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	<id>http://thecoursebooks.com/index.php?action=history&amp;feed=atom&amp;title=MRPG_Races%28Old%29</id>
	<title>MRPG Races(Old) - Revision history</title>
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	<updated>2026-05-28T02:36:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://thecoursebooks.com/index.php?title=MRPG_Races(Old)&amp;diff=8114&amp;oldid=prev</id>
		<title>CourseDirector: Created page with &#039;==Old Races Stuff==  &#039;&#039;&#039;Race Notes:&#039;&#039;&#039; Under the new system, each race will get a series of +s and -s to stats, skills, proficiencies, each race will also get a racial pillar, an…&#039;</title>
		<link rel="alternate" type="text/html" href="http://thecoursebooks.com/index.php?title=MRPG_Races(Old)&amp;diff=8114&amp;oldid=prev"/>
		<updated>2016-05-19T19:17:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;==Old Races Stuff==  &amp;#039;&amp;#039;&amp;#039;Race Notes:&amp;#039;&amp;#039;&amp;#039; Under the new system, each race will get a series of +s and -s to stats, skills, proficiencies, each race will also get a racial pillar, an…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Old Races Stuff==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Race Notes:&amp;#039;&amp;#039;&amp;#039; Under the new system, each race will get a series of +s and -s to stats, skills, proficiencies, each race will also get a racial pillar, and some races will have the option to swap out proficiencies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exmaple:&amp;#039;&amp;#039;&amp;#039; Rowens may swap out something for Special Proficiency, Longbow. If the character already has ranged, they can use this as a bonus. If not, they can use it as a bow skill.&lt;br /&gt;
&lt;br /&gt;
This page is heavily outdated but is up for revision. Ebetans may be getting a second wind as a heavily magic-centered race.&lt;br /&gt;
&lt;br /&gt;
Initially, all races were planned to essentially be human. This has, since, been revised (with the canonization of [[Druid]]s as a race). Originally the game included [[Ataya|Atayan]], [[Drack]], [[Ebeta|Ebetan]], and [[Rowen]]. This list is now being revised as new races are created, and the poor Ebetans are just gone forever.&lt;br /&gt;
&lt;br /&gt;
Each race gets a few bonuses and penalties to [[MRPG Stats|stats]] and [[MRPG Skills|skills]] that only apply at character creation. In general, race/class combination makes very little difference; race has more impact on play-style. For example: Atayans gain a major bonus to the Comprehension skill. This does not make them better mages, but it does make them better at [[MRPG Magic#Obtaining Spells|copying]] spells out of tomes and learning spells from scrolls. Hence, the Atayan will be able to gather a wider variety of spells than other races.&lt;br /&gt;
&lt;br /&gt;
==Racial Variance==&lt;br /&gt;
Specific races excel at particular things and fall flat on others. There may be any number of changes, but in particular you will see a number of + and - to stats. This stacks at 1 + Rank, so a race that gets a +2 to Strength gets an additional +2 each rank.&lt;br /&gt;
&lt;br /&gt;
==Generic==&lt;br /&gt;
The generic, uninteresting human race. Otherwise known as the &amp;quot;I don&amp;#039;t understand this game yet&amp;quot; race. Humans have no bonuses or penalties to speak of. Just... proceed to the next step of character creation, ok? You sicken me...&lt;br /&gt;
&lt;br /&gt;
Humans get 1 bonus Facet Point at character creation.&lt;br /&gt;
&lt;br /&gt;
==Atayan==&lt;br /&gt;
[[Ataya|Atayans]], also known as the Mountain People, live on the slopes of the [[Stormreaver Range]]. They are the secret guardians of the fabled [[Library of Arindell]], and above all value knowledge. All characters of Atayan heritage gain a +2 Intelligence. Being well-read, they have a +5 to Comprehension checks and +5 to charisma. However, their laser-like focus on information leads to a -5 in Perception.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recap:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*+3 Intelligence&lt;br /&gt;
*+5 Comprehension&lt;br /&gt;
*+5 Charisma&lt;br /&gt;
*-5 Perception&lt;br /&gt;
&lt;br /&gt;
==Rowen==&lt;br /&gt;
The [[Rowen]]s are the masters of the bow, skilled with all things ranged. Being a Rowen grants you a 10% bonus to AV and [[MRPG Threat|Threat]] whenever you use a ranged weapon. Specifically while using longbows, a Rowen gains an additional 5% bonus to weapon damage.&lt;br /&gt;
&lt;br /&gt;
However, intense focus in one area can lead to uneasiness and lack of confidence. Rowens loose 10% to AV whenever they are not wielding a ranged weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recap:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*No Stat/Skill bonuses or penalties&lt;br /&gt;
*+10% AV and Threat when using a Ranged Weapon&lt;br /&gt;
*+5% Damage when using a longbow&lt;br /&gt;
&lt;br /&gt;
==Drack==&lt;br /&gt;
The [[Drack]] are tinkerers, and putterers, and fixers of things. To the Drack, all things are governed by a physical law and thus have a logical organization. The Drack excel at both mechanical and magical. As survivors of of an apocalypse in their homeland, the Drack now have improved resistance, with an inherent +5 per rank to all [[MRPG Magic#Spell Resistance|Resistances]].&lt;br /&gt;
&lt;br /&gt;
Due to their ancestry, Drack characters have a -2 to Strength and Stamina, but gain a +3 to Intelligence and +1 to Dexterity.&lt;br /&gt;
&lt;br /&gt;
Additionally, their increased intelligence gives them a +10 to all Tinkering checks and a +2 to all Comprehension checks. The damage to their Stamina causes a -6 to all Medicine checks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recap:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*-2 Strength&lt;br /&gt;
*-2 Stamina&lt;br /&gt;
*+3 Intelligence /+1 per rank&lt;br /&gt;
*+1 Dexterity&lt;br /&gt;
*+10 Tinkering&lt;br /&gt;
*+2 Comprehension&lt;br /&gt;
*-6 Medicine&lt;br /&gt;
&lt;br /&gt;
==Druid==&lt;br /&gt;
[[Druid]]s are some mixture of elven and human. The exact ratio varies from family to family, but it is usually somewhere between 60/40 and 50/50.  Being a druid does NOT mean that your mother was an elf and your father a human; it means your parents, grandparents, and probably more generations back than anyone can count were also druids.&lt;br /&gt;
&lt;br /&gt;
Druids take a -2 hit to Strength as well as a -3 to Stamina. However, they gain a +2 to Speed and +2 to Dexterity. They also take a -5 hit to Tinkering (because of their stubby fingers), -3 to Medicine because of their mixed ancestry, and gain +3 to Charisma and Perception.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recap&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*-2 Strength&lt;br /&gt;
*-3 Stamina&lt;br /&gt;
*+2 Speed /+2 at Rank II&lt;br /&gt;
*+2 Dexterity /+2 at Rank II&lt;br /&gt;
*-5 Tinkering&lt;br /&gt;
*-3 Medicine&lt;br /&gt;
*+3 Charisma&lt;br /&gt;
*+3 Perception&lt;br /&gt;
&lt;br /&gt;
==Tainted==&lt;br /&gt;
You are not quite human. Your physical makeup includes some small amount (perhaps 10 or 15%) of something... else. Usually a mystical creature; you may not even know what your taint includes. People call you &amp;quot;tainted&amp;quot; to insult you, but you have found a way to use your &amp;quot;difference&amp;quot; to increase your power.&lt;br /&gt;
&lt;br /&gt;
As a tainted, you may choose 1 stat to increase by +5, but you must also decrease a stat by -3.&lt;br /&gt;
&lt;br /&gt;
Similarly, you must do the same with skills. Note that you cannot decrease any skill bellow 0.&lt;br /&gt;
&lt;br /&gt;
==Strawman==&lt;br /&gt;
You are a construct of living clay, clinging to metal bones. You were created, perhaps even recently, by the hand of man (/drack/Atayan/Rowen/Druid/Tainted/no one really knows). Made to serve, you have broken free of your bonds and seek to live for yourself.&lt;br /&gt;
&lt;br /&gt;
Because you are made of clay and metal (which are stronger than flesh and bone), you gain a 10% bonus to Armor Class and 5% per rank Earth-type damage reduction. However, because you were made less than mortal, you loose 1 point to all stats and skills.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recap:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*10% AC bonus&lt;br /&gt;
*5% per-rank Earth Resistance&lt;br /&gt;
*-1 all stats&lt;br /&gt;
*-1 all skills&lt;br /&gt;
&lt;br /&gt;
==Half-Berserker==&lt;br /&gt;
It is best not to [[Sol#Early Life|dwell]] on your origins. Suffice it to say, your father was a spellsword-mage in [[Berserker|berserker-mode]], and your mother was probably human when it started. You are big, tall, and dumb. But strong, like crush-rats-with-club strong. Your low intelligence leaves you unable to master any form of magic; you cannot attempt to become any pure form of mage. Any attempt to use magic will incur a -50% to AV. But you are strong! You gain signficant strength and speed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recap:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Cannot be a pure-mage class&lt;br /&gt;
*+5 STR /+2 per rank&lt;br /&gt;
*+3 SPD /+1 per rank&lt;br /&gt;
*-2 INT&lt;br /&gt;
*No buffed INT Modifier&lt;br /&gt;
*-4 to starting Skill Points&lt;br /&gt;
*-1 Comprehension&lt;br /&gt;
&lt;br /&gt;
==See Also:==&lt;br /&gt;
*[[Mage Wars RPG]]&lt;br /&gt;
*[[MRPG Character Creation]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Wars RPG OLD]]&lt;/div&gt;</summary>
		<author><name>CourseDirector</name></author>
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