- Weight: 6
- Minimum Level: 1
- Special:
- Base Value: 21
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Axes
- Axe
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 51
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- Great Axe
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 134
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- Battle Axe
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 97
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Pole-Arms
- Lance
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 87
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- Double-bladed Lance
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 137
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- Scythe
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special: Hooked
- Base Value: 41
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- Glaive
- 1 handed
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 51
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- Halberd
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 61
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- Pike
- Sub-type:
- 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value:
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- Spear
- Sub-type:
- 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value:
|
Blunt
Hammers
- Greathammer
- Sub-type:
- 1 or 2 handed: 2-hand
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 293
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- Pick
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 51
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- Warhammer
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 157
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- Dragon Hammer
- Sub-type: Hammer
- 1 or 2 handed: 2-hand
- Damage Dice: d12
- Size: Large
- Quality: Simple to Very Fine
- Weight: 42lb
- Minimum Level: 1
- Special: Spiked.
- Base Value: 471
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Maces
- Mace
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 97
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- Morningstar
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 87
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- Flail
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 101
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Cudgels
- Quarterstaff
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value:
|
- Club
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 47
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- Rod
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 16
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- Orb
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 40
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- Spellbook
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 25
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- Runewheel
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 20000
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Ranged
Bows
- Shortbow
- Sub-type: Bows
- 2 handed
- Damage Dice: d6
- Size: Medium
- Quality: Simple to Very Fine
- Weight: 4
- Minimum Level: 1
- Special:
- Base Value: 33
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- Longbow
- Sub-type:
- 2 handed:
- Damage Dice: d8
- Size: Medium
- Quality: Simple to Very Fine
- Weight: 8
- Minimum Level: 1
- Special:
- Base Value: 48
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- Composite Bow
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 58
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Crossbows
- Hand Crossbow
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 42
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- Heavy Crossbow
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 72
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- Repeating Crossbow
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 97
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Slings
- Slingshot
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 0.8
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- Tension Sling
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 17
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Martial
Strike
- Tonfu
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 58
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- Knuckler
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 31
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- Hand Wrap
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 4
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Cut
- Kukhri
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 42
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- Katana
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special: Edged
- Base Value: 62
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- Sakaboto
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special: Hooked
- Base Value: 62
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- Kama
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special: Hooked
- Base Value: 32
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- Dōtanuki
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special: Edged, Heavy
- Base Value: 77
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- Wakisashi
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 41
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- Tanto
- Sub-type: Cut
- 1 or 2 handed: 1-handed
- Damage Dice: d6
- Size: small
- Quality: poor to very fine
- Weight:
- Minimum Level:
- Special:
- Base Value: 21
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- Jian
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 56
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Exotic
- Claw and Chain
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special: Hooked
- Base Value: 92
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- Blade and Chain
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 103
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- Nunchaku
- Sub-type:
- 1 or 2 handed:
- Damage Dice:
- Size:
- Quality:
- Weight:
- Minimum Level:
- Special:
- Base Value: 103
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Thrown
Hey, look! Throwing weapons are a thing!
See Also: